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Normal / Veteran system is out of whack

  • Eedat
    Eedat
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    Kurat wrote: »
    Alot of people bail if dlc dungeon pops, even on normal and you want harder difficulties lmao

    People bail on normal DLCs because of how long they are. Most people are trying to blast through random normals on multiple characters quickly. For example, nLoM is super easy but its an absolute marathon of a dungeon that takes a long time to complete just because of the sheer size of the thing
    Edited by Eedat on March 30, 2021 10:01AM
  • Rudrani
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    Stahlor wrote: »
    DLC HM have to give way better rewards. It's just ridiculous, that you get the same rewards for Fungal Grotto 1 HM and Stonegarden HM.

    For sure, this is crazy.
  • Rudrani
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    Eedat wrote: »
    People bail on normal DLCs because of how long they are.

    I never understood that.
    If I bail on a group don't I get a 15 minute penalty?
    LoM is long, but it gets done in about 15 minutes.

  • ValueDrift
    ValueDrift
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    Have to say I was a bit disappointed in how easy veteran Vateshran was, if this is the new target for vet stuff then a third difficulty would be needed. Learning to beat VMA was one of the most fun things I've done in any game, was hoping Vateshran could give the same experience, but it doesn't. VMA stage 7 alone has more one-shots than the entirety of Vateshran, and what little there is in Vateshran are generally easy to avoid.
  • allhailskippy
    allhailskippy
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    Ah yes, let's split up the already hard to queue dungeons into a third tier. That'll fix it up real good.
    Hireling Wanted! - An Elder Scrolls Tale https://hirelingwanted.com
  • Eedat
    Eedat
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    Rudrani wrote: »
    Eedat wrote: »
    People bail on normal DLCs because of how long they are.

    I never understood that.
    If I bail on a group don't I get a 15 minute penalty?
    LoM is long, but it gets done in about 15 minutes.

    Nope just bail and switch toons. Penalty is gone and you can queue right up
  • Hallothiel
    Hallothiel
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    Zenzuki wrote: »
    Kwoung wrote: »
    I will agree that the jump from Normal to Vet on the current system is sorta ridiculous and there should be a mode between that actually teaches the mechanics and requires you use them, while not necessarily destroying and demoralizing the group attempting it who may not be ready for full on vet, but walks through normal modes.

    That was my experience with most vet dungeons when I was growing up in game, normal was way to easy so we tried vet... and literally had zero chance of completing it. A stepping stone that trained the mechanics would have been nice, since the normal dungeons basically don't have any mechanics that you notice. Normal is like: Oh, were we supposed to do something there? Nevermind, the boss is dead already.

    ^^^ This!

    A "middle/medium" or whatever you wish to call it, where players that have gotten comfortable with normal clears, but have never seen any of the mechanics, need a "step" between normal and vet modes.

    A level that introduces the dungeon mechanics into the gameplay while not brutalizing the players continuously while they're attempting to figure them out! This would do wonders for MANY PLAYERS that wish to step into this arena, but are gun shy of attempting it in vet mode with spreed-running try-hards (or others) that expect a person to already know all of them. Turning these players off to doing them completely and thus removing fresh future prospects from existing and new dungeon/trial content.

    After a while, players that have used this mid-level to learn the mechanics and have gotten comfortable with clearing, will step up again (as they did from normal to medium) to the vet and harder content in a more natural learning curve. They'll be more confident in their ability to understand what they're seeing, what they should be doing at any given time and overall contribute positively to the group outcome.

    This should make for a Tamriel that sees a lot more players (competently) engaging in the harder end game content, which should make everyone happy!

    Yes, totally agree with both posts!

    (I would also like more dungeons & trials with well-designed mechanics that have to be learned & overcome - such as the Twins in vMoL - and less where all you have to do is ‘ignore the mechs & burn the boss’. Might help limit the ridiculous focus on maxing out dps.)
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