Merlin13KAGL wrote: »Probably because you get Empower and Major Prophecy from Sun Fire and Solar Flare.
Most end up getting Major Sorcery from Spell power potions.
DocFrost72 wrote: »Any named buff won't stack. Major sorcery can only be applied once. The reason most templar builds won't have entropy is because they are using spellpower pots on cooldown. As for why inner light is so popular, max magicka factors into damage dealt.
DocFrost72 wrote: »Any named buff won't stack. Major sorcery can only be applied once. The reason most templar builds won't have entropy is because they are using spellpower pots on cooldown. As for why inner light is so popular, max magicka factors into damage dealt.
Thanks, so, if I don't use potions for soloing, I should definately use Entropy for a 20% damage boost? Or the Rattlecage set
Merlin13KAGL wrote: »Probably because you get Empower and Major Prophecy from Sun Fire and Solar Flare.
Most end up getting Major Sorcery from Spell power potions.
Well, as long as as the 3 stack, which I think they do, the only argument would be the potion. But it looks wierd to me that most builds waste 1 slot in each bar doubleslotting inner light for a 5% mana boost (major profecy is already applied by reflective light), and they dont use 1 slot for a 20 sec major sorcery skill. Which btw would also improve some magues guild passives.
Im not saying guides are wrong, Im a newbie, I want an explanation on why this skill/buff which looks so awesome is in no guide at all.
Thanks for the explanation @DocFrost72 I will definately get that skill.
Even counting on potions that would make the skill useless if used on cooldown, I can't believe guides don't even mention a skill that gives +20% damage.
20% more spell power doesn't come even close to +20% damage, it's probably less than +10% damage.
20% more spell power doesn't come even close to +20% damage, it's probably less than +10% damage.
Skill doesnt say +20% spell power. I would see your point then, since spell power increases damage and the buff would only increase that bonus.
But it says +20% spell damage. I'd say unless very misleading tooltip, that should be pretty close to +20% damage to spells.
That is because spell has no meaning in terminology of ESO. What you consider 'spell'' are abilities or skills, because you would not consider throwing dagger as spell. It increases that number in your character sheet that says "spell damage' and that is only part of damage calculation of skills (resources -> magicka or stamina are another)
20% more spell power doesn't come even close to +20% damage, it's probably less than +10% damage.
Skill doesnt say +20% spell power. I would see your point then, since spell power increases damage and the buff would only increase that bonus.
But it says +20% spell damage. I'd say unless very misleading tooltip, that should be pretty close to +20% damage to spells.
Thanks for the explanation @DocFrost72 I will definately get that skill.
Even counting on potions that would make the skill useless if used on cooldown, I can't believe guides don't even mention a skill that gives +20% damage.
Merlin13KAGL wrote: »Probably because you get Empower and Major Prophecy from Sun Fire and Solar Flare.
Most end up getting Major Sorcery from Spell power potions.
Well, as long as as the 3 stack, which I think they do, the only argument would be the potion. But it looks wierd to me that most builds waste 1 slot in each bar doubleslotting inner light for a 5% mana boost (major profecy is already applied by reflective light), and they dont use 1 slot for a 20 sec major sorcery skill. Which btw would also improve some magues guild passives.
Im not saying guides are wrong, Im a newbie, I want an explanation on why this skill/buff which looks so awesome is in no guide at all.