DMuehlhausen wrote: »What exactly did you lose? If you were CP 1000 when the content hit you are still CP 1000....
@DMuehlhausenA fine example is the green tree. If you wanted to harvest twice as fast and get a chance to double gain from nodes, you would need 75 points, or a CP level of 225. If you want to get back those same passives, you need closer to 150 points, or a CP level of 440-ish. So if you were CP 300, you would have lost those passives and have to grind to get them again.
It would be fine if the devs just thought you should get more experience before you get access to those perks... but they don't. Under the new system you don't actually need more experience. They just didn't consider your current CP, so you slipped through the cracks.
They could have made it easier to catch up by making CP twice as easy to get. Y'know, like they already did.Crazyprophet wrote: »At some point you need to allow catch-up in games like this. Otherwise all the power rests in the hands of not the most skilled players, but those who have played the longest. And that's a terrible system.
Nobody lost anything. Those who grinded harder over the years still have an advantage, an edge over their newer peers. It's just easier for people to catch up now.
So no I doubt ZOS will do anything and frankly I hope they don't.