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Reduce Health Enchant Damage Calculation

Blue_Radium
Blue_Radium
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The Truly Superb Glyph of Health states the following:

"Deals Oblivion Damage based on a portion of the enemy's Max Health.

Deals a maximum of 4875 Oblivion Damage."

What is the calculation behind "a portion of the enemy's max health"?

Someone pointed out that this enchant does more damage than the others, at face value. By a lot. I hadn't taken a look at it in a while, and to my surprise the damage number does indeed way outclass my infused fire enchant.

I'm assuming there's a good reason it isn't being run by everyone, hidden somewhere in the details of the max health statement. Does anyone know how it works?
  • Urzigurumash
    Urzigurumash
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    Did you compare it to a Flame Glyph on an Iron Atro? Compare a Flame Glyph and an Oblivion Glyph on an Iron Atro and a regular dummy - you will see the Oblivion Glyph does the same damage to both, whereas the Flame Glyph does more damage to the Iron Atro.

    As far as I know, the stated max value on Oblivion Glyphs is a hard cap. This damage bypasses a target's Resistances and Damage Shields. Once it's firing at max value, nothing can increase its value, absolutely nothing, whereas a Flame Glyph scales with Berserk, Vulnerability, etc., along with the Infused trait and Torug's.

    I don't know the math on how it scales, but it will always fire at max value against a PvE boss, so you won't get any extra damage on your enchantment from any sort of buff if you run Oblivion.

    It might outperform a Flame Glyph for you if you're solo in PvE, since you might not have Berserk and such and you may be under the Penetration Cap, but the main purpose of this enchant is a way to bypass a target's Resistances and Damage Shields in PvP, but there its scaling is a bit weak, unfortunately. It needs a buff for PvP in my opinion.

    I could be wrong about any of that.

    Edited by Urzigurumash on March 12, 2021 5:05AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Vermintide
    Vermintide
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    Yeah, it's mainly for PVP, the main advantage is that it goes through shields. Hence the disadvantage that it doesn't scale the same way as others. In the past it was a little too strong, because an infused glyph could totally invalidate some class' entire defence that way.

    Right now you need infused to make it worthwhile, but as far as I'm aware nearly everyone is better off just running nirnhoned and a different enchant.
  • Blue_Radium
    Blue_Radium
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    Got it - any specific info on the underlying mechanics known though? It's something that I don't know about, and can't find certain info for anywhere online.
  • Dagoth_Rac
    Dagoth_Rac
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    Got it - any specific info on the underlying mechanics known though? It's something that I don't know about, and can't find certain info for anywhere online.

    I believe it is 3.75% of enemy's max health, capped at 4875 damage. It cannot be mitigated and bypasses damage shields. Oblivion also cannot apply the burning status effect, which a flame glyph can do, giving you DoT damage between enchant procs.
  • danno8
    danno8
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    I compared it just this week on a dummy against a poison glyph. The poison glyph regularly hit harder up to around 6000 because it can crit and has no limit. This was with around 10000 penetration so still lots of room for it to go higher.

    In addition the poisoned status effect added an additional 800 DPS.

    For PvE I think its no comparison. PvP though 4800 unmitigatable damage is pretty strong especially considering how tanky everyone is.

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