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Why dont u see ZOS?....

  • Jaraal
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    jircris11 wrote: »
    Because this forums is only a small percentage of the actual player base.

    Yeah, you should hear all five of my guild chats! Lit up with frustration about some of these questionable "improvements."
  • DreamsUnderStars
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    A very vocal minority of forum complainers does not mean that most people hate the changes.
  • DreamsUnderStars
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    *double post*
    Edited by DreamsUnderStars on March 9, 2021 4:24PM
  • Jaraal
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    A very vocal minority of forum complainers does not mean that most people hate the changes.

    Agreed. However, a very vocal minority of forum complainers have a lot of power here, it seems. They managed to get the Cyrodiil core mechanics changed, and got ZOS to essentially delete 95% of the sets we purchased content to get.

    Never underestimate the power of the squeaky wheel!
  • iksde
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    A very vocal minority of forum complainers does not mean that most people hate the changes.

    and very silent majority of playerbase who just play, try to play and dont care about forums....their silence doesnt mean all of them, most of them are happy with changes
  • Nagastani
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    They have introduced alot of changes over a short period of time. The changes were introduced together, that being the Flames of Ambition DLC which includes among other things the CP changes along with Friday's separate announcement concerning eliminating 95% of proc sets from Cyrodiil PvP.

    So people may rightly like the changes however the wires are getting crossed as to what they actually like. I suspect that's exactly why it was done this way.
    Edited by Nagastani on March 9, 2021 4:28PM
  • Nagastani
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    iksde wrote: »
    A very vocal minority of forum complainers does not mean that most people hate the changes.

    and very silent majority of playerbase who just play, try to play and dont care about forums....their silence doesnt mean all of them, most of them are happy with changes

    Happy with which changes exactly?
  • Jaraal
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    Nagastani wrote: »
    They have introduced alot of changes over a short period of time.

    Things were not always so rosy for the ESO dev team, though. We kept our aggressive development schedule that, in hindsight, might not have been the right strategy. A combination of the normal ESO content cycle, investigating/fixing long-standing issues, optimizations to improve performance on lower-power devices (also fewer blue-screen errors), and the lack of team (both dev and QA) cohesion brought on by work from home led to a poor experience in many cases for you. The short version is that we kept up our usual frenetic pace, but didn't allow for the realities of working remotely. Each of our four Update launches were marred by errors and problems of various types. Patches to fix those issues sometimes led to more problems. Obviously, this is unacceptable, and we will be addressing this as a team throughout 2021.


    How quickly they forget.


    https://www.elderscrollsonline.com/en-us/news/post/59387

  • iksde
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    Nagastani wrote: »
    iksde wrote: »
    A very vocal minority of forum complainers does not mean that most people hate the changes.

    and very silent majority of playerbase who just play, try to play and dont care about forums....their silence doesnt mean all of them, most of them are happy with changes

    Happy with which changes exactly?

    in overall Im more neutral, some changes I like like overall CP rework but green tree annoy me very much with current management and when Im more neutral to armor changes I dont like more heavy nerf from pve side and no drawbacks to medium from pvp side where stamina is dominating at all

    for rest of the patch Im mostly just neutral while my friends, guildmates mostly are neutral some of them (not small minority) are not happy with changes and are thinking now about taking break from eso again because of this patch
  • Nagastani
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    iksde wrote: »
    Nagastani wrote: »
    iksde wrote: »
    A very vocal minority of forum complainers does not mean that most people hate the changes.

    and very silent majority of playerbase who just play, try to play and dont care about forums....their silence doesnt mean all of them, most of them are happy with changes

    Happy with which changes exactly?

    in overall Im more neutral, some changes I like like overall CP rework but green tree annoy me very much with current management and when Im more neutral to armor changes I dont like more heavy nerf from pve side and no drawbacks to medium from pvp side where stamina is dominating at all

    for rest of the patch Im mostly just neutral while my friends, guildmates mostly are neutral some of them (not small minority) are not happy with changes and are thinking now about taking break from eso again because of this patch

    I understand. :)
  • JKorr
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    I'm an altaholic, so have a full roster on one account, and half on a second that I have to reset the points for. *That* is not my favorite thing about this. However, on the characters I've reset so far, I'm actually liking, at the least not unhappy with, the changes. Besides a chance to redo any characters I wasn't happy with, the ones I've done so far seem to be faster, stronger, and sturdier than before.

    Before anyone brings up proc sets or pvp; I avoid it because I really don't enjoy pvp or the mindset for it. So any changes to that part of the game would not be an issue for me.
  • Eedat
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    Because a disproportionate amount of people complain on the internet. Every official game forum I've ever been a part of has had radically different ideas and complaints than the general population. They also tend to be blatant traps for devs. They're more often than not a series of preconstructed traps where there is no correct answers to give laid by people who already have unwavering opinions they have zero intention of changing.
  • Elvenheart
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    I am around 960 cp. Not too long ago I discovered that some of my characters could solo some normal dungeons. So after doing City of Ash once a day for many, many, MANY days until a BSW inferno staff finally dropped (long after I had lost interest in using it in a build, I might add), I am now doing the same thing with the Blessed Crucible (for a Noble Duelist lightning staff, sigh).

    My biggest fear was that after the update I was no longer going to be able to solo normal dungeons. Last night after painstakingly reapplying all my ability points and putting some points here and there in the new champion system, I went to the Burning Crucible. The only difference I noticed is that the bosses died a little slower, and I had to pay a little more attention to my health bar, shielding/healing when necessary.

    Do I wish my cp could have been bumped based on the exp I had before the patch? Yes, just to knock some time off the end of the grind (I’m a completionist so I do someday hope to get all the cp I can). Am I disappointed that more of the skills in the green tree aren’t passives? Yes, but right now I’m just planning to take the loss of not swapping the green active skills around all the time to do all those things. Doing that all the time definitely wouldn’t be fun! Off the top of my head, I remember that I slotted the one that makes running faster and also the one that makes riding a horse faster, and a couple of others I don’t remember now. It was really neat just zipping across the landscape whether I was running or riding a horse, so I’ll probably use those on all my characters.

    So in the end, I could still do everything I did before, just not quite as quickly (fighting) and effectively (gathering, repairing, opening chests, etc.). But I can move faster! Is the trade out worth it? That’s something that each player has to decide for themselves.

    Although there have been multitudes of discussions on this forums for and against some of the changes brought by this update, the truth is there is no one yes or no answer. It all depends on each player playing the game what feels right for them. Some people like the changes and some people don’t, and probably no amount of information or persuasion by one side is going to convince the other side that they are wrong.
    Edited by Elvenheart on March 9, 2021 5:29PM
  • Nagastani
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    Elvenheart wrote: »
    I am around 960 cp. Not too long ago I discovered that some of my characters could solo some normal dungeons. So after doing City of Ash once a day for many, many, MANY days until a BSW inferno staff finally dropped (long after I had lost interest in using it in a build, I might add), I am now doing the same thing with the Blessed Crucible (for a Noble Duelist lightning staff, sigh).

    My biggest fear was that after the update I was no longer going to be able to solo normal dungeons. Last night after painstakingly reapplying all my ability points and putting some points here and there in the new champion system, I went to the Burning Crucible. The only difference I noticed is that the bosses died a little slower, and I had to pay a little more attention to my health bar, shielding/healing when necessary.

    Do I wish my cp could have been bumped based on the exp I had before the patch? Yes, just to knock some time off the end of the grind (I’m a completionist so I do someday hope to get all the cp I can). Am I disappointed that more of the skills in the green tree aren’t passives? Yes, but right now I’m just planning to take the loss of not swapping the green active skills around all the time to do all those things. Doing that all the time definitely wouldn’t be fun! Off the top of my head, I remember that I slotted the one that makes running faster and also the one that makes riding a horse faster, and a couple of others I don’t remember now. It was really neat just zipping across the landscape whether I was running or riding a horse, so I’ll probably use those on all my characters.

    So in the end, I could still do everything I did before, just not quite as quickly (fighting) and effectively (gathering, repairing, opening chests, etc.). But I can move faster! Is the trade out worth it? That’s something that each player has to decide for themselves.

    Although there have been multitudes of discussions on this forums for and against some of the changes brought by this update, the truth is there is no one yes or no answer. It all depends on each player playing the game what feels right for them. Some people like the changes and some people don’t, and probably no amount of information or persuasion by one side is going to convince the other side that they are wrong.

    This is partially correct.

    I agree our individual differences as individuals needs to be respected however then the way we accomplish this is thru fundamental agreement.

    And you cannot have any form of agreement if there is nothing to agree on because they basically chucked 95% of in-game set content straight out the window.

    So now, this argument has moved from people arguing about things they like/dislike to a fundamental argument where a large portion of the game itself is being denied to people who have used it's content for years.

    This is a completely different thing than you know, people liking or not liking the changes and it's for this reason I wish they had not released the new DLC + Patch around the same time as the announcement to deny proc sets from Cyrodiil for basically the next 6 months.
  • Elsonso
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    Ceejengine wrote: »
    I like the changes.

    Yeah, same here. I like the new constellation layouts and having to choose between four to slot has added a dimension where I am doing more than just plopping points down somewhere. I have to think about where to put them to not only get where I need to be, but not waste them along the way.

    That said, they went too crazy with the Crafting constellation and slottable items. Too many cases of spending a lot of points only to not use them because you won't be slotting all the stuff you traverse through.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • robertthebard
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    iksde wrote: »
    A very vocal minority of forum complainers does not mean that most people hate the changes.

    and very silent majority of playerbase who just play, try to play and dont care about forums....their silence doesnt mean all of them, most of them are happy with changes

    Neither does it mean they aren't. Some of them are going to be silent because they don't want to be dogpiled for "wrong think". Some of them are going to be silent because they simply don't care about the changes, or haven't played long enough that the changes actually affect them in a negative way, ie anyone with no characters at or above 50, and some are going to ignore the chatter because they've played plenty of MMOs and know that anything that changes the way a select group views the way the game should be made/played, they're going to explode. Ya'll think this is something new, or unique, but I've been watching this happen for over 15 years, no matter what the changes were. No trends being set here, just a lot of people following the herd.
  • QuebraRegra
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    Ratzkifal wrote: »
    Because ZOS is ignoring this forum as best as they can. They are also ignoring the class reps so why are we even still surprised that us peasants are being ignored? The Devs do whatever they want and we have to like it or leave, that's all we can really do.

    I'll wager you get a warning for even mentioning class reps....
  • kargen27
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    Ceejengine wrote: »
    I like the changes.

    I also like the changes.

    I like the changes also, though I woulda liked em more if I got cp for the exp I earned in-game.

    You did, based on the scale at the time you earned that XP. The new scale isn't punishing you. It is giving new players hope that they can eventually catch up to you.
    and then the parrot said, "must be the water mines green too."
  • robertthebard
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    kargen27 wrote: »
    Ceejengine wrote: »
    I like the changes.

    I also like the changes.

    I like the changes also, though I woulda liked em more if I got cp for the exp I earned in-game.

    You did, based on the scale at the time you earned that XP. The new scale isn't punishing you. It is giving new players hope that they can eventually catch up to you.

    Now if only I'd play smarter, and play my toons that actually can earn that CP, instead of goofing around on the lowbies... Fat chance, but I can dream.
  • sliabh
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    My bow builds are totaly useless . Sigh, ive paid subs in advance for the year . Ill just be flower picking now till my subs run out
  • Bodycounter
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    I actually like the changes and in my opinion most people are crying because they like to whine and they are whining since the release of this game. The playerbase is constantly increasing so the whining part of this community seems to be the vocal minority.

    And what nerfs are you talking about? That your 110k parse is down to 90k to make the damage better to handle? Deleting procsets from PvP so its more about skill again? Since everyone got the same changes its not a nerf but a balance patch. Champion point system 2.0 is completely fine for me too.
    Edited by Bodycounter on March 9, 2021 7:14PM
  • Nagastani
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    I actually like the changes and in my opinion most people are crying because they like to whine and they are whining since the release of this game. The playerbase is constantly increasing so the whining part of this community seems to be the vocal minority.

    And what nerfs are you talking about? That your 110k parse is down to 90k to make the damage better to handle? Deleting procsets from PvP so its more about skill again? Since everyone got the same changes its not a nerf but a balance patch. Champion point system 2.0 is completely fine for me too.

    Actually by not having proc sets that's a skill loss right?

    Again, all proc sets are not the same. I mean sure, you have things like Sloads and Pariah that some folks don't like however there are other proc sets like Bright Throat and Bone Pirate that are comparable to Shacklebreaker.

    So to the best of my knowledge, those are nerfed as well. Those are performance sets and again, many proc sets are not that different from say a crafted equivalent that isn't proc. Even under average situations the dmg% that some proc sets bring to the table is comparable with things like Spriggans and Spinner negating mitigation in similar fashion. Several classes such as NB, benefit from proc sets such as Mighty Chudathan, or engine guardian, which *helps* make up for weakness and what I call 'pot-holes' within the class itself, providing a work-around that *then* enables more skills to be used with the class itself.

    There's alot of bitterness being thrown around and this is exactly why cutting out 95% of sets in Cyrodiil should not have been handled this way. Yes, there is room for improvement. Yes, there are certain sets that may be overperforming and those can be corrected. Yes, we can all sit down and have a discussion on how to fix overperforming sets.

    But just cutting them out like this is fundamentally a very bad idea for reasons stated by others on here as well, not just myself. With ZOS coming out and telling us there was no notable performance increase by not having proc sets live.
    Edited by Nagastani on March 9, 2021 8:49PM
  • Vevvev
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    I love the changes, especially the performance impact they've had.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Nagastani
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    Vevvev wrote: »
    I love the changes, especially the performance impact they've had.

    ZOS released an official statement stating that there was no real performance impact...
  • Elvenheart
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    Nagastani wrote: »
    Elvenheart wrote: »
    I am around 960 cp. Not too long ago I discovered that some of my characters could solo some normal dungeons. So after doing City of Ash once a day for many, many, MANY days until a BSW inferno staff finally dropped (long after I had lost interest in using it in a build, I might add), I am now doing the same thing with the Blessed Crucible (for a Noble Duelist lightning staff, sigh).

    My biggest fear was that after the update I was no longer going to be able to solo normal dungeons. Last night after painstakingly reapplying all my ability points and putting some points here and there in the new champion system, I went to the Burning Crucible. The only difference I noticed is that the bosses died a little slower, and I had to pay a little more attention to my health bar, shielding/healing when necessary.

    Do I wish my cp could have been bumped based on the exp I had before the patch? Yes, just to knock some time off the end of the grind (I’m a completionist so I do someday hope to get all the cp I can). Am I disappointed that more of the skills in the green tree aren’t passives? Yes, but right now I’m just planning to take the loss of not swapping the green active skills around all the time to do all those things. Doing that all the time definitely wouldn’t be fun! Off the top of my head, I remember that I slotted the one that makes running faster and also the one that makes riding a horse faster, and a couple of others I don’t remember now. It was really neat just zipping across the landscape whether I was running or riding a horse, so I’ll probably use those on all my characters.

    So in the end, I could still do everything I did before, just not quite as quickly (fighting) and effectively (gathering, repairing, opening chests, etc.). But I can move faster! Is the trade out worth it? That’s something that each player has to decide for themselves.

    Although there have been multitudes of discussions on this forums for and against some of the changes brought by this update, the truth is there is no one yes or no answer. It all depends on each player playing the game what feels right for them. Some people like the changes and some people don’t, and probably no amount of information or persuasion by one side is going to convince the other side that they are wrong.

    This is partially correct.

    I agree our individual differences as individuals needs to be respected however then the way we accomplish this is thru fundamental agreement.

    And you cannot have any form of agreement if there is nothing to agree on because they basically chucked 95% of in-game set content straight out the window.

    So now, this argument has moved from people arguing about things they like/dislike to a fundamental argument where a large portion of the game itself is being denied to people who have used it's content for years.

    This is a completely different thing than you know, people liking or not liking the changes and it's for this reason I wish they had not released the new DLC + Patch around the same time as the announcement to deny proc sets from Cyrodiil for basically the next 6 months.

    You’re right. When I wrote this I wasn’t even considering how they’ve turned off the ability for sets to proc in Cyrodiil at the same time of the update so nothing I wrote was related to that, just everything else. Turning off proc sets for a short period of time to test out a theory is one thing, but turning them off for six months? That to me seems excessive.
    Edited by Elvenheart on March 9, 2021 9:01PM
  • starkerealm
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    ZeroDPS wrote: »
    Guys why dont u see that people dont like this changes? Just look at forums? 90% of all threads are about disappointment.

    Worth remembering that threads do not coorelate to upset users. I can think of at least one individual who had started up, at least, four different threads on this subject. (Most of which have now been closed.) While there are some, understandably, upset players, there are not as many as you might first suspect, if you only skim the thread titles.
  • DMuehlhausen
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    ZeroDPS wrote: »
    @ZOS_GinaBruno

    Guys why dont u see that people dont like this changes? Just look at forums? 90% of all threads are about disappointment. Really just take a look. ZOS your main problem is NERFING your own game(doesnt matter what is the reason PvP or PvE). People want to see some progress from patch to patch, from chapter to chapter... but alas... u are constantly nerfing everything. Maybe you stop this? What u think? This game is wonderful but...
    Hope Microsoft will change your nerfing policy soon

    Because it's day 2 of a new major patch. You have to remember too that the actual chapter will bring in changes that will make some of changes make sense. Just like how WoW always does it. Couple weeks before a new expansion they give everyone the new skills and let you level up and have them, but they are so OP to to the gear and stuff. Everyone hates it, but then the new content hits and nobody cares.

    If you want to complain about changes complain about the 30 second timer to change slottable stars.
  • NettleCarrier
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    I like the changes... there I said it... I see no reason to make an entire thread about it to offset any perceived total community disappointment.
    GM of Gold Coast Corsairs - PCNA
  • Minalan
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    The minority of people who enjoyed the really broken stuff are angry?

    Most people want a separate cp proc/no proc campaign, or no procs at all.
  • Lysette
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    from my perspective as a non-cp player who likes hybrid builds the changes make hybrid builds a lot more interesting to play.i have by far higher stats than before, but at the same time a lot less resistances with light armor users - which is ok to me, it fits the role of this armor type a lot better. Then the penalties on heavy armor are very reasonable as well, my heavy armor users are really tanky now, much higher resistances than before, but they are moving a lot slower as well. imo it should have a stamina effect as well, because wearing heavy armor is more exhausting than light - but maybe we'll get there in future.

    Overall the role play aspect is better covered with these changes and for PvE overland players - or less level 50 players - it is a huge win and allows for more builds than before - alone the removal of the 5 pieces armor rule for armor passives makes a huge difference.

    light armor has something what made me wonder, if this is intentional or not. One of my characters never used light armor before - this time I gave her light armor - skill line was immediately added - and she had 12 skill in light armor - why's that?

    And maybe the best with it for me - I never really liked leveling up in ESO - made me just more weird anytime - now it looks like it could be actually fun to level up and eventually even reach level 50 and try out the cp system - I had no urge to ever get to 50 before. I desire horizontal progression, fleshing out my character, not power creep him or her into a monster.

    I want diverse characters, where each of them has strengths and disadvantages, not balanced characters, unbalanced ones, where each of them is an individual, not a meta copy like any other as well. This is why I don't understand pvp people in this game - they want to be all the same - so why not just use a stick and fight naked, then you will be all the same and perfectly balanced. Balance is making the game less interesting to play, so why desire it?

    Then to the "elite" kind of thinking - if you win as an elite player, this was to be expected - that doesn't make you a hero just a loser in case you fail. Winning while not being one of the top guys, that makes you a hero, because you were expected to fail - so why desire max level and maxed out gear?
    Edited by Lysette on March 9, 2021 11:39PM
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