Bradyfjord wrote: »I deconstructed them on principle after a few minutes of 'inventory wars'.
fxeconomisteb17_ESO wrote: »Bradyfjord wrote: »I deconstructed them on principle after a few minutes of 'inventory wars'.
Gordian knot solution.
fxeconomisteb17_ESO wrote: »Managing sets used to be okay, until someone at Zenimax had a brilliant idea to make unique and interesting names for equipment, without having their set name in the title.
So instead of having easy naming to just search and have them grouped up, as "* of Eternal Vigor" or "* of Venomous Smite", we have names without any link to the set name.
These are for instance from the Witch-Knight set
Cowl of the Wandering hero
Hare-Tracker boots
Hunt-Father Spaulders
Leggings of the Quck Fox
Reach-Warden Jack
While before Greymoor this happened in rare occasions, now it's the rule and it's a complete mess.


starkerealm wrote: »
It was a thing back at launch. They stopped doing this around the Imperial City, and now they've brought it back. It won't help people on console, but there's this, and it is still maintained.
Works out something like this:
(Note: I am also using Inventory Grid View, there. Normally they'd still be listed out like normal. Also using Perfect Pixel)
Without IGV, it'll look more like this:
It can take a little work to set it up just the way you like, but there is a lot of flexibility.
fxeconomisteb17_ESO wrote: »Now which one it is ? You pointed the Auto Category - Revised,
But when I checked Minion, it displays 4 of them. And the first one is called Auto Category - Custom inventory Category and it has more users. So is it the Revised the one I need ?
Tyreal1974 wrote: »I actually like the interesting names of the unique set pieces. i just wish there was something special about them to set them apart, like a slightly different stat or possibly make then just a tad bit stronger than the rest of the set pieces to set them apart. Nothing too crazy, but just a bit different...such a missed opportunity IMO.
stefan.gustavsonb16_ESO wrote: »The addon "GearSetsSort" used to solve this for me, but it has not been updated for Markarth. It handles the Greymoor sets, though, and I suppose updating it would not be a huge effort for someone with the right coding skills.
Tyreal1974 wrote: »I actually like the interesting names of the unique set pieces. i just wish there was something special about them to set them apart, like a slightly different stat or possibly make then just a tad bit stronger than the rest of the set pieces to set them apart. Nothing too crazy, but just a bit different...such a missed opportunity IMO.
starkerealm wrote: »Tyreal1974 wrote: »I actually like the interesting names of the unique set pieces. i just wish there was something special about them to set them apart, like a slightly different stat or possibly make then just a tad bit stronger than the rest of the set pieces to set them apart. Nothing too crazy, but just a bit different...such a missed opportunity IMO.
Some of them do exactly that. Named Jewelry pieces frequently have non-standard traits or enchantments. (This was the only way to get specific traits on jewelry back in the pre-Summerset era.)