MakeMeUhSamich wrote: »The issue is Easy, Medium, and Hard are completely subjective.
Everything you described already exists.
Current normals = easy
Current vet = medium
Current hard mode = hard
Some dungeons and trials also have option to activate HM for other bosses not just last boss.
Narvuntien wrote: »I think the most obvious example of this is Maelstrom.
Normal: 30 min, never die. Veteran: 4 hours constant death (at least past the halfway point)
Agree, only reason to not do HM in most base dungeons is if very weak group or fake tank, Yes you can hold soft taunt on the atronauts in BC2 or use inner fire but you will take some damage.Everything you described already exists.
Current normals = easy
Current vet = medium
Current hard mode = hard
Some dungeons and trials also have option to activate HM for other bosses not just last boss.
Not at all...
Vet on base game stuff is too easy, and the hard mode makes no difference. So I am saying keep normal as easy, make vet medium (hm is a bonus on final boss), make a more difficult version for hard.
Vet on DLC stuff is sliiiiiiiightly too hard, especially the hard modes. So keep it as the hard version of the dungeon/trial, and make something easier as the medium.
Snow_White wrote: »If you think dungeons are too easy, try queueing as a (real) tank. Some groups really struggle to overcome base game, normal mode mechanics.
Same thing happens in base game vet. The player that’s trying to get their first monster helm is not having the same experience as the player who decons 50 helms a week.
MakeMeUhSamich wrote: »The issue is Easy, Medium, and Hard are completely subjective.
Yes, this is generally the issue.
We do know the developers apparently track completion rates, which they probably use an indicator of difficulty to help iron out the subjectivity. Wouldn't it be interesting if they would share completion rates across platforms for various dungeons with the player base?
I will agree that the jump from Normal to Vet on the current system is sorta ridiculous and there should be a mode between that actually teaches the mechanics and requires you use them, while not necessarily destroying and demoralizing the group attempting it who may not be ready for full on vet, but walks through normal modes.
That was my experience with most vet dungeons when I was growing up in game, normal was way to easy so we tried vet... and literally had zero chance of completing it. A stepping stone that trained the mechanics would have been nice, since the normal dungeons basically don't have any mechanics that you notice. Normal is like: Oh, were we supposed to do something there? Nevermind, the boss is dead already.