This won't have much effect in pve either, as in content where you need them, people aren't stunning adds so they can always be pulled. If they are immune, then someone in your group is making you waste resources. I understand it could be a problem with pugs, but we shouldn't balance the game around procs.
Grandchamp1989 wrote: »Don't you PVP's DARE nerf our PVE tanks even more! Shut this down!
Enough is enough!!
Grandchamp1989 wrote: »Don't you PVP's DARE nerf our PVE tanks even more! Shut this down!
Enough is enough!!
Maybe people should learn to read when things can and can't be pulled? You know, look at what's going on. Targets immune have a visible debuffs on them.
And yeh, some people might stun stuffs in pugs. But that's a small amount of the time.
Also, silver leash doesn't have that, or warden portals. Tough luck, you waste resources. So why do DK tanks only get this?
Grandchamp1989 wrote: »Don't you PVP's DARE nerf our PVE tanks even more! Shut this down!
Enough is enough!!
Maybe people should learn to read when things can and can't be pulled? You know, look at what's going on. Targets immune have a visible debuffs on them.
And yeh, some people might stun stuffs in pugs. But that's a small amount of the time.
Also, silver leash doesn't have that, or warden portals. Tough luck, you waste resources. So why do DK tanks only get this?
Grandchamp1989 wrote: »Don't you PVP's DARE nerf our PVE tanks even more! Shut this down!
Enough is enough!!
Maybe people should learn to read when things can and can't be pulled? You know, look at what's going on. Targets immune have a visible debuffs on them.
And yeh, some people might stun stuffs in pugs. But that's a small amount of the time.
Also, silver leash doesn't have that, or warden portals. Tough luck, you waste resources. So why do DK tanks only get this?
Can we look at this ability please?
Mainly, how it costs nothing if someone can't be pulled.
Yes, this is pvp based but doesn't effect pve that much.
Why is it free? The amount of people in pvp that just spam this over and over and over is a joke. Why are people who don't understand game mechanics not punished? Most ball groups have that full defensive 50k health DK just spamming this skill.
No other skill has this. Like melee stuns for instance. Cast it when someone is immune? Tough. You didn't read the mechanics of the game and lost resources. That's how it should be.
This won't have much effect in pve either, as in content where you need them, people aren't stunning adds so they can always be pulled. If they are immune, then someone in your group is making you waste resources. I understand it could be a problem with pugs, but we shouldn't balance the game around procs.
The game should reward you for understanding the game mechanics and working as team. Not have a safety net in place that teaches you nothing about the game.
Can we look at this ability please?
Mainly, how it costs nothing if someone can't be pulled.
Yes, this is pvp based but doesn't effect pve that much.
Why is it free? The amount of people in pvp that just spam this over and over and over is a joke. Why are people who don't understand game mechanics not punished? Most ball groups have that full defensive 50k health DK just spamming this skill.
No other skill has this. Like melee stuns for instance. Cast it when someone is immune? Tough. You didn't read the mechanics of the game and lost resources. That's how it should be.
This won't have much effect in pve either, as in content where you need them, people aren't stunning adds so they can always be pulled. If they are immune, then someone in your group is making you waste resources. I understand it could be a problem with pugs, but we shouldn't balance the game around procs.
The game should reward you for understanding the game mechanics and working as team. Not have a safety net in place that teaches you nothing about the game.
I think it is to weak and have to be powered.
Why it only pull target to you once and only if it do not use block or not in stun immun stait ?
You can be immun to stun 24*7 with potions.
Skill is to weak.
PLS make it always pull the target and do not stun. And let it disable sorcs streak, becaus it is not fair that he can just streak away, and then you can not pull him 8 seconds.
So if it always will pull the target, and will disable streak - it will be good for its full price.
Now it is to weak even for free, becouse you just lose DPS and if you pull target , it gain stun immunity.
If it is just some PVP skil it is to weak for class skill.
We always have a lot of bad skills, while other classes have to much of good skills.
And if you can see - in near topic DK is 3 rd class in not popular classes, because it is to weak and Sorcs, Wardens and NB play 3 times more each.
PLS just remove some of their skills to balance us to them, where the amount of people playing DK will be just the same as Sorcs, NBs and etc.
Like it or not, you play a game with pvp as part of it.
This skill is an issue in pvp. I'm all for things in pvp being fixed by battle spirit, but ZOS aren't capable of doing it.
This would barely be an issue in pve. I play pve as well (a lot of us don't JUST do pvp).
Take pvp out of it, and even in pve, why should you not be punished for not understanding the game? If something is stunned, don't use chains. It can't be pulled. If you keep spamming it on everything brainlessly then you should be punished for that.
There should be a consequence for making mistakes. In all content. This skill gets abused in pvp though. Refunding the ability cost was not designed for someone to cast it over and over and over on one person trying to escape 10 plus people. It's an buse of the design.
Bit pot and kettle with all the salt comments too. I post a thread, and it's full or "no, leave us alone, you ruin everything for us".
It's a forum. For discussions. Why are you on here if you're not ready to read opposing opinions?
Thechuckage wrote: »I think you dont understand DK tanking. Chains puts a soft taunt on the target in addition to pulling them in. So even if the pull fails, you at least have its attention. This directly leads to making it easier to taunt the sucker, because its coming at you now.
Removing the refund would absolutely affect DK PvE tanks.
This is hardly an issue that needs addressing, and absolutely does not need a nerf.
amm7sb14_ESO wrote: »Why are you posting if you're not ready to hear opposing feedback?
amm7sb14_ESO wrote: »Why are you posting if you're not ready to hear opposing feedback?
To good feedback, I am. When the response is centred around it "being salty" or "you pvp players ruin everything" then why should I listen?
Which is what 99% of threads on this forum turn into. Nobody can see passed their little bubble.
There's only one comment here that pointed out why it would effect pve, and they understand how it's unbalanced in pvp.
Nobody else commented on the impact of it in pvp. Just "leave my pve tank alone".
Oh, apart from that one guy (zergling) that wants it to pull and not give CC immunity so he can keep pulling people into his zerg with zero counterplay lol...
Take pvp out of it, and even in pve, why should you not be punished for not understanding the game? If something is stunned, don't use chains. It can't be pulled. If you keep spamming it on everything brainlessly then you should be punished for that.
There should be a consequence for making mistakes. In all content. This skill gets abused in pvp though. Refunding the ability cost was not designed for someone to cast it over and over and over on one person trying to escape 10 plus people. It's an buse of the design.
Can we look at this ability please?
Mainly, how it costs nothing if someone can't be pulled.
Yes, this is pvp based but doesn't effect pve that much.
Why is it free? The amount of people in pvp that just spam this over and over and over is a joke. Why are people who don't understand game mechanics not punished? Most ball groups have that full defensive 50k health DK just spamming this skill.
No other skill has this. Like melee stuns for instance. Cast it when someone is immune? Tough. You didn't read the mechanics of the game and lost resources. That's how it should be.
This won't have much effect in pve either, as in content where you need them, people aren't stunning adds so they can always be pulled. If they are immune, then someone in your group is making you waste resources. I understand it could be a problem with pugs, but we shouldn't balance the game around procs.
The game should reward you for understanding the game mechanics and working as team. Not have a safety net in place that teaches you nothing about the game.
I think it is to weak and have to be powered.
Why it only pull target to you once and only if it do not use block or not in stun immun stait ?
You can be immun to stun 24*7 with potions.
Skill is to weak.
PLS make it always pull the target and do not stun. And let it disable sorcs streak, becaus it is not fair that he can just streak away, and then you can not pull him 8 seconds.
So if it always will pull the target, and will disable streak - it will be good for its full price.
Now it is to weak even for free, becouse you just lose DPS and if you pull target , it gain stun immunity.
If it is just some PVP skil it is to weak for class skill.
We always have a lot of bad skills, while other classes have to much of good skills.
And if you can see - in near topic DK is 3 rd class in not popular classes, because it is to weak and Sorcs, Wardens and NB play 3 times more each.
PLS just remove some of their skills to balance us to them, where the amount of people playing DK will be just the same as Sorcs, NBs and etc.
Well, you can't be immune to stuns all the time, so that's incorrect.
And this is my point, this complaint is about someone trying to get away from a group (which you're definitely in as you have room for chains on your bar, no solo or even small group player can fit this on) and they can't just keep pulling them back in to the group.
And it sounds like after pulling the sorc in once, you try again.all you want to do it pull him on everytime he streaks away. And you can, because if you fail, no problem, it's free! No consequence!
MyKillv2.0 wrote: »I think the next PvP feature implemented should be as soon as you die in PvP, the game is sends to desktop and the game automatically loads you onto the forums. Maybe even automatically create a blank thread for you to complain about your sudden death at the hands of someone who obviously has no skill, just surviving on pure luck alone. We could even go a step forward, possibly someone in addon community can even create an addon that determines that skill that killed you (proc set, weapon skill, ultimate, pink fluffy bunny... whatever it is) and automatically uploads the skill to the thread. That way the combat team knows exactly which skill to nerf next patch.
@ImportantZOSPerson Make it Happen!
"your class has a skill that my class's super-escape mode can't counter 100% of the time. nerf your class skill immediately"@Brrrofski wrote:...after pulling the sorc in...
I don't believe in nerfs, it's unproductive. Every class should have a get away card. People should be able to play the class they want. If you nerf all classes you are limiting people's choice. What is it with all the negativity threads on these forums?