I find it a bit cheesy, really. Instead of returning to the overarching 'Cyrodiil is collapsed internally and the factions are at blows again' storyline, they go to a 'what if fate meant for you to have been part of THIS faction...'
Same content you'd see if you made a new toon in that faction, only tougher.
So the only reason you'd roll a toon in another faction is so that you can fight for that faction in Cyrodiil if you got through Vet 10.
I find it a bit cheesy, really. Instead of returning to the overarching 'Cyrodiil is collapsed internally and the factions are at blows again' storyline, they go to a 'what if fate meant for you to have been part of THIS faction...'
Same content you'd see if you made a new toon in that faction, only tougher.
So the only reason you'd roll a toon in another faction is so that you can fight for that faction in Cyrodiil if you got through Vet 10.
SuraklinPrime wrote: »
I am specced towards health, I have current fully maintained heavy armour and level appropriate weapons etc.
So... my question is - is this simply me or is it that these areas vary quite widely in levels of challenge even though the 'monsters' are marked as being the same level as each other?
South_of_Heaven wrote: »It would make leveling on Vet much more interesting if there was one/all of these things:
- An extra way to customize/develop your character in veteran ranks since leveling is quite slow.
- An extra meaningful collectible at veteran ranks.
- A few random invasions from people of the other faction
Or something else that changed the experience even subtly.
South_of_Heaven wrote: »The annoying part about this whole thing is that vet does nothing new at all. Even gold rewards are the same, while the content is harder, only items just scale.
GrundelWolfe wrote: »It really feels like it was an afterthought. Especially since most quests, and dungeons are from the same cookie cutter mold.
I find it a bit cheesy, really. Instead of returning to the overarching 'Cyrodiil is collapsed internally and the factions are at blows again' storyline, they go to a 'what if fate meant for you to have been part of THIS faction...'
Same content you'd see if you made a new toon in that faction, only tougher.
So the only reason you'd roll a toon in another faction is so that you can fight for that faction in Cyrodiil if you got through Vet 10.
To be honest that is what I love most about this. I get to see all content...without having to go trough 3 characters on 3 different factions.
This basically lets me play the faction I LIKE, see all content and get my character stronger while retaining same faction in cyrodil.
Don't ever drop persuade and intimidate they are useful on a lot of vr quests.bigscoothb14_ESO wrote: »Just hit V2 and I like it. When I hit V1 I had to re-spec my skill points, enough to max out
Blacksmith
Clothing
Woodworking
Light Armor
Passives on destruction staff
and most of dark magic
Im building up on Storm Calling with skyhards. I had a tough time on V1 till i redone my skill points. Only have 10 ability's and 2 ultimate's but about all of the passives. Still have random stuff like Persuade Intimidate and keen eye but happy with the results. I am also wearing all purple gear and purple Staff, 3 Warlock 3 Song of Lamae 3 Whitestrake's Retribution.
Resetting skill points will not stop your research on weapon and armor traits, but will reset the timer on your Hirelings.