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Power surge is trash now for healers

Starlight_Whisper
Starlight_Whisper
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Like come on base critical at 17 percent for proc now

@ZOS_BrianWheeler please look at this isn't balanced here 😭😭😭😭😭 not in the slightest
Edited by Starlight_Whisper on March 8, 2021 10:01PM
  • Starlight_Whisper
    Starlight_Whisper
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    So not only is radius only 18 meters compared to healing springs of 28 meters. It's just impossible to consistently proc
  • Starlight_Whisper
    Starlight_Whisper
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    Not to mention can only happen once every Three secs...how did this go live with critical changes
  • Starlight_Whisper
    Starlight_Whisper
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    Someone tell me how it's not trash?
  • Red_Feather
    Red_Feather
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    You should know that PTS points out things all the time and it makes no difference. It might have been brought up. A lot. I don't know.
  • YandereGirlfriend
    YandereGirlfriend
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    I didn't see it raised on the PTS beforehand it but it wouldn't have mattered even if it was.

    ZOS has their agenda for every patch and they stick with it basically irrespective of whatever faults are found in it by players.
  • Starlight_Whisper
    Starlight_Whisper
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    You should know that PTS points out things all the time and it makes no difference. It might have been brought up. A lot. I don't know.

    I don't recall seeing it. I think this was just over looked.
  • Starlight_Whisper
    Starlight_Whisper
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    I didn't see it raised on the PTS beforehand it but it wouldn't have mattered even if it was.

    ZOS has their agenda for every patch and they stick with it basically irrespective of whatever faults are found in it by players.

    I seriously regret it. Like before the skill was questionable but now it's without trash. Like come 14 percent without passive might as well 1/10 chance to proc a 3k heal that is smaller then healing springs by 10 meters. Not to mention 3 sec cool down!

    I will just ping people now this absolutely not balanced no matter how you look at

    @ZOS_BrianWheeler @ZOS_Finn
  • QuebraRegra
    QuebraRegra
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    if we ask nicely, can Eric Wrobel come back now?

    I'm serious.
  • Red_Feather
    Red_Feather
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    It could be so cool. It needs a rework!
  • Red_Feather
    Red_Feather
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    How about a smaller heal on every critical hit. But on critical heal it removes a condition on a cooldown.
  • Starlight_Whisper
    Starlight_Whisper
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    How about a smaller heal on every critical hit. But on critical heal it removes a condition on a cooldown.

    Springs is 2k every sec. Power surge is base 1 and 10 chance of a 3 k heal with cool down every sec. At best 1/5 chance. Even without cool down the problem is it's absolutely not worth it even if you build into it.
  • katorga
    katorga
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    How about a smaller heal on every critical hit. But on critical heal it removes a condition on a cooldown.

    Springs is 2k every sec. Power surge is base 1 and 10 chance of a 3 k heal with cool down every sec. At best 1/5 chance. Even without cool down the problem is it's absolutely not worth it even if you build into it.

    That is critical surge,. The healing morph is around 2500 heal every 3 seconds on crit.

    It should be a 6K heal or the heal should scale with stats.
  • Starlight_Whisper
    Starlight_Whisper
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    katorga wrote: »
    How about a smaller heal on every critical hit. But on critical heal it removes a condition on a cooldown.

    Springs is 2k every sec. Power surge is base 1 and 10 chance of a 3 k heal with cool down every sec. At best 1/5 chance. Even without cool down the problem is it's absolutely not worth it even if you build into it.

    That is critical surge,. The healing morph is around 2500 heal every 3 seconds on crit.

    It should be a 6K heal or the heal should scale with stats.

    Yep but then dps taking over healers role happens. Still the direction isn't wrong considering size and cool down.

    Skill was questionable before now it's just trash.
    Edited by Starlight_Whisper on March 8, 2021 11:19PM
  • the1andonlyskwex
    the1andonlyskwex
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    Healing Springs's radius is only 8m, not 28m. The 28m is how far away you can place the circle, not how big the circle is. Power Surge covers an 18m radius around the caster.

    Also, I definitely mentioned Power Surge in one of the threads about the crit chance nerfs, but nobody else really seemed to care.

    Power Surge is/was pretty good for vet dungeon PuG healing. If you have high enough crit chance, the procs are reliable and your group doesn't have to stand anywhere specific to get the heals. It also doesn't scale with anything, so you can afford to stack crit chance pretty aggressively. Unfortunately, the build required to make it work well has been seriously hurt by the recent crit changes.

    I'm basically retiring my Khajiit/Sorcerer/Combat Physician/Treasure Hunter healer until ZOS figures out how to balance crit damage properly without totally obliterating crit healing builds. The problem is that crit healing relies on very high crit chance (for procs and consistency), while damage builds can get away with lower crit chance and bigger crits. Unfortunately, crit chance has been nerfed a lot more than crit size lately, making things difficult.
  • Starlight_Whisper
    Starlight_Whisper
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    Healing Springs's radius is only 8m, not 28m. The 28m is how far away you can place the circle, not how big the circle is. Power Surge covers an 18m radius around the caster.

    Also, I definitely mentioned Power Surge in one of the threads about the crit chance nerfs, but nobody else really seemed to care.

    Power Surge is/was pretty good for vet dungeon PuG healing. If you have high enough crit chance, the procs are reliable and your group doesn't have to stand anywhere specific to get the heals. It also doesn't scale with anything, so you can afford to stack crit chance pretty aggressively. Unfortunately, the build required to make it work well has been seriously hurt by the recent crit changes.

    I'm basically retiring my Khajiit/Sorcerer/Combat Physician/Treasure Hunter healer until ZOS figures out how to balance crit damage properly without totally obliterating crit healing builds. The problem is that crit healing relies on very high crit chance (for procs and consistency), while damage builds can get away with lower crit chance and bigger crits. Unfortunately, crit chance has been nerfed a lot more than crit size lately, making things difficult.

    Thanks for insight on first part. Really been hoping someone could prove me wrong. At last while wrong on radius ( game did say 28 so text confused me). It seems I am not wrong and they screwed up and critical surge just is trash now.
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