Is ZoS considering compensating veteran players for the experience they lost at all? Bookmark
"You didn't lose anything!" Yes I did. I will need 200,000,000 more experience to get the same level as other players.
Man I thought I wasn't gonna need this but I guess I will.
"You didn't lose anything!" Yes I did. I will need 200,000,000 more experience to get the same level as other players. What happened to the 200,000,000 I already gained? That experience has been taken away and can't be recovered. In other words, it was lost.
"You've already lost small amounts of CP over numerous patches!" Yeah, I know. When the caps got raised by 30 CP, we lost thousands of experience here and there in the same way. Current CP wasn't altered, new CP was easier to get and each CP point was worth less. That was then and this is now. This is 60% of our current experience. 300,000,000 experience. 2 years of my work. Thousands of CP.
A pie shop might be okay with me shorting them a nickel, but they'd have an issue if I hopped the counter and took half the cash from their register. That isn't flipping sides. That's called picking your fights.
"Other MMOs like WoW do this!" Okay and? I don't play WoW. That isn't a coincidence. I don't like it when games do that, so I typically don't play nor pay games that do that.
"Just be happy you have progression again." I didn't want progression again.
Can't change my mind and I don't want you to. I just want to know if ZoS is doing anything about the topic or not.
I generally like to view it as inflation, or a stock market.If everyone got additional CP based on "XP earned", the result would have been an increase in the median number of Champion Points out there. ZOS has to balance things, and one way to do that might have caused ZOS to nerf the system, out of the gate, to require more CP to get what we have today. People would be getting more CP, but they would need those extra CP to get what we have today because the Champion System would cost more.
amm7sb14_ESO wrote: »
Assuming this is an actual question: it's not CP directly being lost, it's the value of those CP being lost without the effort for those CP being considered.Would someone who's making these complaints please explain to me how many CPs they have now compared to before, and how many CPs they claim to have therefore lost as a result of these changes? I'm guessing the answer to the second half of my question is zero, but I'm willing to be convinced to the contrary so far as the number of lost CPs is concerned.
Yes, but I will now get to the vertical cap in double the time, and I don't care for anything past that. So, still an issue for me.Your compensation is 3 billion less XP required to get to 3600 you will now get there in less than half the time. Think forward, not backward.
Assuming this is an actual question: it's not CP directly being lost, it's the value of those CP being lost without the effort for those CP being considered.Would someone who's making these complaints please explain to me how many CPs they have now compared to before, and how many CPs they claim to have therefore lost as a result of these changes? I'm guessing the answer to the second half of my question is zero, but I'm willing to be convinced to the contrary so far as the number of lost CPs is concerned.
A fine example is the green tree. If you wanted to harvest twice as fast and get a chance to double gain from nodes, you would need 75 points, or a CP level of 225. If you want to get back those same passives, you need closer to 150 points, or a CP level of 440-ish. So if you were CP 300, you would have lost those passives and have to grind to get them again.
It would be fine if the devs just thought you should get more experience before you get access to those perks... but they don't. Under the new system you don't actually need more experience. They just didn't consider your current CP, so you slipped through the cracks and got boned.
It's like if you worked for 400 bucks a year for two years, but then suddenly the minimum wage shot up to double. Okay, maybe that's fine, but what about the work I did over two years? My 800 bucks won't get me as far as it did before, since now the game is balanced around me having 1600 bucks.
Just replace money for CP and minimum wage for experience per CP and there's the core of the issue.
I worked for 500 CP a year myself for the last two years, and now suddenly the game gives people CP twice as fast and expects everyone to have twice as much CP. Okay, fine, I can work with that, but I don't feel justly paid for my efforts over the last two years now. Since this is a game, if they'd double my CP just like how they doubled the rates and halved the values, everyone would be happy.
PizzaCat82 wrote: »They've readjusted the XP needed every time they've raised the cap. Every single time. They've rebalanced skills, nerfed sets, and changed CP. Not once did they ever compensate people for this, and it would be crazy to update everyone's account
Aside, yes, ZoS *has* updated everyone's accounts to compensate before. Veteran Rank System."You've already lost small amounts of CP over numerous patches!" Yeah, I know. When the caps got raised by 30 CP, we lost thousands of experience here and there in the same way. Current CP wasn't altered, new CP was easier to get and each CP point was worth less. That was then and this is now. This is 60% of our current experience. 300,000,000 experience. 2 years of my work. Thousands of CP.
A pie shop might be okay with me shorting them a nickel, but they'd have an issue if I hopped the counter and took half the cash from their register. That isn't flipping sides. That's called picking your fights..
Aside, yes, ZoS *has* updated everyone's accounts to compensate before. Veteran Rank System.
http://esoacademy.com/faq/veteran-rank-champion-rank-conversion/#:~:text=When Update 10 happens your,before the change to CP.
I won't speak for that exact situation, but I'm gonna guess your pay went up in 1974 based in part on the inflation. Since, as each buck was worth less and they're trying to reward you the same for your work in that respect they have to you give you more bucks.Your salary analogy is nonsense. When I left college in 1973 I was hired on a certain level of salary. When someone else was recruited a year later with a lesser qualification but on higher salary, should I have gone to my employer and demanded a retrospective increase?
Not exactly, no, but why is that a problem?Aside, yes, ZoS *has* updated everyone's accounts to compensate before. Veteran Rank System.
http://esoacademy.com/faq/veteran-rank-champion-rank-conversion/#:~:text=When Update 10 happens your,before the change to CP.
Not the same thing.