Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...
plus this one actually gives competitive advantage.... that tree active/passive split is so ***
Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...
plus this one actually gives competitive advantage.... that tree active/passive split is so ***
Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...
plus this one actually gives competitive advantage.... that tree active/passive split is so ***
DreadDaedroth wrote: »If we still had the triggerable soft fall it'd be not needed
I made it to see if it worked, never usedMake an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...
plus this one actually gives competitive advantage.... that tree active/passive split is so ***
hate wasting bag space. have enough skill points though... just slot equilibrium when needing to suicode and pre-drain my health before jump or engage npcs..
I used directly from the inventory, its not like you are in an hurry after all.Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...
plus this one actually gives competitive advantage.... that tree active/passive split is so ***
When I PvP, in Cyro I already need more quick slots than I have available. Half of the time when I want to suicide, I'm stuck in combat. I'm not gonna have a suicide potion take up a quick slot all the time, so it would only work half of the time for me.
Also, dying from fall damage is weirdly fun. I haven't done the CP for my PvP main since I've been busy working since patch, but I'm very conflicted about this talent for this reason. Its definitely useful too in Cryo, everytime you jump down from the top of a keep for example.