So, let's talk about chains

  • TwinLamps
    TwinLamps
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    So.
    Someone pulled you with chains.
    And you died.
    And now skill should die as well.
    Awake, but at what cost
  • CyberSkooma
    CyberSkooma
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    PvP salt mines are the reason that PvE tanks will never have interesting sets, or interesting skills. All because of *** like this.
    I play this game a little bit I guess
  • Qbiken
    Qbiken
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    The way I´d rework it would be to put it on a small cooldown if you fail to pull a target (similar to when dark deal is interrupted). This would prevent "chain spamming" in PvP while in PvE you just have to be a bit cautious with what target you try to pull to you.
    Edited by Qbiken on March 4, 2021 6:20PM
  • Augustus67
    Augustus67
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    I use chains on my DK to proc Unleashed Terror, not just to pull.I imagine some of these "chain spammers" might be trying to do the same.
  • amm7sb14_ESO
    amm7sb14_ESO
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    PvP salt mines are the reason that PvE tanks will never have interesting sets, or interesting skills. All because of *** like this.

    TBF, tanks *do* have *some* interesting sets (some of my favorite sets in the game are tank sets), but they are just called "selfish" by DPS who just want us to be Alkosh-bots.
  • madman65
    madman65
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    I have to hit the Chain skill 3 times to get it to work.
  • IAmIcehouse
    IAmIcehouse
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    Brrrofski wrote: »
    Most ball groups have that full defensive 50k health DK just spamming this skill.

    I have never seen a ballgroup have a dedicated chainer lol.. Ballgroups typically go for stacks the player is sitting in, not the single player. I see it spammed way more into ballgroups trying to chain individuals out of it.

    Ultimately, I have no preference. It's an annoying skill in PVP but I don't think it'd stop be getting changed if it didn't have that no-cost-no-pull feature.

    Kinda nice in PvE though when I try to pull something that is on CD. Mostly a meme skill in PvP.

    You mostly see people use the other morph in PVP land because it's not usually worth putting someone on stun CD for the pull.
    Edited by IAmIcehouse on March 4, 2021 7:08PM
  • Lord_Bashu
    Lord_Bashu
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    Won't you folks ever quit... you going to have us running around naked, and fighting with fists.. the level of this is so far out... Go play conan.....

    lets get rid of streak, and nb ability to hide.. and ball groups.. and solo players... and... groups.. it never ends.. just play the game.. and stop mashing grapes to ferment them....
  • Lord_Bashu
    Lord_Bashu
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    look what they already did to poor old templars.. use to be one of the great classes... that's all because of u.. and u desire for balance.
  • Girl_Number8
    Girl_Number8
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    Let’s not talk about chains
    Edited by Girl_Number8 on March 4, 2021 8:29PM
  • Sangwyne
    Sangwyne
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    Utterly absurd. The fact that this thread even exists is just another bit of proof to add to the pile that PvP players will never be content so long as tanks in PvE continue to even exist. Chains has an easy counter in PvP, does practically no damage, especially not on a "50k HP Dragonknight tank", isn't even long-ranged like with 28m skills (which are boosted even further in PvP), and is one of the only tools DKs have to counter Sorcs, which are annoyingly oppressive and almost impossible to catch in PvP, as the recent no proc Cyrodiil test has shown. I am tired of these repeated and insistent nerfs to pure tanks because PvP players just want easy wins and don't want to adjust their playstyle to fit the meta; this has been an ongoing issue for years, and even after years of suffering nerfs at the behest of PvP players, they still aren't satisfied. This upcoming patch, Heavy armor will take increased magic damage, despite needing damage reduction to actually do their job, on top of losing movement speed, increasing their detection radius by 70%, to the point where it's almost impossible to even play through some STORYLINE quests in Heavy, on top of also now not having the stamina they need to roll dodge boss mechanics, even though the game actually forces us to do so, with certain boss attacks being one-shots even through block. No, no, and no. DK already has the worst sustain in the game. There needs to be a push back against this incessant cry for nerfs, because apparently ZOS only listens to players who whine about this constantly. I hope that PvE players start demanding nerfs to PvP items and abilities for the sake of PvE balance, because PvP players have been doing it for years and still manage to find something so utterly small and yet crucial to tanks to complain about.
  • Jusey1
    Jusey1
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    Brrrofski wrote: »
    This would barely be an issue in pve. I play pve as well (a lot of us don't JUST do pvp).

    The self-buff of using the ability still triggers and is very useful for tank players in PvE, so players will purposely use it for the self-buff rather than for the pull. So nerfing it will be an issue in PvE, especially for a class with such low sustain that I honestly deleted my DK tank cause I just couldn't stand it anymore... It wasn't fun. especially with the constant nerfs to tanking in general.
  • finehair
    finehair
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    Weird, today I slotted this in pvp and literally spammed the hell out of it alongside talons. Pull, talon to breach where siege fire is constant or in the middle of friendlies from their safe group and instant death.
    Tried to double suicide with chain at bridge too but thanks to friendly players, all of the enemies had immunity when I tried it.
  • Athan1
    Athan1
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    No lets never talk about chains!
    Don't you PVP people DARE nerf our PVE tanks even more! Shut it down and go home!

    Enough is enough!
    It literally NEVEr stops with you guys. Just nerf everything to "0" when under the effect of battle spirits, that way everyone is equal and you can fist fight each other in your laggy zones.
    loved your post! PVP drama has caused PvE players far too many problems and unnecessary nerfs.
    Athan Atticus Imperial Templar of Shezarr
  • LashanW
    LashanW
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    AyaDark wrote: »
    Do not they understand, that if 1 class no one play it is bad, if other class is played by 1/3 people it is OP.

    Why no changes ?

    To make all class be played by same amount ?
    Profit.
    Couple of classes are behind paywalls, guess which classes are most effective/played in PvP :)
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Artemis_X_
    Artemis_X_
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    No need. Leave us pve tanks alone we're abused enough already
  • AinSoph
    AinSoph
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    Who dies to this skill?
  • Stahlor
    Stahlor
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    Yeah, nerf DKs even more until nobody wants to play them anymore.
    LashanW wrote: »
    Profit.
    Couple of classes are behind paywalls, guess which classes are most effective/played in PvP :)

    I see many sorcs in pvp in the moment --> not behind a paywall.

    Warden and necros are "paid" classes, but the price is extremely low compared to all the other stuff in the crown store. I'm actually quite surprised, how cheap they are.

    Even if there would be only wardens and necros in Cyrodiil, I'm pretty sure, that most of the people still find many reasons to complain about.

  • Grianasteri
    Grianasteri
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    Just yet another issues Zos poor game design has literally caused.

    Splitting PVE and PVP so dramatically and drastically, to the extent that completely different sets, enchants, skills, consumables, etc are needed, has been one of ESOs biggest and most damaging issues.

    Changing one thing impacts the other, and sadly its PVP that tends to shout loudest therefore impacting PVE, often negatively.

    Im not saying I have an answer, Im just saying its arguable splitting the game and player base like this has not worked, at least not as intended surely.
  • RedMuse
    RedMuse
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    Aw man, I came in here expecting a racey topic and all I find is the same old boring pvp vs pve debate.

    *walks off to mope*
  • Hotdog_23
    Hotdog_23
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    LOL, I have never been chained to death. The skill does to little damage compared to other skills. Who would even use it for a DPS skill. Chains need reworked but not because of the skill refund.

    Stay safe and have fun :)
  • Josira
    Josira
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    Kinky we talking about chains?

    Oh you mean the ability. damn.
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • Faded
    Faded
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    The cost was removed specifically because DKs in PVP were getting screwed when the target they were trying to chain was one centimeter higher or lower than they were, the chain failed, and there went 4k magicka and a GCD for nothing.

    Those targeting problems happened as part of the "fix" to DKs chaining themselves into areas they couldn't just walk.

    So as usual the underlying problem is neither PVPers wanting other classes nerfed nor PVEers wanting everything to be as easy as it can possibly be. The underlying problem is the game is screwed up and every time they fix it they screw it up a different way.

    Context. Yw.
  • Sangwyne
    Sangwyne
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    No lets never talk about chains!
    Don't you PVP people DARE nerf our PVE tanks even more! Shut it down and go home!

    Enough is enough!
    It literally NEVEr stops with you guys. Just nerf everything to "0" when under the effect of battle spirits, that way everyone is equal and you can fist fight each other in your laggy zones.

    Haha, agreed. Can't understand how chains could even be perceived as busted when there are so many other issues that require more urgent attention. The initial cost is quite high (4000), and the refund is only on repeated uses, such as a tank trying to soft taunt enemies or drag an enemy that was previously immune into a ball for his group to burst.
    Hotdog_23 wrote: »
    LOL, I have never been chained to death. The skill does to little damage compared to other skills. Who would even use it for a DPS skill. Chains need reworked but not because of the skill refund.

    Stay safe and have fun :)

    The skill itself was never intended to be used as DPS, which is precisely why it was given such a small tooltip; I guess we might as well just nerf Light and Heavy attacks too while we're at it, they also cost nothing and can be spammed.
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