Grandesdar wrote: »I'm very bad at PvP, but those objective games are the only ones I'm able to dominate.
Especially if it's sub 50 there will be some cheesy builds with crafted gold gear out there to kill nubs like me. But they don't care about the score or winning they only care about their KDA, so it's easy to outplay them by having your tank to deal with them while the rest of us go complete objectives.
But sometimes things get personal and one of those players follow you like a stalker whole game. I guess that's what they're into, and I'm fine with it as long as I get the daily XP and repeat the same thing a day later.
OlumoGarbag wrote: »Grandesdar wrote: »I'm very bad at PvP, but those objective games are the only ones I'm able to dominate.
Especially if it's sub 50 there will be some cheesy builds with crafted gold gear out there to kill nubs like me. But they don't care about the score or winning they only care about their KDA, so it's easy to outplay them by having your tank to deal with them while the rest of us go complete objectives.
But sometimes things get personal and one of those players follow you like a stalker whole game. I guess that's what they're into, and I'm fine with it as long as I get the daily XP and repeat the same thing a day later.
And that is the problem. You shouldnt win a PvP game if you arent the better pvp team. Thats why the 4 flag or 3 relic design is flawed. It should be 1 relic and 2 flags. Which would still require strategic gameplay but wouldnt allow to avoid pvp. Also chaosball should give a huge snare.
In a functioning bg que you would have the teammates and enemies of your lvl to get better at the game and reach higher mmr naturally.
Sandman929 wrote: »Plenty of people in Cyrodiil who try hard to avoid PvPing too. There's nothing wrong with not liking PvP, it just seems that a PvP zone/activity is a weird place to find those people.
ZaroktheImmortal wrote: »Sandman929 wrote: »Plenty of people in Cyrodiil who try hard to avoid PvPing too. There's nothing wrong with not liking PvP, it just seems that a PvP zone/activity is a weird place to find those people.
Well cyrodil there are skyshards and such so I can understand that as much in fact what got me first to try cyrodil at all was that I wanted the skyshards. Sadly the ones behind the other teams gates requires your team to go for a scroll run so you have to hope you're on at a time your team is in a strong position and going for that. There's also some npc questing areas that are repeatable each day in cyrodil not all that interesting but you do get a title and such for doing them all.
Moonsorrow wrote: »Well, explanation is quite simple.. people used to be able to choose the type of match they wanted, many enjoyed doing just Death matches - and objective games when felt being in that mood.
Then ZOS made it a full random queue what comes to the mode you get.
So it was just bound to happen that people would play every mode like it is the death match.
I enjoy personally the game modes:
- Chaos Death
- Crazy Death
- Deathmination
- Capture the Death
Seraphayel wrote: »Deathmatch is the fast food / trash TV of PvP. Brains off and just into the battle. Kill kill kill. It’s nice when you just want to relax.
Domination and capture the flag require more than just that and enforce thinking or planning on how to play or where to go. With a tanky build it’s nice to just defend a point or cheese around with lava / heights. Yesterday I had several domination battlegrounds where I did exactly that. I was the only one defending the flag at the first floor of the IC bg map. If I was overrun I just ran outside and in most cases people followed me. As a Templar I always planned them to do this (most players love to chase low health enemies to get the kill), got them near the edge and yeeted them to death. I think I did this three times to the same guy before he realized what my strategy was. My team did. never lose the flag and I had a ton of fun.
Not saying that every domination bg is fun, sometimes you’re defending a flag and never see an enemy - but hey, that’s the game mode and a win is a win. What I wanted to say: domination and capture the flag can be a lot of fun. And deathmatch can be very unfun when you’re running into a tank + healer combo that is just unkillable.
ZaroktheImmortal wrote: »Has anyone noticed a trend of some players who treat non death matches as death matches? Not only I've seen teams not even trying to go for the ball in a chaosball match and I've had flag matches where two teams would fight over one flag for awhile and my team would grab all the other flags and they'd still be at it on that one flag but I've had hate whispers from people of teams that lost to me and who I scored higher from insult me cause they got more kills and their team lost and I pointed at the score and showed mine was higher and this was with a toon geared as a pve healer and that it wasn't a death match but they kept insisting they scored higher and continued with insults and then blocked me after several attempts of showing that this isn't a death match this is how this is scored. Is it just that some can't grasp the concept of this is not a death match? Do they think every match is scored by how many kills you got?
Artorias24 wrote: »I queue for BGs cause i want pvp and not win a match by avoiding PvP.
MurderMostFoul wrote: »Seraphayel wrote: »Deathmatch is the fast food / trash TV of PvP. Brains off and just into the battle. Kill kill kill. It’s nice when you just want to relax.
Domination and capture the flag require more than just that and enforce thinking or planning on how to play or where to go. With a tanky build it’s nice to just defend a point or cheese around with lava / heights. Yesterday I had several domination battlegrounds where I did exactly that. I was the only one defending the flag at the first floor of the IC bg map. If I was overrun I just ran outside and in most cases people followed me. As a Templar I always planned them to do this (most players love to chase low health enemies to get the kill), got them near the edge and yeeted them to death. I think I did this three times to the same guy before he realized what my strategy was. My team did. never lose the flag and I had a ton of fun.
Not saying that every domination bg is fun, sometimes you’re defending a flag and never see an enemy - but hey, that’s the game mode and a win is a win. What I wanted to say: domination and capture the flag can be a lot of fun. And deathmatch can be very unfun when you’re running into a tank + healer combo that is just unkillable.
I play a lot of BGs and I always play the objective. It is a myth to say that Objective Mode BGs require more thought or planning. DM requires just as much thoughtfulness and strategy. Objective Modes just change the thought process, but they don't require more.
The strategic considerations in Objective Modes are clear (when to defend, when to push an objective, choosing between objectives). But DM has equally important and thoughtful considerations (angle of attack, engage/disengage, targets to focus, targets to avoid, which team to pressure). In some ways, you could say DM requires more thoughtfulness because the strategic considerations are more nuanced.
ZaroktheImmortal wrote: »Has anyone noticed a trend of some players who treat non death matches as death matches? Not only I've seen teams not even trying to go for the ball in a chaosball match and I've had flag matches where two teams would fight over one flag for awhile and my team would grab all the other flags and they'd still be at it on that one flag but I've had hate whispers from people of teams that lost to me and who I scored higher from insult me cause they got more kills and their team lost and I pointed at the score and showed mine was higher and this was with a toon geared as a pve healer and that it wasn't a death match but they kept insisting they scored higher and continued with insults and then blocked me after several attempts of showing that this isn't a death match this is how this is scored. Is it just that some can't grasp the concept of this is not a death match? Do they think every match is scored by how many kills you got?
I'm one of those people. I just don't care for the other game modes. All I care for is getting the highest kills to be honest
AlextheMuspel wrote: »Artorias24 wrote: »I queue for BGs cause i want pvp and not win a match by avoiding PvP.
PvP is always about strategies to get to the objective asap. As a year-long moba player, your goal should be destroying the other team’s base instead of getting a 20-0. In fact, teams that seek fights are usually noobs or low rank. The higher-end matches often end with a total of less than 10 kills for BOTH teams.
Seraphayel wrote: »MurderMostFoul wrote: »Seraphayel wrote: »Deathmatch is the fast food / trash TV of PvP. Brains off and just into the battle. Kill kill kill. It’s nice when you just want to relax.
Domination and capture the flag require more than just that and enforce thinking or planning on how to play or where to go. With a tanky build it’s nice to just defend a point or cheese around with lava / heights. Yesterday I had several domination battlegrounds where I did exactly that. I was the only one defending the flag at the first floor of the IC bg map. If I was overrun I just ran outside and in most cases people followed me. As a Templar I always planned them to do this (most players love to chase low health enemies to get the kill), got them near the edge and yeeted them to death. I think I did this three times to the same guy before he realized what my strategy was. My team did. never lose the flag and I had a ton of fun.
Not saying that every domination bg is fun, sometimes you’re defending a flag and never see an enemy - but hey, that’s the game mode and a win is a win. What I wanted to say: domination and capture the flag can be a lot of fun. And deathmatch can be very unfun when you’re running into a tank + healer combo that is just unkillable.
I play a lot of BGs and I always play the objective. It is a myth to say that Objective Mode BGs require more thought or planning. DM requires just as much thoughtfulness and strategy. Objective Modes just change the thought process, but they don't require more.
The strategic considerations in Objective Modes are clear (when to defend, when to push an objective, choosing between objectives). But DM has equally important and thoughtful considerations (angle of attack, engage/disengage, targets to focus, targets to avoid, which team to pressure). In some ways, you could say DM requires more thoughtfulness because the strategic considerations are more nuanced.
Deathmatch is just three groups of four people zerging. There are rarely 1vsX or 1vs1 situations. Deathmatch is PvP as easy as it can get because you don't have to apply any tactics, you're just zerging with your teammates. Saying "focus XYZ" isn't really hard and doesn't even need that much coordination as everybody instantly switches to the targets with lower health.