Maintenance for the week of May 6:
• PC/Mac: NA and EU megaservers for patch maintenance – May 6, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
Feedback for ZOS on Healing Outside of Group and No Vicious Death - What are your thoughts?
Wanted to restart the discussion on healing outside of group with no Vicious Death now that it has been on the server for two weeks of the test + this week being live with the new CP and armor changes. What has your experience been so far with healing outside of group and large scale grouping? Have you noticed increased or decreased zerging? How has defeating larger numbers been without VD?
Feel free to comment below what you would like to see going forward. Hope this feedback is helpful for the developers in continuing to track and monitor Cyrodiil!
@ZOS_GinaBruno @ZOS_BrianWheeler .
Feedback for ZOS on Healing Outside of Group and No Vicious Death - What are your thoughts? 66 votes
I like healing outside of group with no vicious death and think ZOS should keep it as it currently stands.
I like healing outside of group but think vicious death is needed to break up the zergs, reduce lag, and allow for a counterplay to stacking.
I think ZOS should create code so that if you are in a group, your heals should not go outside of your group, and if you arent in a group your heals should heal others around you, regardless of Vicious Death being in the game.
I do not like healing outside of group and think ZOS should revert the change for the health of the game, but I prefer having no vicious death on the server.
I do not like healing outside of group and think ZOS should revert the change for the health of the game, and I think we should have vicious death on the server to break up ball groups and reduce lag.