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reduced fall damage CP

phaneub17_ESO
phaneub17_ESO
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This is really great, especially now I'm finding many cliffs to have new invisible platforms added this patch that prevent you from hugging the wall as you drop forcing you to go further outwards if you want to go down them.
  • remosito
    remosito
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    so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...

    plus this one actually gives competitive advantage.... that tree active/passive split is so ***

    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • ZaroktheImmortal
    ZaroktheImmortal
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    I had a moment in cyrodil I actually killed someone with fall damage. We were on top of a fort I used the Javelin ability on my templar to knock someone off and they died from going splat.
  • DreadDaedroth
    DreadDaedroth
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    If we still had the triggerable soft fall it'd be not needed
  • zaria
    zaria
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    remosito wrote: »
    so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...

    plus this one actually gives competitive advantage.... that tree active/passive split is so ***
    Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • remosito
    remosito
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    zaria wrote: »
    remosito wrote: »
    so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...

    plus this one actually gives competitive advantage.... that tree active/passive split is so ***
    Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.

    hate wasting bag space. have enough skill points though... just slot equilibrium when needing to suicode and pre-drain my health before jump or engage npcs..
    Edited by remosito on March 10, 2021 10:01AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Bucky_13
    Bucky_13
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    zaria wrote: »
    remosito wrote: »
    so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...

    plus this one actually gives competitive advantage.... that tree active/passive split is so ***
    Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.

    When I PvP, in Cyro I already need more quick slots than I have available. Half of the time when I want to suicide, I'm stuck in combat. I'm not gonna have a suicide potion take up a quick slot all the time, so it would only work half of the time for me.
    Also, dying from fall damage is weirdly fun. I haven't done the CP for my PvP main since I've been busy working since patch, but I'm very conflicted about this talent for this reason. Its definitely useful too in Cryo, everytime you jump down from the top of a keep for example.
  • VaranisArano
    VaranisArano
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    If we still had the triggerable soft fall it'd be not needed

    RIP Featherfall.

    I mean, we totally abused it to ludicrous effect. :smiley: But it was fun while it lasted.
  • Sarousse
    Sarousse
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    It's too powerful in PvP. Falling from a tower without dying should not be possible.
  • Chrysa1is
    Chrysa1is
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    Best way to mitigate this without wasting CPs is to stay away from edges. I'm not spending points on reduced fall damage lol. If I fall, I fall.
  • zaria
    zaria
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    remosito wrote: »
    zaria wrote: »
    remosito wrote: »
    so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...

    plus this one actually gives competitive advantage.... that tree active/passive split is so ***
    Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.

    hate wasting bag space. have enough skill points though... just slot equilibrium when needing to suicode and pre-drain my health before jump or engage npcs..
    I made it to see if it worked, never used
    Bucky_13 wrote: »
    zaria wrote: »
    remosito wrote: »
    so much stuff in the green tree that would improve qol from being passive. they just had to make this one not slottable. can't count the times I have used fall dmg to teleport back to base...

    plus this one actually gives competitive advantage.... that tree active/passive split is so ***
    Make an potion with damage health and gradually damage health, that kills you unless very tanky with high health regen and even then you should die much easier.

    When I PvP, in Cyro I already need more quick slots than I have available. Half of the time when I want to suicide, I'm stuck in combat. I'm not gonna have a suicide potion take up a quick slot all the time, so it would only work half of the time for me.
    Also, dying from fall damage is weirdly fun. I haven't done the CP for my PvP main since I've been busy working since patch, but I'm very conflicted about this talent for this reason. Its definitely useful too in Cryo, everytime you jump down from the top of a keep for example.
    I used directly from the inventory, its not like you are in an hurry after all.
    Its just something I made as an joke, tried it, healed it out, then tried again, died and told some in guild who wondered if it worked in Cyrodil so I tested it, pretty fun dying in front of an large group at the base.
    Not used it, not even sure I have it anymore, but its an solution to an problem.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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