Alinhbo_Tyaka wrote: »Vermintide wrote: »All I will say on the matter is that I'm very glad I did the lore book grind on my new alt Sunday because I would have been piiiiiiisssseeed to log in and find out about rapid manoeuvres otherwise.
@Vermintide Read the bolded part here:Alliance War
Assault
Continuous Attacks: This passive now always grants Major Gallop when purchased at rank 1 or 2. Note that you do not need to be in Cyrodiil to gain this effect! This means once you purchase the passive at any rank, you will always have Major Gallop active on you regardless of where you are.
Rapid Maneuvers:
This ability and its morphs no longer grant Major Gallop on cast since it is no longer necessary.
Reduced the cost of this ability to 6426, down from 6885.
Fixed an issue where casting this ability's morphs would fail on nearby innocents if the setting "Prevent Attacking Innocents" was turned on.
What about this do you think is bad? There's a lot of things worth complaining about in this patch, I don't know why you would complain about this change tho.
I don't like the change as it means Major Gallop is on all of the time and there are times I don't want to go extra fast. At least with Rapid Maneuvers I had the choice as to when I wanted to go super fast or not.
Vermintide wrote: »All I will say on the matter is that I'm very glad I did the lore book grind on my new alt Sunday because I would have been piiiiiiisssseeed to log in and find out about rapid manoeuvres otherwise.
Major Gallop has been moved to the passive "continuous attack" under the assault line.
All you have to do to unlock it is enter Cyrodiil and put a skill point in it.
phantasmalD wrote: »Alinhbo_Tyaka wrote: »Vermintide wrote: »All I will say on the matter is that I'm very glad I did the lore book grind on my new alt Sunday because I would have been piiiiiiisssseeed to log in and find out about rapid manoeuvres otherwise.
@Vermintide Read the bolded part here:Alliance War
Assault
Continuous Attacks: This passive now always grants Major Gallop when purchased at rank 1 or 2. Note that you do not need to be in Cyrodiil to gain this effect! This means once you purchase the passive at any rank, you will always have Major Gallop active on you regardless of where you are.
Rapid Maneuvers:
This ability and its morphs no longer grant Major Gallop on cast since it is no longer necessary.
Reduced the cost of this ability to 6426, down from 6885.
Fixed an issue where casting this ability's morphs would fail on nearby innocents if the setting "Prevent Attacking Innocents" was turned on.
What about this do you think is bad? There's a lot of things worth complaining about in this patch, I don't know why you would complain about this change tho.
I don't like the change as it means Major Gallop is on all of the time and there are times I don't want to go extra fast. At least with Rapid Maneuvers I had the choice as to when I wanted to go super fast or not.
Valid, but you do have an option for going slower. It's called walking.
Alinhbo_Tyaka wrote: »phantasmalD wrote: »Alinhbo_Tyaka wrote: »Vermintide wrote: »All I will say on the matter is that I'm very glad I did the lore book grind on my new alt Sunday because I would have been piiiiiiisssseeed to log in and find out about rapid manoeuvres otherwise.
@Vermintide Read the bolded part here:Alliance War
Assault
Continuous Attacks: This passive now always grants Major Gallop when purchased at rank 1 or 2. Note that you do not need to be in Cyrodiil to gain this effect! This means once you purchase the passive at any rank, you will always have Major Gallop active on you regardless of where you are.
Rapid Maneuvers:
This ability and its morphs no longer grant Major Gallop on cast since it is no longer necessary.
Reduced the cost of this ability to 6426, down from 6885.
Fixed an issue where casting this ability's morphs would fail on nearby innocents if the setting "Prevent Attacking Innocents" was turned on.
What about this do you think is bad? There's a lot of things worth complaining about in this patch, I don't know why you would complain about this change tho.
I don't like the change as it means Major Gallop is on all of the time and there are times I don't want to go extra fast. At least with Rapid Maneuvers I had the choice as to when I wanted to go super fast or not.
Valid, but you do have an option for going slower. It's called walking.
True but there are also a lot of enjoyable speeds between a tortoise and cheetah.