Oreyn_Bearclaw wrote: »It's a bit go a double edged sword.
They have absolutely closed the gap between 0 CP and and Max CP, and frankly, by quite a lot. A min/maxed DPS without CP prior to the patch was in the 50k range on a dummy, and a full CP DPS was in the 110k+ range. Now a No-CP DPS can hit in the 80k range, and just over 100k with max CP. In other words, CP contributes a lot less towards you damage. Low CP players were buffed, high CP players were nerfed, but that misses a huge part of the damage equation which is player rotation/skill level.
Oreyn_Bearclaw wrote: »It's a bit go a double edged sword.
They have absolutely closed the gap between 0 CP and and Max CP, and frankly, by quite a lot. A min/maxed DPS without CP prior to the patch was in the 50k range on a dummy, and a full CP DPS was in the 110k+ range. Now a No-CP DPS can hit in the 80k range, and just over 100k with max CP. In other words, CP contributes a lot less towards you damage. Low CP players were buffed, high CP players were nerfed, but that misses a huge part of the damage equation which is player rotation/skill level.
I am truly curious how a 0 CP person does 50k dps on a dummy. I thought I had my rotation down pretty well and able to maintain .8 LA/sec and only peaked at around 65k on the dummy. I chalked it up to gear that made the difference, but if you're telling me an entry level 50 with 0 CP can do 50k DPS, I really need to re-evaluate what I'm doing.
Aside from that, I am 570 CP so it sounds like I'm right in the crappy range.
Viewsfrom6ix wrote: »A youtuber, skinny cheeks did a video on DPS for CP 2.0/CP1.0
CP 1.0CP 2.0
- No CP - 55k DPS
- 810 CP - 114k DPS
- No CP - 80k DPS
- 810 CP - 96k DPS
- 3600 CP - 104k DPS
Yes, higher maxed CP players got a nerf but low CP players got a massive buff.
If you can show a parse screenshot of CMX, people are more than willing to help you out.
Oreyn_Bearclaw wrote: »It's a bit go a double edged sword.
They have absolutely closed the gap between 0 CP and and Max CP, and frankly, by quite a lot. A min/maxed DPS without CP prior to the patch was in the 50k range on a dummy, and a full CP DPS was in the 110k+ range. Now a No-CP DPS can hit in the 80k range, and just over 100k with max CP. In other words, CP contributes a lot less towards you damage. Low CP players were buffed, high CP players were nerfed, but that misses a huge part of the damage equation which is player rotation/skill level.
I am truly curious how a 0 CP person does 50k dps on a dummy. I thought I had my rotation down pretty well and able to maintain .8 LA/sec and only peaked at around 65k on the dummy. I chalked it up to gear that made the difference, but if you're telling me an entry level 50 with 0 CP can do 50k DPS, I really need to re-evaluate what I'm doing.
Aside from that, I am 570 CP so it sounds like I'm right in the crappy range.
SilverBride wrote: »
Oreyn_Bearclaw wrote: »Finally, we are all generally tankier (way more health) and have better sustain with the new CP system. Not only does this bring other food options into play (another DPS adjustment to consider), but it just generally makes everyone more survivable, which can certainly be interpreted as a buff to casual players, even if it doesnt directly impact damage.
Oreyn_Bearclaw wrote: »SilverBride wrote: »
I dunno... If you have 3600, you are pretty hardcore, try-hard, whatever the opposite of casual is. I get your point, but maybe not the best example. Haha
SilverBride wrote: »
SilverBride wrote: »
You're right, it's not what a casual player is. Which is why I say they don't mean casual player and what they do mean is low to no CP players.
Chilly-McFreeze wrote: »Are we more survivable? Just read a handful of comments that people have their hands full with keeping their chars alive outside of dummy humping. Especially when we consider that currently most people don't have enough CP to max out offense and defense in the blue star.
Chilly-McFreeze wrote: »Oreyn_Bearclaw wrote: »Finally, we are all generally tankier (way more health) and have better sustain with the new CP system. Not only does this bring other food options into play (another DPS adjustment to consider), but it just generally makes everyone more survivable, which can certainly be interpreted as a buff to casual players, even if it doesnt directly impact damage.
Are we more survivable? Just read a handful of comments that people have their hands full with keeping their chars alive outside of dummy humping. Especially when we consider that currently most people don't have enough CP to max out offense and defense in the blue star.
I know because I sit around 1030 and I can't even max out my offense with very little in the def sub-tree. A few k health more or less scales not as well as mitigation.
But admittely I haven't done the math on what mitigation is possible to archieve in comparison to cp 1.0 (except 10% base mit + 8% npc dmg mit + 4% elemental / physical mit).
/Chilly-McFreeze wrote: »Are we more survivable? Just read a handful of comments that people have their hands full with keeping their chars alive outside of dummy humping. Especially when we consider that currently most people don't have enough CP to max out offense and defense in the blue star.
I think we are more survivable, but we are also not putting out the DPS. At least, I wasn't. Combat runs longer, sustain becomes an issue, and the added survivability is needed to get you through it. I am not sure that a target dummy can prepare people for that. I never use target dummies, so I don't know.
Excuse me, but 50-70k DPS is not casual play. Casual play means not bis gear, no parses, just playing the game for fun. If you have addons to monitor and record people's dps you aren't a casual, you are a serious/committed player. Dropping dps by 10-20k on the high end was intended. The goal of this patch was to nerf experienced players' dps and to buff real casuals, which is exactly what it did.
yea.. now everyone is casual player. i mean anyway under 3600 cp
I am a casual player, I know a lot of you guys would rather casual players just left and stopped complaining however here I am anyways, complaining about a game that I haven't put even remotely as many hours into as most of you guys have but here goes anyways...
Unfortunately I just don't have a ton of time per week to play this game however I still enjoy doing dungeons when i get a chance. I was JUST getting to a point where my DPS was at least respectable in vet dungeons. It's nowhere near the 100k that the top tier guys are doing in Youtube videos but given the right conditions i could pull off a 50k+ DPS on a few bosses. Which in my experience playing with my healer or tank and not being one of the DPS is more than the average pug DPS is putting out. Since this update my DPS has taken an incredible hit to the point that I'm fighting to get to 30k now and mechanic heavy fights I'm closer to like 20k which is now at the bare minimum for some content. I thought they kept bragging about this update is supposed to close the gap? All it has done for me personally is pushed me down to the point where I won't feel comfortable queueing for some group content with my DPS numbers.
That said, once I've had a chance to refigure out my gear, skills and cast order I'm sure ill be able to make up some of that loss but heck.. I just spent the past 2 years slowly figuring that all out,
it feels like a video game that you played for awhile but forgot to save then the power goes out, you restart the game and you're like "Jeez... I'm so far back now..." These past few days I haven't even feel like logging in to a crappy character that does terrible DPS meanwhile I need to farm new gear because my current stuff clearly isn't optimal anymore. I haven't even began to set up my healer or tank yet after how disappointing it has been doing my DPS I just don't have a lot of motivation.
Aside from me, it also makes me wonder what a pug is going to look like... a lot of random DPS already didn't seem to put much effort into maximizing their DPS. It was painful playing my healer and having a vet group doing only 30k DPS. Now that's going to be like 15-20k DPS.
A zero CP magsorc could do 61k+ dps on raid dummy last patch. But it's not really an entry level 50 character. That is with best gear, experience and 0.9+ LA/s.I am truly curious how a 0 CP person does 50k dps on a dummy. I thought I had my rotation down pretty well and able to maintain .8 LA/sec and only peaked at around 65k on the dummy. I chalked it up to gear that made the difference, but if you're telling me an entry level 50 with 0 CP can do 50k DPS, I really need to re-evaluate what I'm doing.
A zero CP magsorc could do 61k+ dps on raid dummy last patch. But it's not really an entry level 50 character. That is with best gear, experience and 0.9+ LA/s.I am truly curious how a 0 CP person does 50k dps on a dummy. I thought I had my rotation down pretty well and able to maintain .8 LA/sec and only peaked at around 65k on the dummy. I chalked it up to gear that made the difference, but if you're telling me an entry level 50 with 0 CP can do 50k DPS, I really need to re-evaluate what I'm doing.