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Enough with npc crowd control!

  • Grandchamp1989
    Grandchamp1989
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    Zos have completely overdone it with CC.

    Everything pin you, stun you, push you and snare you.
  • Sneakers
    Sneakers
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    thorwyn wrote: »
    You summer children have not experienced true CC unless you have been standing around looking stupid in front of Albion Mile Gate for 1 minute 23 seconds with ZzZZ sparkling out of your head. ;)

    Haha so true. Matt Frior sure is the sadist behind these guards CC spamm :smiley:
  • pleximus
    pleximus
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    Zos have completely overdone it with CC.

    Everything pin you, stun you, push you and snare you.

    I'm finding the disruption in battle flow so frustrating that I'm playing the game less and less. The only thing that's bringing me back are the events and that's because I can avoid fighting npc's as much as possible. How about giving the npc's more health and let them do more damage instead of constantly disrupting your battle flow? How about giving them some skills that do NOT involve kissing the ground or recoiling? I'm using a controller and the force of the vibration from enemies like the spiders in Clockwork is so damn violent!
  • Vanya
    Vanya
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    I disagree. I would rather see guards CC'ing annoying players who desire to slaughter half of town then having a mindless guard just running towards them using common direct damage attack skills.
  • Athan1
    Athan1
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    The amount of CC in the game is revolting. How to make something hard? Or rather... "fun and challenging"? Add CCs everywhere. Coupled with the game's excellent performance, you often get situations where, with full stamina, you can't break free, you can't roll dodge, you can't bar swap, you can just stand there and it take it. What exactly is that? Being unable to change bars literally defeats the purpose of having bars. The only circumstance where you shouldn't be allowed to change bars is when you're dead.

    It's extremely frustrating but yeah I guess the game is very fun and challenging when you can't do anything. Just compare base and dlc content. The latter is full of awful, unfair, and plainly wrong CC. Not fun at all.
    Edited by Athan1 on March 3, 2021 10:45AM
    Athan Atticus Imperial Templar of Shezarr
  • Misty
    Misty
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    Now this is the soul reason I have nearly rage quit this game on many occasions. Picture this..

    I enter a dungeon were you hitch on anything the pokes out from the walls, and all of a sudden you get mouse lag. You see a loan monster/guard, whatever and jump them. That magically pulls in another 3 monsters/guards that were miles away. Not only that it pulls in a few of the cave critters that attack you as well. Funny how these critters don't seem to notice the monsters or guards.
    So from one lone opponent you now have that many on you that you can't see ****. You start firing of shoots but nothing is happening because you are on your knees looking at the ground. You get up and your right back down, so you loose the battle without getting a chance to do anything.

    I know this is the worst scenario, but it's the same when you have more then one npc that can stun. You spend the whole fight on your knees. It's ***** boring.

    I'm am 100% with the OP. Stop giving your common scum-bag npc's godlike powers. Those powers are for us heroes. Who pay's you the subscription, us or the npc's?
  • Misty
    Misty
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    Besides, I don't think anyone would disagree that the combat is somewhat clunky in eso. These stuns etc: from your run of the mill npc's exaggerate the problem to the point to having no real control over you character, and it's beyond frustrating.

    If the combat was fluid, fast and smooth it might work, but never in eso.
  • jle30303
    jle30303
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    Until the recent no-proc test in Cyrodiil, I was not much cop in PVP as a PVE tank, but I could solo take a resource without too much difficulty. Take out the mobile menders, the mobile guards, head up the tower for the mages, jump back down to deal with the 2 honor guards and their 2 static menders. The worst bit was waiting around while the flag was vacant hoping a group of opposition wouldn't arrive.

    Now it's a lot harder, because neither my health-leeching gear (Leeching Plate or Bahrahas Curse, both of which count as procs) nor my damage-booster (Nerieneth monster set, to give a big bursty lich-crystal proc to add to my spell damage attacks) work. I can do it but it takes a lot longer...
  • ealdwin
    ealdwin
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    Vanya wrote: »
    I disagree. I would rather see guards CC'ing annoying players who desire to slaughter half of town then having a mindless guard just running towards them using common direct damage attack skills.

    People aren't talking about the NPC guards in cities, which only have a handful of CCs, which while annoying, are barely an impediment to most ne'er do-wells escaping or continuing on their merry spree.

    The guards in Cyrodiil are another story. Each one has an assortment of CCs at their disposal, which when added up at the right time can be a real pain in the derrière. I have little problem with those guards having CC, but the number that they have access to combined with the frequency at which they cast them (not to mention the guards that heal in one second right back to full health) is a bit of a problem that should be looked at.
    Edited by ealdwin on March 3, 2021 4:35PM
  • TequilaFire
    TequilaFire
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    And people say they want to increase overland difficulty :D
    If anything npc snares and roots should be made stronger, nothing I hate worse than seeing a player stringing a train of mobs behind them not even attempting to fight. Then they reset and run over me forcing me to earn their xp. lol
    Players should be forced to learn how to break free, etc.
  • magnusthorek
    magnusthorek
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    I agree that NPCs must have some sort of CC, but the amount we have here is really frustrating. Specifically, 2 of them are the most infuriating to me:

    - Negate bubbles or "dishes" (from MoL) because I'm Magicka, escaping them requires me to stop attacking, moving out or worse, dodge-roll, wasting my already short Stamina pool. While I understand the concept of "Silencing" (muting mages, preventing them to conjure spells) is classic in old-school RPGs, the fact that stamina players don't have a counterpart feels wrong

    - Charge. When they lock you in-place and I "wtf! I can't move" then I see the sparks at my feet and "ah! someone is charging at me". I don't know how this works in PvP but at least in PvE it's a cleansable annoyance, but nonetheless, annoying. The other kind of Charge I hate comes, usually, from WBs. They charge at us and either knock us down (and far away - e.g. Kwama Queen in Vvardenfell) or and they push us so violently we get somewhat dizzy, shaking our arms up in the air for several seconds. Worse! As a Templar, I'm often hit by such a move while I'm "jesus-beaming" after 2-3s casting it. The push not only interrupts the attack, wasting the Magicka spent to cast at a fully charged beam but locks it, making me unable to re-cast it again because although the animation was interrupted its timer wasn't.
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  • Misty
    Misty
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    If npc's have to use cc on us then restrict it to once, because it's zero fun when they spam it. What's the point of learning your skills and keeping your weapons and armour up to date if in some fights you never get to fight?
  • DukeCybran
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    IMHO those crowd control skills by NPCs should be reduced by 50%~80%, thus still making them available to interrupt the player but not to exert some unnecessary delay.

    As for PVP, another different sphere, crowd control is a vital tactic. It is the officious guards who we need to deal with. :/
  • pleximus
    pleximus
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    And people say they want to increase overland difficulty :D
    If anything npc snares and roots should be made stronger, nothing I hate worse than seeing a player stringing a train of mobs behind them not even attempting to fight. Then they reset and run over me forcing me to earn their xp. lol
    Players should be forced to learn how to break free, etc.

    I'd rather they give the npc's more health and damage output than cc spamming you. The battle flow needs to be seamless, not like it is now where EVERYTHING hinders you in some form or another. It's really aggravating and unnecessary.
  • Pauwer
    Pauwer
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    I dont mind the npcs, but i do mind the cc in pvp gameplay in general. I use immoveable pots i still get cced. For example the necro totem. Is it supposed to be so that even with immoveable it still like fears you? It does that even if you roll dodge. Then other skills too, break free does not work in laggy situations, for example when a ball group comes at you. You cant break free even with full stam. Nothing works and that is the only reason why balls kill me. Unbreakable, spammed stuns. Also if i manage to break free, there most certainly is no 6 secs immunity. Then they add the snow treaders. I think, wow awesome. Gameplay finally fixed. I go through the trouble of finding the leads, what a pain in the butt. I get the snow shoes eventually. Put them on. Aaaaaaand its still a snare fest. Lol. I just cant run anymore. Still stunned all the time. I will not ever use the snow shoes and i would advise that no one goes through the trouble if getting them. Utter garbage.
  • Uvi_AUT
    Uvi_AUT
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    Crowd Control is such a nuissance in ESO because of the amount of enemies.
    ESO is a game where youre not fighting one enemy most of the time, but 5+
    Thats a lot of enemies to watch for a poorly telegraphed CC.

    For bosses its mostly fine, you can get out of most CC by blocking and rolling. But for Swarm-Mobs its just annoying.
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  • Pauwer
    Pauwer
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    I just though of something, why not make it so that when you are stunned, you take like 95% less damage from aoe? Would not kill gank play (which i dont play, but i can respect a skillful nb) but would help with all the lag crap regarding, uhh, not functioning skills and not functioning break free.
  • Ryuvain
    Ryuvain
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    I'll admit, nightblade npcs are the worst. They ambush teleport to you which stuns, they cloak near you which stuns, they surprise attack which stuns...

    Npcs make me miss sorc crystals blast tho. I'd love to have it back, an aoe spammable that stuns main target.
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  • pleximus
    pleximus
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    Ryuvain wrote: »
    I'll admit, nightblade npcs are the worst. They ambush teleport to you which stuns, they cloak near you which stuns, they surprise attack which stuns...

    Npcs make me miss sorc crystals blast tho. I'd love to have it back, an aoe spammable that stuns main target.

    Me too, I never complained when crystal blast was available. The stun from it and aoe solved most issues for me. They need to introduce a third morph which deals with trash mobs. I WANT CRYSTAL BLAST BACK!!
  • Luke_Flamesword
    Luke_Flamesword
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    I don't mind CC's - yeah, they are annoying but without them fighting will be just mindless melting enemies. In PvP they even more important, because this is the point - they defend some places and they almost useless, but with CC they can at least give some time for defenders. Taking keeps or resources shouldn't be too easy or game will be too chaotic and pointless.

    In PvE this mainly to not run through enemies all the time - without CC's they will be like flies and you will ignore them (if you not grind XP). It's cheap move, but it works.
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  • pleximus
    pleximus
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    I don't mind CC's - yeah, they are annoying but without them fighting will be just mindless melting enemies. In PvP they even more important, because this is the point - they defend some places and they almost useless, but with CC they can at least give some time for defenders. Taking keeps or resources shouldn't be too easy or game will be too chaotic and pointless.

    In PvE this mainly to not run through enemies all the time - without CC's they will be like flies and you will ignore them (if you not grind XP). It's cheap move, but it works.

    Then make the enemies more difficult and let them dish out more damage. Disrupting the battle flow is NEVER a good thing! The guards in pvp is just a horror show of crowd control! Again, this is what 5 guards at a resource does: stun from crystal shard, bubble, "rune cage", freeze, chain, NEGATE and fully heal themselves in an instant. CC immunity does NOT work since they can spam their crap indefinitely! Again, us magicka users do NOT have infinite stamina! It's bad enough trying to get out of negate to be chained back and taking a beating during the chain drag.

    Crowd control makes it impossible to have a seamless fight. There is ALWAYS something hindering you. I've been playing ESO less and less because of how frustrated I'm getting since they removed Crystal Blast. I'm not having fun any longer. The only thing dragging me back are the events - nothing more and nothing less.
  • Pauwer
    Pauwer
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    Ryuvain wrote: »
    I'll admit, nightblade npcs are the worst. They ambush teleport to you which stuns, they cloak near you which stuns, they surprise attack which stuns...

    Npcs make me miss sorc crystals blast tho. I'd love to have it back, an aoe spammable that stuns main target.

    They never nerfed the npc nbs like they did player nbs :D oh gaawd i wish teleport strike would stun again.
  • Xargas13
    Xargas13
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    I never seen a player getting mad at NPCs, you see something new everyday :D
  • Mayrael
    Mayrael
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    1. It is really easier to take resources as a stamina character. More roll dodge allowing to avoid bigger hits, stuns and roots, bigger stamina pool, no negate stamina, more melee options = no reflect ccs.
    2. When you try to take resources as a magicka char you can do it 2 ways. If you're aoe monster then it's straight forward, go to the flag and kill all asap. If you're more of a single target player, then drag patrolling guards to tower, there finish them off (they don't have so many annoying stuns etc.), then go to the top, kill the mage, then take down healers and 2 remaining honour guards.

    Yes ccs are annoying but it's a part of the PvP, deal with it ;)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • barney2525
    barney2525
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    I thought people were complaining that mobs were too easy.

    Im so confused


    :#
  • Brrrofski
    Brrrofski
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    barney2525 wrote: »
    I thought people were complaining that mobs were too easy.

    Im so confused


    :#

    Becase it isn't hard, just annoying.

    Everywhere in overland is a snare fest. Even on your mount you get snared by everything. Why do they even have a snare? Nobody is running away from them in danger, so who cares.

    Also, doing the vvardenfell dailies recently, and how annoying are nix ox? They jump to stun, then instantly stagger you. It puts me in no danger, and is nothing but a pure annoyance.

    I'm steictyl talking about overland by the way. Dungeon/trial mechanics serve a purpose.

    And they serve a huge purpose in pvp. CCs mean fights don't go on forever. If you can't CC me, you'll never kill me in a 1v1. Even outnumbered a lot of the time. Snares are hugely annoying, but again serve a purpose. I so think too many skills have a snare tagged on though, and it should be a more dedicated thing.
    Edited by Brrrofski on March 4, 2021 1:30PM
  • pleximus
    pleximus
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    3 things within the last 15 minutes that made me want to throw the controller:
    - Guards negating THROUGH the floor! I'm on the upper floor and they still somehow managed to perform a perfect negate THROUGH the damn floor?!?
    - While negated, I got pinned down and getting pummeled. After breaking free and still in the negate, I get chained. And I'm STILL getting pummeled. Mind you, this is at a resource!
    - Being slowed for 10 seconds by guards. I counted, it was 10 effing seconds! WHAT THE HELL IS THAT?!?

    Just remove cc from npc's, this is infuriating!!
  • Sangwyne
    Sangwyne
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    There is a perk coming next patch with the Champion Point system rework that you should really take a look at, called Slippery. It automates the break free animation, for free even, every 21s, meaning that if you were to literally be CCed nonstop every second until the end of time, a third of your Break Frees wouldn't even cost you anything other than the perk. Aside from that, I think what NPCs really need in overland, rather than losing their ability to CC, are shorter leashes, so they lose their aggro more quickly when you're off gallivanting around, and to immediately remove all placed effects on you when they die and you leave combat, including DOTs and CC.
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