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Someone said mounts were slow....

  • bluebird
    bluebird
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    Fischblut wrote: »
    It definitely stacks :)
    I feel it, but I had to use addon RavSpeed to show numbers.
    Super Insightful, thanks for sharing!
  • SilverBride
    SilverBride
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    coop500 wrote: »
    Are people really complaining about this change? Seriously?
    It's the ONLY thing that made this patch good IMO.

    The key word being "IMO".

    Not everyone wants to look like they are in a panicked frenzy when they are on their mount. On all the time or not at all is less than ideal.
    Edited by SilverBride on March 11, 2021 2:20AM
    PCNA
  • Araneae6537
    Araneae6537
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    Kalik_Gold wrote: »
    Gundug wrote: »

    I know what they said, and I never agreed. But that is a moot point now.

    Players used to have control over it. Now they don't. I wonder if that is creating negative results for them like it had for me.

    If the speed is an issue, don’t take the passive and don’t put anything into the mount speed green CP star. That’s how players can have control over it.
    Don’t take continuous? Just to control mount speed would be a negative impact on PvP players. No one slotted rapids before, maybe one person in the group to buff the entire group.

    This is still repercussions for switching Rapids and Vigor which was a mistake from the get go.

    Hopefully when it comes to console it doesn’t affect me as others have said (riding off cliffs) excessively too fast.

    Really? That would seem to be a good idea in theory, but what about when you die and need to ride back to the battle or otherwise get separated from the group? Did you stop to swap it out? On PC it seemed everyone had it and some used add-ons to swap in on and off the bar and I was considering doing so myself until I heard this change was coming. :)

    I thought the Vigor / Rapids switch was to help PvE players, actually, since Vigor is a useful skill for some builds, but maybe that wasn’t the case. Anyway, I’m glad Rapids is something I no longer have to slot! I’m all for mount speed options controlled in ways that don’t take up my skill slots, but is there even a walk animation for mounts? I know that bothered me when I got my senche-raht on a low level character and the effort did not appear to match the forward momentum.
    Edited by Araneae6537 on March 11, 2021 3:01AM
  • remosito
    remosito
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    Fischblut wrote: »
    I was under the impression that you did get a small burst when you sprinted, but wasnt sure if that was just my perception. So taking that burst out of the equation, where do you top out if you just hold down sprint with gallop and the CP slotted? 240%?

    And mounts not always had speed boost after pressing Sprint - it was added long time ago. Mounts lose this tiny speed boost after a second of running, and then it's not possible to get this tiny boost by pressing Sprint again in the same "running session" - only after completely stopping and resuming movement.

    Holding Sprint button + Major Gallop + Gifted Rider = 282% on good terrain

    is that with or without steeds blessing?
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • CrashTest
    CrashTest
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    barney2525 wrote: »
    People think the mount speed is too slow??

    Yes. People who didn't know that the patch moved the 30% speed boost from Rapids to Continuous Assault.

    Man thanks for that. I was wondering why my Rapids wasn't working. I thought I needed that mount speed boost from the green CP tree.
  • Sheridan
    Sheridan
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    Does this new constant Major Gallop has the same visual effects as Rapids (yellow lines in the air)? Or that were the effects of the skill, not the status itself?
  • remosito
    remosito
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    Sheridan wrote: »
    Does this new constant Major Gallop has the same visual effects as Rapids (yellow lines in the air)? Or that were the effects of the skill, not the status itself?

    no yellow lines
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Grianasteri
    Grianasteri
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    I think its not relevant to such a conversation about mount speed, to talk about it with respect to having level 60 speed unlocked or indeed in the context of skills like Rally which speed you up significantly.

    Several important factors. It takes a LONG time to get a mount to level 60. For the most part, the bulk of that levelling is spent with a mount that literally goes slower than you can sprint. That is not good in any way and should never be the case.

    Once you level our mount and use skills as you wish, mount speed isnt an issue. But its very much an issue at the start and for quite some time after that, ESPECIALLY in Cyrodiil where the distances involved are far larger and more time consuming to traverse.
  • novemberhhh
    novemberhhh
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    coop500 wrote: »
    Are people really complaining about this change? Seriously?
    It's the ONLY thing that made this patch good IMO.

    some special players do in in fact complain about every change to everything
    404
  • JamieAubrey
    JamieAubrey
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    Speed seems the same to me
  • Kalik_Gold
    Kalik_Gold
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    Kalik_Gold wrote: »
    Gundug wrote: »

    I know what they said, and I never agreed. But that is a moot point now.

    Players used to have control over it. Now they don't. I wonder if that is creating negative results for them like it had for me.

    If the speed is an issue, don’t take the passive and don’t put anything into the mount speed green CP star. That’s how players can have control over it.
    Don’t take continuous? Just to control mount speed would be a negative impact on PvP players. No one slotted rapids before, maybe one person in the group to buff the entire group.

    This is still repercussions for switching Rapids and Vigor which was a mistake from the get go.

    Hopefully when it comes to console it doesn’t affect me as others have said (riding off cliffs) excessively too fast.

    Really? That would seem to be a good idea in theory, but what about when you die and need to ride back to the battle or otherwise get separated from the group? Did you stop to swap it out? On PC it seemed everyone had it and some used add-ons to swap in on and off the bar and I was considering doing so myself until I heard this change was coming. :)

    I thought the Vigor / Rapids switch was to help PvE players, actually, since Vigor is a useful skill for some builds, but maybe that wasn’t the case. Anyway, I’m glad Rapids is something I no longer have to slot! I’m all for mount speed options controlled in ways that don’t take up my skill slots, but is there even a walk animation for mounts? I know that bothered me when I got my senche-raht on a low level character and the effort did not appear to match the forward momentum.

    Nope - didn't stop to swap. Don't have it purchased on ANY of my PvP guys, none have Rapids. All have Continuous., for the buff when taking keeps, mills etc. Death, equals wait for rez if fighters are alive, run back if we are on offensive, switch targets if we wipe, or come back as the group again, not single file in. (also the use of forward camps)

    Not on PC - so no addons for quick swapping gear, and skills.

    .

    Edited by Kalik_Gold on March 11, 2021 3:31PM
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • DreamsUnderStars
    DreamsUnderStars
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    Level 1 unbearably slow, running without the mount is just as fast, with 1% mount speed: 250g
    Getting to level 10 and doing a battleground: a couple hours at most.
    Unlocking Continuous Assault for the speed buff: priceless.
  • Linaleah
    Linaleah
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    using that passive WITH sprinting quite literally is making me go WEEEEEEE in pure joy. mounts ARE slow when you have no leveled speed, no stamina, no 30% boost from passive. but dear god, do they feel amazing to me with all of these things.

    I wanted the mount speed from green cp tree as well, but there are just too many other buffs there that take priority for me, given that switching stars comes with a cooldown. that passive goes a LONG way for me, to make that choice of giving up on those stars feel more acceptable.

    some people just like to go fast. some of us like rollercoasters. some of us like lazy rivers. some of us like both under different circumstances. its just personal preference.

    P.S. I actualy used to have rapids permanently slotted on alts and situationally slotted on main. i did NOT use addon as I found that it would backfire sometimes and I'd rather just have a specific space for the skill that doesn't interfere with my muscle memory for combat. I need all the help I can get there as it is. having it as a permanent passive? is absolutely amazing.
    Edited by Linaleah on March 11, 2021 5:47PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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