CyberSkooma wrote: »PvP salt mines are the reason that PvE tanks will never have interesting sets, or interesting skills. All because of *** like this.
Most ball groups have that full defensive 50k health DK just spamming this skill.
This would barely be an issue in pve. I play pve as well (a lot of us don't JUST do pvp).
loved your post! PVP drama has caused PvE players far too many problems and unnecessary nerfs.Grandchamp1989 wrote: »No lets never talk about chains!
Don't you PVP people DARE nerf our PVE tanks even more! Shut it down and go home!
Enough is enough!
It literally NEVEr stops with you guys. Just nerf everything to "0" when under the effect of battle spirits, that way everyone is equal and you can fist fight each other in your laggy zones.
Profit.Do not they understand, that if 1 class no one play it is bad, if other class is played by 1/3 people it is OP.
Why no changes ?
To make all class be played by same amount ?
Profit.
Couple of classes are behind paywalls, guess which classes are most effective/played in PvP
Grandchamp1989 wrote: »No lets never talk about chains!
Don't you PVP people DARE nerf our PVE tanks even more! Shut it down and go home!
Enough is enough!
It literally NEVEr stops with you guys. Just nerf everything to "0" when under the effect of battle spirits, that way everyone is equal and you can fist fight each other in your laggy zones.
LOL, I have never been chained to death. The skill does to little damage compared to other skills. Who would even use it for a DPS skill. Chains need reworked but not because of the skill refund.
Stay safe and have fun