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Choices to help or not

Gleitfrosch
Gleitfrosch
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I am tired of playing the everybodys darling. I defeated Molag Bal, killed Daedra, Monsters and many humans and still act like a servant for every drunkard.

For example:
there is a drunk man who lost his wine bottles and I (of course) instantly agree to find the bottles for him, I mean.. seriously?

A nice twist would be to first agree to find the (expensive) bottles but instead of giving them back to him, I would like to tell him what a drunk loser he is and that I will keep the bottles because he has to face the consequences of getting drunk at work. Then I still would get the XP but no reward from him , but selling the bottles to a merchant would compensate the reward, sometimes more, sometimes less.

Quite simple but such decision options would open up new ways to play. It would be even better if these option would allow to build up a reputation among the guilds or kingdoms which then leads to different quest options (destroy or help, protect or raid)

Sure thats more work for the devs but also a big improvement of the game, in my opinion.

SW:TOR did a great job here, so it is possible.
  • Daemons_Bane
    Daemons_Bane
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    Too much work for not enough gain I suppose..
  • phairdon
    phairdon
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    Choices & consequences!

    Alternative quest paths would be nice, including the main story. Oh well.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • SeaGtGruff
    SeaGtGruff
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    In every quest dialog I've ever been in, there has been a "Goodbye" option that lets me exit the dialog if I wish without having to choose to begin the quest, continue the quest, or complete the quest. So if you don't want to help the NPC, just tell them goodbye and walk away.
    I've fought mudcrabs more fearsome than me!
  • Gleitfrosch
    Gleitfrosch
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    SeaGtGruff wrote: »
    In every quest dialog I've ever been in, there has been a "Goodbye" option that lets me exit the dialog if I wish without having to choose to begin the quest, continue the quest, or complete the quest. So if you don't want to help the NPC, just tell them goodbye and walk away.

    sure that is an option but it also would make me cut a part of the game content.
    Maybe the quest itself has a good story, just the only possible outcome is what I do not like. So telling "then dont do it" is not a real solution.
  • Ceejengine
    Ceejengine
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    I agree entirely. I've also found a majority of the "hard" quest choices are only hard because third, logical option is not available to you to make, even though its the most sensible choice there is.

    Although 90% of those "hard" choices are "which NPC that you've known for about 11 minutes will sacrifice their life to do -the thing- for their tribe / clan / city / pet / group / cult, or who will now live for eternity in -bad place- so that -good thing- can happen to others?"
    Edited by Ceejengine on March 14, 2021 4:40PM
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