WhereArtThouVampires wrote: »at that point let's just remove NPCs since they literally are not a threat and just use crowd control.
I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.
Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.
But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.
dinokstrunz wrote: »If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.
dinokstrunz wrote: »If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.
PvP should be about fighting other players, NOT fighting guards! Why in God's name would ZOS make them more lethal than other players?? Who thought that was a good idea?
I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.
Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.
But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.
Maybe it's about time to remove all crowd control from the game. The only thing they do is disrupt the battle flow which is their intention but it ruins the fight. And the Fear spam...kill me now!!
dinokstrunz wrote: »If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.
PvP should be about fighting other players, NOT fighting guards! Why in God's name would ZOS make them more lethal than other players?? Who thought that was a good idea?
SgtNuttzmeg wrote: »Without CC's dualing would be terrible.
I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.
Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.
But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.
Zos has a very unhealthy obsession with CCs in this game, it makes them worse with the constant desync everywhere. I've seen my character roll dodge away many times to avoid them but I'm still knocked down by those *** archers that stun, then charge you, or any leap/knockdown attack by creatures.
I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.
Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.
But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.
SgtNuttzmeg wrote: »Without CC's dualing would be terrible.
Why? Because it would require actual skill to be able to beat someone, instead of just unleashing your rotation on what is effectively a target dummy?
FrancisCrawford wrote: »Keeps are pretty straightforward to solo if you wear PvE gear in Cyrodiil, as I do.
But yes, it can take long enough that enemy players have time to show up.
The NPC cc I hate the most is fear, because my character is sent running away for reasons I can't detect until I see the running, and that I never in any sense feel.
More generally I agree that being unable to use my character is annoying and not fun.
Just break free in a nanosecond like everyone does, actually not sure how players do it so fast, but plenty do. Then you got 6 seconds of freedom. Chug an immoveable pot for another 10 secs, or use a skill that makes you immune. The guards are really only an issue if you're trying to solo a keep, and that really shouldn't be doable anyway.
FrancisCrawford wrote: »Keeps are pretty straightforward to solo if you wear PvE gear in Cyrodiil, as I do.
But yes, it can take long enough that enemy players have time to show up.
The NPC cc I hate the most is fear, because my character is sent running away for reasons I can't detect until I see the running, and that I never in any sense feel.
More generally I agree that being unable to use my character is annoying and not fun.
You summer children have not experienced true CC unless you have been standing around looking stupid in front of Albion Mile Gate for 1 minute 23 seconds with ZzZZ sparkling out of your head.
What I don't like about guards is the variable duration of their CCs, which is frequently so short that you have no opportunity to break free and gain immunity. This is IMO what makes them so aggravating and what leads you to observe how much the guards are spamming CCs. I would vote to simply increase CC duration to, say, 2 or 3 seconds and make it consistent.For the guards in pvp: what in the actual h*** is up with them having so many crowd control skills?!? 4 flag guards and 1 tower guard are able to do this: stop you where you stand, stun you from crystal shard (how ironic that they still have the stun in frags...), "rune cage" you, bubble you, negate you and all of those in succession! SPAM SPAM SPAM!! Imagine being a magicka user and not being able to get a single hit in when being bubbled, negated, "rune caged" etc. while being pummeled? By the time you leave the battlefield and return, they're all healed up! And the guard ability to completely heal itself...that one is the cherry on top of the cake. It is aggravating and disrupts the game flow! Other players should be able to use crowd control but WHY give the guards so many cc's??
If I have to choose between which one to remove from guards then it has to be the bubbles. They just spam that indefinitely and it just pisses me off to not be able to play properly against the damn guards! REMOVE THAT PLEASE!!
Pretty much everyone despises the guards because of their cc's so it might be a good idea to make them less of a royal pain in the ***?!? Your aim should be to make the battles in the game flow nicely instead of being disruptive and frustrating.
Rant over! For now...