After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..
After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..
After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..
After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..
It's....not...lost.
It's....not...lost.
Before, to CP 10 to CP 810 you needed ~194 243 544 XP. Now, to get the same you just take away ~60% of that number.
So, let's make it short : 194 243 544 - 60% = 77 697 417
So now you can get 810 CP with 77 millions XP points. Great for new players. But, for the "old" players who're already 810, we DID farm 194m of xp points.
So where are the ~116 546 127 XP Points i DID farm a while ago but arn't needed anymore ? Well, they're GONE (aka : LOST)
I did farm those xp points for NOTHING.
It's....not...lost.
Letholdrus wrote: »After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..
Exactly this yes. What is the point of playing a game with new expansions if you are maxed out level permanently? Isn't one of the fun things in games to level up and actually see your character get stronger / more abilities?
VaranisArano wrote: »Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.
And I kinda feel that game really does not track all your XP.
Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.
If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.
VaranisArano wrote: »Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.
And I kinda feel that game really does not track all your XP.
Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.
If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.
No.
What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.
I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later.
The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.
VaranisArano wrote: »VaranisArano wrote: »Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.
And I kinda feel that game really does not track all your XP.
Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.
If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.
No.
What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.
I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later.
The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.
You make it sound so hard. They handed out extra CP to players according to their Vet Ranks. It's not like there's zero precedent.
Even if they just said, "Hey, we're using the current exp curve," it wouldn't be hard to say, "You're at 906 CP which requires X amount of exp under the current exp curve, which equals X amount of CP under the new, dramatically different exp curve. Enjoy!"
I started back when we still had Vet ranks, same as you. Don't make the perfect the enemy of the good. Sure, I'd lose some exp from prior to the CP 810 cap, but nowhere near as much as I'm effectively losing with the new exp curve.
Were you upset whenever the cap was raised by 30 too? Because the same thing was happening back then. The curve would always get adjusted to allow people to gain what you had faster than you did. You've been gaining CP at a decelerated pace for years and you knew that too.
The only thing that has changed now is that the new halfway point is ahead of the old cap. Nothing else. You have a massive headstart over anyone at still at 810 or just starting out. If you don't, then what are you complaining about?
furiouslog wrote: »Were you upset whenever the cap was raised by 30 too? Because the same thing was happening back then. The curve would always get adjusted to allow people to gain what you had faster than you did. You've been gaining CP at a decelerated pace for years and you knew that too.
The only thing that has changed now is that the new halfway point is ahead of the old cap. Nothing else. You have a massive headstart over anyone at still at 810 or just starting out. If you don't, then what are you complaining about?
So you're saying that whether or not he's upset about the circumstances of previous raise caps determines how he should feel about this specific situation?
What if people were upset about previous raise caps? Should they then also not say so now? History is full of bad things that happened but it's not a reason to repeat those bad things.
I agree with the folks that said that this is purely to drive grind, although it is not possible to know ZOS's motivations because they remain silent. I really object to the grind because it's a time in my life when my leisure time has high opportunity costs, so I perceive the CP transition as a reduction in value of my sunk time. In the past 7 years, their prior transition moves were not as impactful to me, so I was not as upset when they happened, but that does not make any of their prior implementation strategies the right thing to do.
I'm still playing the game as of today because my friends are, but I'm not buying new content or crowns anymore. I asked for and received a refund for Blackwood. Yesterday I spent a couple of hours in the evening running random normals to get 3 CP, and it was just a boring, discouraging experience. I actually started to hate doing it. I don't have it in me to keep doing that over and over to re-earn the character capabilities I just had a few days ago. It feels more like a job than a game at this point. What can you say to me that's going to make me feel differently? I'd really like to hear it, because no one is making any arguments that actually change how I feel about all of this. Here is what I have heard so far as to why I should not have these feelings:
1. The game will be better for other people at the cost of your happiness, and you are less important than them.
2. It's been worse than this before in ESO.
3. Other games won't even let you progress beyond caps.
4. ZOS does not owe you anything.
All of those perspectives are either logically fallacious or dismissive, and none of that does anything to mitigate my sense of being exploited or needlessly inconvenienced given that there were a myriad of other implementation paths ZOS could have chosen to take. Do you have anything to say that can address that? I'm open to being convinced. I actually want that.
VaranisArano wrote: »VaranisArano wrote: »Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.
And I kinda feel that game really does not track all your XP.
Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.
If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.
No.
What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.
I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later.
The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.
You make it sound so hard. They handed out extra CP to players according to their Vet Ranks. It's not like there's zero precedent.
Even if they just said, "Hey, we're using the current exp curve," it wouldn't be hard to say, "You're at 906 CP which requires X amount of exp under the current exp curve, which equals X amount of CP under the new, dramatically different exp curve. Enjoy!"
I started back when we still had Vet ranks, same as you. Don't make the perfect the enemy of the good. Sure, I'd lose some exp from prior to the CP 810 cap, but nowhere near as much as I'm effectively losing with the new exp curve.
Look, my view is this... if they are going to retroactively compensate people for changes in how much XP costs, then they should do it right, not just take another short cut. They've made it a policy for the last few years to not compensate players when they changed the amount of XP necessary for a CP. Yeah, a few people grumbled, but most just accepted it. If they undo this with retroactive compensation, it has to go all the way back. They can't just do it for Generation 810 and call it a day. It makes a difference.
You have not been robbed.
You actually got a nice buff, your several next levels are going to come faster.
Everyone have been buffed.
I mean, yesterday, I gained 5cp without even trying. I'll be 1200 in no time, and so will you, thanks to that nice buff to the xp curve.
Crazyprophet wrote: »Listen at some point you've gotta let new players catch up. Otherwise the game becomes unapproachable the older it gets. I think it'd suck to have the most OP players determined by those who've played the longest, rather than necessarily their ability.
It's....not...lost.
Before, to CP 10 to CP 810 you needed ~194 243 544 XP. Now, to get the same you just take away ~60% of that number.
So, let's make it short : 194 243 544 - 60% = 77 697 417
So now you can get 810 CP with 77 millions XP points. Great for new players. But, for the "old" players who're already 810, we DID farm 194m of xp points.
So where are the ~116 546 127 XP Points i DID farm a while ago but arn't needed anymore ? Well, they're GONE (aka : LOST)
I did farm those xp points for NOTHING.
After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..