Grandchamp1989 wrote: »Zos have completely overdone it with CC.
Everything pin you, stun you, push you and snare you.
I disagree. I would rather see guards CC'ing annoying players who desire to slaughter half of town then having a mindless guard just running towards them using common direct damage attack skills.
TequilaFire wrote: »And people say they want to increase overland difficulty
If anything npc snares and roots should be made stronger, nothing I hate worse than seeing a player stringing a train of mobs behind them not even attempting to fight. Then they reset and run over me forcing me to earn their xp. lol
Players should be forced to learn how to break free, etc.
I'll admit, nightblade npcs are the worst. They ambush teleport to you which stuns, they cloak near you which stuns, they surprise attack which stuns...
Npcs make me miss sorc crystals blast tho. I'd love to have it back, an aoe spammable that stuns main target.
Luke_Flamesword wrote: »I don't mind CC's - yeah, they are annoying but without them fighting will be just mindless melting enemies. In PvP they even more important, because this is the point - they defend some places and they almost useless, but with CC they can at least give some time for defenders. Taking keeps or resources shouldn't be too easy or game will be too chaotic and pointless.
In PvE this mainly to not run through enemies all the time - without CC's they will be like flies and you will ignore them (if you not grind XP). It's cheap move, but it works.
I'll admit, nightblade npcs are the worst. They ambush teleport to you which stuns, they cloak near you which stuns, they surprise attack which stuns...
Npcs make me miss sorc crystals blast tho. I'd love to have it back, an aoe spammable that stuns main target.
barney2525 wrote: »I thought people were complaining that mobs were too easy.
Im so confused