I can only speak from my own perspective but here´s how I see it:
Occasionally me and a few friends try to queue for BG´s knowing that we´ll be paired up against other premades. At the end of the day it´s what I find to be the most enjoyable experience when you get to fight other orginized teams. And it´s kind of a unspoken rule that regardless of the mode you get placed in, you play it as a deathmatch out of curtesy. However, it´s not always the case that all teams manage to get full 4v4v4 (one team might only be queuing as 3 people or sometimes you only get paired against one known premade and not two so it´s essentially a 4v4). Usually you´ve to sit in a queue for around 10-15 minutes to even get a game in the first place which is probably the worst part. And that´s ZOS to blame for never implementing a propper ranking- and queue system.
So here´s a scenario that´s not too uncomon:
* You queue up with 4 people, knowing that there is at least another full 4 man premade queing at the same time. You wait 10-15 minutes for a game and you get placed into a capture the relic game or a domination game.
* You see the other "known" premade in the same match but also a third team that has a "known" 3 man premade (that will play "deathmatch") + a random solo queuer that´s not part of the 3 man premade group.
* The 3 teams (which is now a 4v4v3 + the loner who solo queued) will play the game as a deathmatch, while the last solo player who ended up with the 3 man team will play the objective and end the game in 5-6 minutes by either capturing relics or flip all flags instantly.
* This creates an enormous frustration because what most premades wanna do is to get some good fights against other premades, but when you wait 15 min for a game just to have some random player end the match in 5 min by playing the objective, you can´t blame people for getting angry.
Also understand that scoring (the actual points you get) in a BG is completely irrelevant due to the fact that the leaderboard system doesn´t reflect actual skillbased play and there are several ways you can cheese and abuse things to get much higher scores than intended. Just as a sidenote.
Another problem I´ve with game modes like domination and capture the relic is that they reward the player for avoiding PvP. In these two modes you win by avoiding the enemy teams as much as you possible can. I don´t see any "strategic" or "smartness" in basically PvAvoid and it´s awful design that you´re allowed to come out as victorious by avoiding to PvP in a PvP based mode.
Crazy King is somewhat fine because it´s essentially deathmatch mixed with domination, but it also has its flaws once all 4 flags has spawned. The team who avoids the other two teams is the one who comes out on top most of the time.
Capture the relic is the same. Have 1-2 people sit at your own flag in full tank gear and have 1-2 others sit in sneak at enemy base waiting for them to leave and you´ll win every time. The mode needs a redesign so it forces teams to fight over relics more than avoiding eachtoher.
Domination is the worst of them all. You can have one team that you never see during an entire match because they´ll run away the second another team comes, and still end up victorious. What kind of PvP mode rewards a team for avoiding PvP? It´s absolutely ridicilous and is in dire need for a rework that forces you to actually engage with the enemy teams.
Moonsorrow wrote: »I understand, and when i such a mood i also used to queue directly to the those game modes, especially if in a duo, since then there was atleast ONE person with you who understood what to do so it did not raise blood pressure.
With 2 can carry teams to win even if the other 2 are scratching their heads and thinking what to do there. Yeah, liking winning can sound a bit elitist, but i do enjoy winning i admit.
Being competitive (kind of) means these days that you check your kill/death ratio after matches, then if equal with someone then can check damage done number so not just execute kill stealing.. and if in a good mood, can also do objectives every now and then so wins the actual game mode too so get the daily loot boxes.
Now that the queue gives random mode, it actually feels to give Death Matches the least amount. Maybe just a feeling.
So until ZOS gives Death Match as a mode to pick again manually, people will play like this. But hey, see the positive thing on your side - you can get wins to your team if you do objectives while others fight epic duels in middle of the arena. Let them fight and don't be salty about it on the chat, the team and result you get in solo queue there is so random anyways.
OlumoGarbag wrote: »[Snip]
ITS NOT PVP IF YOU DONT FIGHT AGAINST PLAYERS.
Its basically a pve trial of who can do the objective the fastest.
Artorias24 wrote: »I queue for BGs cause i want pvp and not win a match by avoiding PvP.
OlumoGarbag wrote: »[Snip]
ITS NOT PVP IF YOU DONT FIGHT AGAINST PLAYERS.
Its basically a pve trial of who can do the objective the fastest.
relentless_turnip wrote: »I mainly do BG s to PvP... So I tend to head to an objective to get in fights. I will defend and attack the chaos ball for instance, but it is pointless me picking up. I can't hold it for more than a little while on most my builds. I don't really have an tanky builds or slot major evasion. I will take relics hold flags etc... If there is a good fight that is where I'd rather be.
Seraphayel wrote: »OlumoGarbag wrote: »[Snip]
ITS NOT PVP IF YOU DONT FIGHT AGAINST PLAYERS.
Its basically a pve trial of who can do the objective the fastest.
Uhm... in domination, chaosball and capture the flag you should always seek to fight the enemy unless you’re the bearer of the relic or the chaosball, then you should avoid it. And that’s only 1/12 players per match. If you’re avoiding PvP in those modes while not carrying either of those things you‘re doing it wrong.
Doing objective games is harder and requires more intelligence from the players to succeed. For instance, guarding a flag with a perma blocking tank, a health regen werewolf, and two healers spamming resto ults, is really big brain stuff. DM players just don't get what it takes to be successful in these intricate and mentally compelling game modes. That's why they are always whining. They just want to mash their buttons like cavemen hitting each other with sticks. PUHLEASE.
Here's some other examples of the immense amounts of genius it takes to win at objective modes. Picture this: you're geared as a full tank-healer and you're going in to take an unguarded relic with an immovable pot and major expedition! Wow!
How about this one: you're going to grab the chaos ball as a tank werewolf, and then you're going to sprint to a completely out of bounds corner, jump off the ledge of a wall, and sit comfortably in an unreachable and untargetable place while racking up the points... In fact, anyone who tries to reach you will fall to their death, and you'll win the game by a landslide. Seriously folks! This highly competitive game experience can only be mastered if you've earned college degrees in both philosophy and mathematics.
DM players just don't get it and they never will. They can't concieve of the mental intricacies it takes to understand this move: when you're guarding a flag and see an enemy approaching, you toggle your immortal mistform (which you've built to sustain forever after 5 mins of reading up on it via Google)... and you're going to leave that scary flag and go to a nice, peaceful, EMPTY flag instead where you can stand alone, and get the maximum amount of points for your team in the most efficient way.
Please, let us DM plebs choose our own modes.
ZaroktheImmortal wrote: »relentless_turnip wrote: »I mainly do BG s to PvP... So I tend to head to an objective to get in fights. I will defend and attack the chaos ball for instance, but it is pointless me picking up. I can't hold it for more than a little while on most my builds. I don't really have an tanky builds or slot major evasion. I will take relics hold flags etc... If there is a good fight that is where I'd rather be.
Oddly I've seen some super tanky builds that were still able to dish out a lot of damage. I have no idea how people do that both tankiness and damage dealing.
Doing objective games is harder and requires more intelligence from the players to succeed. For instance, guarding a flag with a perma blocking tank, a health regen werewolf, and two healers spamming resto ults, is really big brain stuff. DM players just don't get what it takes to be successful in these intricate and mentally compelling game modes. That's why they are always whining. They just want to mash their buttons like cavemen hitting each other with sticks. PUHLEASE.
Here's some other examples of the immense amounts of genius it takes to win at objective modes. Picture this: you're geared as a full tank-healer and you're going in to take an unguarded relic with an immovable pot and major expedition! Wow!
How about this one: you're going to grab the chaos ball as a tank werewolf, and then you're going to sprint to a completely out of bounds corner, jump off the ledge of a wall, and sit comfortably in an unreachable and untargetable place while racking up the points... In fact, anyone who tries to reach you will fall to their death, and you'll win the game by a landslide. Seriously folks! This highly competitive game experience can only be mastered if you've earned college degrees in both philosophy and mathematics.
DM players just don't get it and they never will. They can't concieve of the mental intricacies it takes to understand this move: when you're guarding a flag and see an enemy approaching, you toggle your immortal mistform (which you've built to sustain forever after 5 mins of reading up on it via Google)... and you're going to leave that scary flag and go to a nice, peaceful, EMPTY flag instead where you can stand alone, and get the maximum amount of points for your team in the most efficient way.
Please, let us DM plebs choose our own modes.
ZaroktheImmortal wrote: »relentless_turnip wrote: »I mainly do BG s to PvP... So I tend to head to an objective to get in fights. I will defend and attack the chaos ball for instance, but it is pointless me picking up. I can't hold it for more than a little while on most my builds. I don't really have an tanky builds or slot major evasion. I will take relics hold flags etc... If there is a good fight that is where I'd rather be.
Oddly I've seen some super tanky builds that were still able to dish out a lot of damage. I have no idea how people do that both tankiness and damage dealing.
OlumoGarbag wrote: »In every match besides deathmatch the winning team is the one that avoids PVP by any means and straight up goes for objectives. This has be proven and discussed many times on the forums. If you fight over flags in landgrab you lose. If you fight over relics you lose. The only exception to this is chaosball, but once you have the ball the winning strategy is once again AVOID ANY PVP.
See the pattern, thats why deathmatch is the only bgs mode that actually promotes player interaction. Sure you can also have those in other modes as well but they arent designed to have this as winning strategy.