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I feel Robbed.

  • Ackwalan
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    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..
  • remosito
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    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    it's not. it's about lost ability.

    with 810 i was able to make halfway decent healers or tanks with a weebit of more oompf, resp. survivability for solo and pvp.

    with the new system I can't. even with my cp 1200. If they hadn't thrown out 60% of my xp. I would be cp 1900 and could do hirizontal progression and have multipurpose chars.

    Those 60% were 2500 hours of playtime btw. Which I have to now replay with totally neutered multirole chars just to be back at fun play experience.

    Screw that!
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • PizzaCat82
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    No one took your levels away.
    No one gave anyone free levels.

    No one was robbed.

    Instead of focusing on new players who still have a lot of grinding to get anywhere close to your level, maybe you should focus on getting the next level.
  • Letholdrus
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    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    Exactly this yes. What is the point of playing a game with new expansions if you are maxed out level permanently? Isn't one of the fun things in games to level up and actually see your character get stronger / more abilities?
  • VaranisArano
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    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    As someone who generally tries not to look down on other players...

    For me, it's more about ZOS moving the finish line.

    Once I hit CP 810, I could do everything I wanted to in the game. I had the CP for it, I had everything I needed to play a Master Crafter, PVP healer, and PVE tank on my main. My secondary character could comfortably be my Thief, Assassin, speed Farmer, master crafter, and PVE DD.

    So I relaxed and enjoyed myself. I accumulated more CP, but with the cap, there was no point in grinding out anymore than I got by having fun in PVP and questing. Neither of which are particularly lucrative in the exp department, you know?

    Now?

    I'm no longer at 810/810, maxed out and able to use everything available that I want on my characters.

    Now, the finish line sits far ahead of me at CP 1100, CP 1800, and eventually however many CP it takes for me to get all my QOL stuff rounded out.

    It's not so much about no longer being "top dog." I'm not that competitive. :)

    So, sure, it's about "lost status", if by that you mean I lost the status of being maxed out and no longer having to worry about having enough CP to do whatever gameplay I wanted. I'd finished the race to max CP. Then ZOS moved the finish line farther from me, while moving the starting line that much closer to me. I don't begrudge brand new players their faster start, exactly, but I'm looking more at the farther distance we all have to run now. Don't act like CP 300 players wouldn't have benefitted from having their own earned CP increased to match the new exp curve too!


    The issue with forum psychoanalysis is that it's often used with a broad brush to dismiss the varied concerns of individuals with pain points in the new system. As a general rule of thumb, I try not to assume that the majority of players in favor of something are doing it for reasons like wanting to continue to look down at lower level players. (Especially since, logically, there will always be lower level players.)
    Edited by VaranisArano on March 9, 2021 1:59PM
  • Brynhiild
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    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    Absolutely not... Levels in this game don't matter at all. Before the CP 2.0 Update i knew CP 300 players who're litterally beating up 810+ players on the DPS meter. I may be 891 ATM i never looked at a "low" CP player as if they meant nothing. It's quite the opposite in fact, many 810 players were boosted ones and didn't knew how to evade an AOE in raids... When i was seeing 160 cp levels be reactive to avoid every incoming attacks sent on them.

    There's some "HL guilds" who only talk about CP's and stuff, but many players don't even care about CPs or even Parses. Because a 300CP player who can Roll-Dodge attacks like a pro while pulling out 40k DPS will ALWAYS be a better teammate to play with than a boosted 810 player who can pull 80k on a dummy but with zero reactivity in Raids, meaning he'll be dead 90% of the time in boss fights.

    Here people are really talking about lost XP, nothing more
    Edited by Brynhiild on March 9, 2021 1:59PM
  • Nogawd
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    It's....not...lost.
  • Brynhiild
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    Nogawd wrote: »
    It's....not...lost.

    Before, to CP 10 to CP 810 you needed ~194 243 544 XP. Now, to get the same you just take away ~60% of that number.

    So, let's make it short : 194 243 544 - 60% = 77 697 417

    So now you can get 810 CP with 77 millions XP points. Great for new players. But, for the "old" players who're already 810, we DID farm 194m of xp points.

    So where are the ~116 546 127 XP Points i DID farm a while ago but arn't needed anymore ? Well, they're GONE (aka : LOST)
    I did farm those xp points for NOTHING.
    Edited by Brynhiild on March 9, 2021 2:10PM
  • Ackwalan
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    Brynhiild wrote: »
    Nogawd wrote: »
    It's....not...lost.

    Before, to CP 10 to CP 810 you needed ~194 243 544 XP. Now, to get the same you just take away ~60% of that number.

    So, let's make it short : 194 243 544 - 60% = 77 697 417

    So now you can get 810 CP with 77 millions XP points. Great for new players. But, for the "old" players who're already 810, we DID farm 194m of xp points.

    So where are the ~116 546 127 XP Points i DID farm a while ago but arn't needed anymore ? Well, they're GONE (aka : LOST)
    I did farm those xp points for NOTHING.

    Look at it from a different point of view. It's about time the 'rich' start paying their fair share.
  • remosito
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    Nogawd wrote: »
    It's....not...lost.

    it's a matter of perspective actuallly. where both/all are subjectively right and valid. and there's no objective/absolute truth/right/wrong.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • VaranisArano
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    Letholdrus wrote: »
    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    Exactly this yes. What is the point of playing a game with new expansions if you are maxed out level permanently? Isn't one of the fun things in games to level up and actually see your character get stronger / more abilities?

    For players who like vertical progression, there isn't.

    Seriously, my SO is one of those players and hasn't played for a couple years. They still occasionally gripe about how One Tamriel screwed up vertical progression.

    But not every player likes vertical progression. Since One Tamriel, ESO has largely been designed for horizontal progression. Once hitting CP 810, my goals have been more nebulous, self-driven goals like "reach Legate rank in PVP" or "finally level a Magblade."

    Moreover, even for players who like vertical progression, there's something about going from having maxed out your vertical progression at CP 810 and then seeing the finish line ju.p to CP 1100, CP 1800, or CP 3600 depending on what you want to do that may or may not sit right.

    I mean, if seeing your character gain new CP pleases you, this update must be great. You've got a ton to earn!
  • Elsonso
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    Scardan wrote: »
    Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.

    And I kinda feel that game really does not track all your XP.

    Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.

    If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.

    No.

    What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.

    I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later. (edit... or earned XP faster or slower than me)

    The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.
    Edited by Elsonso on March 9, 2021 2:43PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • VaranisArano
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    Elsonso wrote: »
    Scardan wrote: »
    Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.

    And I kinda feel that game really does not track all your XP.

    Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.

    If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.

    No.

    What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.

    I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later.

    The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.

    You make it sound so hard. They handed out extra CP to players according to their Vet Ranks. It's not like there's zero precedent.

    Even if they just said, "Hey, we're using the current exp curve," it wouldn't be hard to say, "You're at 906 CP which requires X amount of exp under the current exp curve, which equals X amount of CP under the new, dramatically different exp curve. Enjoy!"

    I started back when we still had Vet ranks, same as you. Don't make the perfect the enemy of the good. Sure, I'd lose some exp from prior to the CP 810 cap, but nowhere near as much as I'm effectively losing with the new exp curve.
  • Elsonso
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    Elsonso wrote: »
    Scardan wrote: »
    Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.

    And I kinda feel that game really does not track all your XP.

    Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.

    If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.

    No.

    What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.

    I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later.

    The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.

    You make it sound so hard. They handed out extra CP to players according to their Vet Ranks. It's not like there's zero precedent.

    Even if they just said, "Hey, we're using the current exp curve," it wouldn't be hard to say, "You're at 906 CP which requires X amount of exp under the current exp curve, which equals X amount of CP under the new, dramatically different exp curve. Enjoy!"

    I started back when we still had Vet ranks, same as you. Don't make the perfect the enemy of the good. Sure, I'd lose some exp from prior to the CP 810 cap, but nowhere near as much as I'm effectively losing with the new exp curve.

    Look, my view is this... if they are going to retroactively give out free CP to compensate people for changes in how much XP costs, then they should do it right, not just take another short cut. They've made it a policy for the last few years to not compensate players when they changed the amount of XP necessary for a CP. Yeah, a few people grumbled, but most just accepted it. If they undo this with retroactive compensation, it has to go all the way back. They can't just do it for Generation 810 and call it a day. It makes a difference.
    Edited by Elsonso on March 9, 2021 5:31PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ei8htba11
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    I buy beenz from Tescos for 89p.. tasty beenz sure, but the following day there's a sale and now beenz cost 50p a can. I still have my beenz from yesterday, should they refund the difference?

    They haven't changed the currency, just the cost, and they've moved the goalposts.

    Once upon a time we were all below CP cap. I enjoyed the journey from zero to 810 and beyond, I'll enjoy the journey to CP3600. I've got something else to work towards. Some of my characters aren't as effective as they once were... but they will be again.
  • Sarousse
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    Sacré Robert.
  • furiouslog
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    Ratzkifal wrote: »
    Were you upset whenever the cap was raised by 30 too? Because the same thing was happening back then. The curve would always get adjusted to allow people to gain what you had faster than you did. You've been gaining CP at a decelerated pace for years and you knew that too.
    The only thing that has changed now is that the new halfway point is ahead of the old cap. Nothing else. You have a massive headstart over anyone at still at 810 or just starting out. If you don't, then what are you complaining about?

    So you're saying that whether or not he's upset about the circumstances of previous raise caps determines how he should feel about this specific situation?

    What if people were upset about previous raise caps? Should they then also not say so now? History is full of bad things that happened but it's not a reason to repeat those bad things.

    I agree with the folks that said that this is purely to drive grind, although it is not possible to know ZOS's motivations because they remain silent. I really object to the grind because it's a time in my life when my leisure time has high opportunity costs, so I perceive the CP transition as a reduction in value of my sunk time. In the past 7 years, their prior transition moves were not as impactful to me, so I was not as upset when they happened, but that does not make any of their prior implementation strategies the right thing to do.

    I'm still playing the game as of today because my friends are, but I'm not buying new content or crowns anymore. I asked for and received a refund for Blackwood. Yesterday I spent a couple of hours in the evening running random normals to get 3 CP, and it was just a boring, discouraging experience. I actually started to hate doing it. I don't have it in me to keep doing that over and over to re-earn the character capabilities I just had a few days ago. It feels more like a job than a game at this point. What can you say to me that's going to make me feel differently? I'd really like to hear it, because no one is making any arguments that actually change how I feel about all of this. Here is what I have heard so far as to why I should not have these feelings:

    1. The game will be better for other people at the cost of your happiness, and you are less important than them.
    2. It's been worse than this before in ESO.
    3. Other games won't even let you progress beyond caps.
    4. ZOS does not owe you anything.

    All of those perspectives are either logically fallacious or dismissive, and none of that does anything to mitigate my sense of being exploited or needlessly inconvenienced given that there were a myriad of other implementation paths ZOS could have chosen to take. Do you have anything to say that can address that? I'm open to being convinced. I actually want that.
  • Nagastani
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    furiouslog wrote: »
    Ratzkifal wrote: »
    Were you upset whenever the cap was raised by 30 too? Because the same thing was happening back then. The curve would always get adjusted to allow people to gain what you had faster than you did. You've been gaining CP at a decelerated pace for years and you knew that too.
    The only thing that has changed now is that the new halfway point is ahead of the old cap. Nothing else. You have a massive headstart over anyone at still at 810 or just starting out. If you don't, then what are you complaining about?

    So you're saying that whether or not he's upset about the circumstances of previous raise caps determines how he should feel about this specific situation?

    What if people were upset about previous raise caps? Should they then also not say so now? History is full of bad things that happened but it's not a reason to repeat those bad things.

    I agree with the folks that said that this is purely to drive grind, although it is not possible to know ZOS's motivations because they remain silent. I really object to the grind because it's a time in my life when my leisure time has high opportunity costs, so I perceive the CP transition as a reduction in value of my sunk time. In the past 7 years, their prior transition moves were not as impactful to me, so I was not as upset when they happened, but that does not make any of their prior implementation strategies the right thing to do.

    I'm still playing the game as of today because my friends are, but I'm not buying new content or crowns anymore. I asked for and received a refund for Blackwood. Yesterday I spent a couple of hours in the evening running random normals to get 3 CP, and it was just a boring, discouraging experience. I actually started to hate doing it. I don't have it in me to keep doing that over and over to re-earn the character capabilities I just had a few days ago. It feels more like a job than a game at this point. What can you say to me that's going to make me feel differently? I'd really like to hear it, because no one is making any arguments that actually change how I feel about all of this. Here is what I have heard so far as to why I should not have these feelings:

    1. The game will be better for other people at the cost of your happiness, and you are less important than them.
    2. It's been worse than this before in ESO.
    3. Other games won't even let you progress beyond caps.
    4. ZOS does not owe you anything.

    All of those perspectives are either logically fallacious or dismissive, and none of that does anything to mitigate my sense of being exploited or needlessly inconvenienced given that there were a myriad of other implementation paths ZOS could have chosen to take. Do you have anything to say that can address that? I'm open to being convinced. I actually want that.

    Yep. Same thing with people against proc sets. Its easier to jump thru hoops 1 - 4 rather than sit down around a kitchen table then take some time and actually resolve the issue permanently.

    Until the personal 'bias' (poison) is rooted out of the argument everyone will be left in the trenches stacked against one another.
  • VaranisArano
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    Elsonso wrote: »
    Elsonso wrote: »
    Scardan wrote: »
    Well, if it is true, that game does not track all earned XP and your XP disappear when you get a CP, then you are not robbed and my statements about losing a difference are also utter bulls*it.

    And I kinda feel that game really does not track all your XP.

    Um, ZOS is the ones who make the EXP curve. They know exactly how much exp it took to gain each progressive CP under the old curve. It doesn't particularly matter if the game retains the total amount of exp that my account has earned over its lifetime. Its really as simply as comparing the number of CP a player has against the old exp curve to come up with their total amount.

    If ZOS wanted to figure out the total amount of exp I've earned, they could have given me that amount according to the new exp curve. They did not want to, by design.

    No.

    What you are failing to take into account is that, if they are not keeping track of total XP, they would have to go back through records from Update 9 through 20, for each player, to determine how many CP that player had at each transition and how many XP they earned since the last transition. Total up all that and you have how much XP was converted to CP.

    I have 954 CP, but some of those CP go back to Day 1 of the Champion System. The curve changed every update from Update 9 to Update 20. The number of XP that I have in those 954 CP is different than for someone with the same number of CP, but started the game later.

    The CP curve for the Max CP 810 will only tell the total XP earned for players who started _after_ the cap was raised to 810.

    You make it sound so hard. They handed out extra CP to players according to their Vet Ranks. It's not like there's zero precedent.

    Even if they just said, "Hey, we're using the current exp curve," it wouldn't be hard to say, "You're at 906 CP which requires X amount of exp under the current exp curve, which equals X amount of CP under the new, dramatically different exp curve. Enjoy!"

    I started back when we still had Vet ranks, same as you. Don't make the perfect the enemy of the good. Sure, I'd lose some exp from prior to the CP 810 cap, but nowhere near as much as I'm effectively losing with the new exp curve.

    Look, my view is this... if they are going to retroactively compensate people for changes in how much XP costs, then they should do it right, not just take another short cut. They've made it a policy for the last few years to not compensate players when they changed the amount of XP necessary for a CP. Yeah, a few people grumbled, but most just accepted it. If they undo this with retroactive compensation, it has to go all the way back. They can't just do it for Generation 810 and call it a day. It makes a difference.

    When I say "don't let the perfect be the enemy of the good," I'm talking about exactly this sort of "If I can't get full compensation for all my exp/CP stretching back to vet ranks, no one should get compensation for any of their exp/CP."

    Even though everyone would measurably benefit from having any of their CP/exp compensated compared to what we have now, where no one is.
  • WhereArtThouVampires
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    preevious wrote: »
    You have not been robbed.

    You actually got a nice buff, your several next levels are going to come faster.
    Everyone have been buffed.

    I mean, yesterday, I gained 5cp without even trying. I'll be 1200 in no time, and so will you, thanks to that nice buff to the xp curve.

    At that point why not have our xp translate properly into the new update then?

    Why make us continue to grind for xp we've already earned? Lol.
  • WhereArtThouVampires
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    Listen at some point you've gotta let new players catch up. Otherwise the game becomes unapproachable the older it gets. I think it'd suck to have the most OP players determined by those who've played the longest, rather than necessarily their ability.

    This game is literally the most new player friendly MMO ever. Get out of here with that. New players, quite frankly, have ruined a lot for the more experienced players.

    They don't deserve to have everything just given to them.
  • furiouslog
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    Just another thought: a lot of the root cause for complaints about changes in the game come when the player has invested time and effort in building something for the future, and then the value invested is reduced or destroyed entirely. Some examples (I'm not going to debate the specifics, and you might or might not disagree with ZOS's solutions, but it can't be argued that these things were without controversy):

    1. The current and all previous CP cap raises, including the transition of the VR leveling system to CP.
    2. Nerfmire.
    3. vMA weapon changes.
    4. Movement of Rapids up the Alliance tree.
    5. The current and all prior race passive changes.
    6. The current exclusion of proc sets from all Cyrodiil campaigns.

    There are probably more, but those are the ones that stick with me. It seems like someone back in the ZOS offices would be paying attention to how people will feel about the value of their invested time when they do something that reduces its value. I know people who left over some of those issues, but those people are easily replaced by new players and do not individually mean anything to ZOS until it hurts trends. New players love the game, because it's a great game. I agree, but once you get to the point where you are seriously invested in it, these changes and the approaches to them start to hurt. Can't problems be solved more effectively without causing that kind of discontent?
  • Septimus_Magna
    Septimus_Magna
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    I would try to keep in the anger, if ZOS agrees we are actually robbed because CP gain is too easy now they might change the XP curve back and we're all in a worse position.

    Be happy that CP gain is a lot quicker now, the situation could be worse.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Pallio
    Pallio
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    This whole patch makes me think of a poster a buddy of mine had, Kidd Rock with both middle fingers up in the air.

    Man those were the days...
  • Suddwrath
    Suddwrath
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    ZOS has repeatedly made it clear they do not care for the time and effort veteran players have invested in the game. Take the recent situation with vMA/vDSA perfected weapons. Existing weapons were not 'upgraded' to perfected despite the fact that they had been earned through the vet content. Now with the new CP 2.0 system veteran players are yet again being disregarded despite the fact that they have already put in the time and effort.

    ZOS has a serious problem with taking into consideration the time and effort veteran players have invested in the game.
  • Rudyard
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    "I feel robbed."

    I might feel sympathy for your if you were talking about paying a monthly subscription in addition to the game purchase for the first year of the game only to see the subscription requirement dropped.

    I might feel sympathy for you if you were talking about grinding each alt to max vet/cp levels only to see the the rules changed to where you only had to get one alt to level 50 to give all alts your max cp level (after you grinded so much).

    This? This is so small compared to the other ways ZOS has challenged player loyalty.
    Deacon Grim
  • Tandor
    Tandor
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    If ZOS had done a straight conversion so those sat at max CPs under the old system now had max CPs under the new system we would be reading threads from the same players who are posting these threads complaining how ZOS had introduced a new CP system and they still had nothing to do, still no means of progression. Basically, ZOS can't win on this kind of change.

    I'd suggest ignoring the whole experience calculation, looking back and comparing what new players get compared with old players is never going to give a warm glow, just like when I buy something at full price in the shops and the next week it's on offer at half price. Just look at your CPs - including the ones you couldn't use before, so they were actually a complete waste of time then but really help you now - and see what you can do with them. If you like the new system in that respect then it's a winner, whereas working out how experience points your CPs (including the ones that were useless until now) cost then compared with what they would cost now is only ever going to be a loser.
  • Kiralyn2000
    Kiralyn2000
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    Brynhiild wrote: »
    Nogawd wrote: »
    It's....not...lost.

    Before, to CP 10 to CP 810 you needed ~194 243 544 XP. Now, to get the same you just take away ~60% of that number.

    So, let's make it short : 194 243 544 - 60% = 77 697 417

    So now you can get 810 CP with 77 millions XP points. Great for new players. But, for the "old" players who're already 810, we DID farm 194m of xp points.

    So where are the ~116 546 127 XP Points i DID farm a while ago but arn't needed anymore ? Well, they're GONE (aka : LOST)
    I did farm those xp points for NOTHING.

    You played the game for nothing? You didn't earn gold, or loot, or enjoy your time, or....
    edit: and for that matter, you spent all that time, above the cap, "farming XP"? Why were you specifically "farming XP" when it served no purpose? Why weren't you just playing the game, and incidentally earning XP as you went?

    I'm baffled at this view being presented, that apparently so many of you have just been "grinding XP" for all these months & years, not playing a game & having fun.


    And meanwhile - I've played games that have adjusted their XP curves all the time. And it's never been retroactively applied to older players, it's never been accompanied by screaming that older players were robbed/ripped off/wasted their time/etc.

    I played a game through several expansions, each one stopping at a level cap after which no XP was earned at all (gosh, imagine all those months played at cap, with all those XP just being stolen! /gasp!). And each time, leveling the original "slow" way. And then, years later, when the devs want new players to be able to get to the New lv80 Expansion Content quickly, they reduced the leveling curve for 1-70 so it was much faster than when I started playing.

    And you know what? That's fine. I didn't "waste" all that time leveling to 70 for 100mil XP, while a new player could do it in 50 or 60. I played the game and enjoyed it. I did quests, I earned loot, I did all sorts of things for fun. Why should I look at XP that way? Why should I be bothered that a new player can get up to 70 faster? I honestly find this whole argument baffling.
    (and really, at the time I felt those new players were getting cheated, because they outleveled the old content so quickly and were cheated of the experience.)
    Edited by Kiralyn2000 on March 9, 2021 5:26PM
  • Radiance
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    Ackwalan wrote: »
    After reading multiple threads on this topic, I realized, it's not about lost XP it's about lost status. Before a cp 1000 player was at end game level, they could look down at a cp 300 player because that player had a long way to go to hit max. Now that cp 1000 player has a long way to go, and is no longer top dog. Even when that cp 1000 player saw a cp 1200 player, it wasn't a problem because those extra points could not be used before now. It's not about lost xp, it's about a perceived lost status..

    @Ackwalan
    Half my friends are half my level and I befriend completely new people on the reg and help them. Don't project your perceptions onto anyone else.

    This is about Multi-Role Efficiency and LOSS of Experience Points I EARNED over a course of YEARS. Yes, we were robbed of our Applicability and Time and EXP.
    Edited by Radiance on March 9, 2021 6:10PM
  • Nebthet78
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    Most players are feeling robbed right now. ZOS has successfully sucked a good chunk of fun out of the end of this game. But then they have proven time and again they don't care about end game players. They want the new whales to come in and spend money.

    I'll be speaking with my wallet this entire year. No DLCs. No Chapter (that was the one thing I would still purchase yearly). No ESO+ No! No! No! NO! NO! NO!!!!

    And if stating that gets me removed from the forums, so be it.
    Far too many characters to list any more.
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