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Enough with npc crowd control!

pleximus
pleximus
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I've reached the end of the rope with this issue. Just remove npc crowd control please! It's aggravating to have nearly all npc's disrupt your gameplay especially when you can kill them in 1-2 hits either way. There is NO POINT in them frustrating you with crowd control; it destroys the game flow!

For the guards in pvp: what in the actual h*** is up with them having so many crowd control skills?!? 4 flag guards and 1 tower guard are able to do this: stop you where you stand, stun you from crystal shard (how ironic that they still have the stun in frags...), "rune cage" you, bubble you, negate you and all of those in succession! SPAM SPAM SPAM!! Imagine being a magicka user and not being able to get a single hit in when being bubbled, negated, "rune caged" etc. while being pummeled? By the time you leave the battlefield and return, they're all healed up! And the guard ability to completely heal itself...that one is the cherry on top of the cake. It is aggravating and disrupts the game flow! Other players should be able to use crowd control but WHY give the guards so many cc's??

If I have to choose between which one to remove from guards then it has to be the bubbles. They just spam that indefinitely and it just pisses me off to not be able to play properly against the damn guards! REMOVE THAT PLEASE!!

Pretty much everyone despises the guards because of their cc's so it might be a good idea to make them less of a royal pain in the ***?!? Your aim should be to make the battles in the game flow nicely instead of being disruptive and frustrating.

Rant over! For now...
  • WhereArtThouVampires
    WhereArtThouVampires
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    at that point let's just remove NPCs since they literally are not a threat and just use crowd control.

  • pleximus
    pleximus
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    at that point let's just remove NPCs since they literally are not a threat and just use crowd control.

    I assume you're being sarcastic? Because I can't tell.
  • Miszou
    Miszou
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    I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.

    Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.

    But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.
  • dinokstrunz
    dinokstrunz
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    If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.
  • pleximus
    pleximus
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    Miszou wrote: »
    I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.

    Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.

    But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.

    Maybe it's about time to remove all crowd control from the game. The only thing they do is disrupt the battle flow which is their intention but it ruins the fight. And the Fear spam...kill me now!!
  • pleximus
    pleximus
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    If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.

    PvP should be about fighting other players, NOT fighting guards! Why in God's name would ZOS make them more lethal than other players?? Who thought that was a good idea?
  • Sju
    Sju
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    Zos has a very unhealthy obsession with CCs in this game, it makes them worse with the constant desync everywhere. I've seen my character roll dodge away many times to avoid them but I'm still knocked down by those *** archers that stun, then charge you, or any leap/knockdown attack by creatures.
  • SgtNuttzmeg
    SgtNuttzmeg
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    pleximus wrote: »
    If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.

    PvP should be about fighting other players, NOT fighting guards! Why in God's name would ZOS make them more lethal than other players?? Who thought that was a good idea?

    [snip]

    They are tougher than a standard mob to try and prevent backdooring and to force people to group up. That being said they don't really do enough and plenty of people can solo them. The only reason people don't solo keeps is because of how long it takes and how the enemy alliance would likely show up well before they were done.
    pleximus wrote: »
    Miszou wrote: »
    I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.

    Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.

    But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.

    Maybe it's about time to remove all crowd control from the game. The only thing they do is disrupt the battle flow which is their intention but it ruins the fight. And the Fear spam...kill me now!!

    CC is fine, they are a crucial element that controls the use of resources. Without CC's dualing would be terrible.

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on March 1, 2021 6:17PM
    Legions of Mordor Core

    Cold0neFTBs
  • method__01
    method__01
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    pleximus wrote: »
    If there's anything annoying about Guards it's their debuffs, 30% damage taken (puncture) can be noticeable especially when dealing with players & guards.

    PvP should be about fighting other players, NOT fighting guards! Why in God's name would ZOS make them more lethal than other players?? Who thought that was a good idea?

    yes guards are hard I agree but if they weren't, anyone could capture a keep resources within 3-4 min
    all keeps would be inaccessible plus there will be 0 time for the other fraction to reach them and counter siege, take them back, repair wall etc
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • thorwyn
    thorwyn
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    You summer children have not experienced true CC unless you have been standing around looking stupid in front of Albion Mile Gate for 1 minute 23 seconds with ZzZZ sparkling out of your head. ;)
    Edited by thorwyn on March 1, 2021 10:49AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • deleted210809-001958
    the guards are not a threat (at least in cp), but this cc spamming (most of the time without giving cc immunity after break free) is really annoying
  • Duhne
    Duhne
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    Guards are not a threat when I play stam but with magicka you sure need to be a little more careful.

    Sometimes they pull their ultra-troll combo
    • bubble (while you were already casting)
    • chain (that can take a long time time if you're away and get extra damage as gift), in the AoE of course
    • stun, with 2nd AoE appearing, and double or triple breakfree needed
    • negate

    All this happen when you were going to recast you're heal / shield of course :wink:
  • erio
    erio
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    PvP guards are annoying and outdated
  • Miszou
    Miszou
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    Without CC's dualing would be terrible.

    Why? Because it would require actual skill to be able to beat someone, instead of just unleashing your rotation on what is effectively a target dummy?
  • amm7sb14_ESO
    amm7sb14_ESO
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    Miszou wrote: »
    I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.

    Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.

    But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.
    Sju wrote: »
    Zos has a very unhealthy obsession with CCs in this game, it makes them worse with the constant desync everywhere. I've seen my character roll dodge away many times to avoid them but I'm still knocked down by those *** archers that stun, then charge you, or any leap/knockdown attack by creatures.

    God, tell me about it. I *cannot* stand the constant CC in this game. It drives me nuts and makes me want to throw my PC out off the balcony. I hate that PVP boils down to whoever can get the most stuns / roots / immobilizes in, I hate that ZOS's idea of "challenge" in PVE is just incessant CC's, and I absolutely abhor the overland trash mobs that stun and snare you with 1 hit anytime you walk by. It's not creating fun or challenge or immersion for me to be knocked off my mount and snared by a stupid wolf, it's just annoying and frustrating me.

    I like the way you put it - "very unhealthy obsession"

    I can understand CC's in some fights, but it's literally *every. *single. *mob.

    And it is literally *the only* strat to use in PVP.
  • Shardaxx
    Shardaxx
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    Just break free in a nanosecond like everyone does, actually not sure how players do it so fast, but plenty do. Then you got 6 seconds of freedom. Chug an immoveable pot for another 10 secs, or use a skill that makes you immune. The guards are really only an issue if you're trying to solo a keep, and that really shouldn't be doable anyway.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • QuebraRegra
    QuebraRegra
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    Miszou wrote: »
    I read an article once that basically said the most infuriating thing you can do to a player, is remove control of their character.

    Root, stuns, snares etc. all fall into this category, so it's no surprise you find them annoying.

    But... it's arguably worse when another player does it to you, because then your entire PvP "gameplay" just collapses into who can stun first and deliver a beatdown while you're unable to do anything about it.

    ELDER SNARES ONLINE
  • karekiz
    karekiz
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    Your in luck, there is an auto break CC in CP 2.0
  • rumple9
    rumple9
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    Cc ruins this game especially in delves and pvp
  • SgtNuttzmeg
    SgtNuttzmeg
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    Miszou wrote: »
    Without CC's dualing would be terrible.

    Why? Because it would require actual skill to be able to beat someone, instead of just unleashing your rotation on what is effectively a target dummy?

    No because it forces players to use stamnia. It is designed to attack sustain. It limits your enemy from being able to just spam abilities. it forces Magicka builds to invest into stamina and it also allows you to line up combos and to land rotations.

    There is a lot of skill to CCs. If you ever watch really good duelers fight you will see them ccing on cooldown and they will actually keep track of their enemies cc immunity in their head and try to land their combo when it is down and their ultimate up. They don't just spam cc Willy nilly. Most CC's are really expensive and don't do a lot of damage. Others can mess with your positioning like streak for instance. It's about timing, understanding how to get the most out of the ability and maintaining consistent pressure.

    It can get quite complicated when you add in keeping up your buffs/debuffs and hots/dots.

    This is also a basic overview. It can get even more complicated when you add in more diverse skills. Like how a DK leap CCs, heals and restores resources. Some dks will use their leaps to maintain a resource advantage but doing so requires constant awareness of your enemies cc immunity.
    Legions of Mordor Core

    Cold0neFTBs
  • FrancisCrawford
    FrancisCrawford
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    Keeps are pretty straightforward to solo if you wear PvE gear in Cyrodiil, as I do. :)
    But yes, it can take long enough that enemy players have time to show up.


    The NPC cc I hate the most is fear, because my character is sent running away for reasons I can't detect until I see the running, and that I never in any sense feel.


    More generally I agree that being unable to use my character is annoying and not fun.
    Edited by FrancisCrawford on March 2, 2021 3:03AM
  • amm7sb14_ESO
    amm7sb14_ESO
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    Keeps are pretty straightforward to solo if you wear PvE gear in Cyrodiil, as I do. :)
    But yes, it can take long enough that enemy players have time to show up.


    The NPC cc I hate the most is fear, because my character is sent running away for reasons I can't detect until I see the running, and that I never in any sense feel.


    More generally I agree that being unable to use my character is annoying and not fun.

    RE: fear

    Our characters were sacrificed at the hands of Mannimarco, escaped from Coldharbour, and literally confronted and defeated Molag Bal himself to reclaim our soul...

    But we "fear" some random mobs in dungeons...

    Smh
  • pleximus
    pleximus
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    Shardaxx wrote: »
    Just break free in a nanosecond like everyone does, actually not sure how players do it so fast, but plenty do. Then you got 6 seconds of freedom. Chug an immoveable pot for another 10 secs, or use a skill that makes you immune. The guards are really only an issue if you're trying to solo a keep, and that really shouldn't be doable anyway.

    Have you played a magicka character before? We don't have infinite stamina...
  • Jackey
    Jackey
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    I assume you're talking about guards in no CP.
    In the CP campaign they are easy to solo.

    Getting snared by a random wolf though is a bit dumb.
    PS | EU
  • Eedat
    Eedat
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    Because seiging a castle is supposed to be difficult. Might as well remove all defenses, npcs, and other factions so people can PvWall with no challenge
  • Sju
    Sju
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    Keeps are pretty straightforward to solo if you wear PvE gear in Cyrodiil, as I do. :)
    But yes, it can take long enough that enemy players have time to show up.


    The NPC cc I hate the most is fear, because my character is sent running away for reasons I can't detect until I see the running, and that I never in any sense feel.


    More generally I agree that being unable to use my character is annoying and not fun.

    Fear needs to be removed from the game, it has been broken for years now, their "fix" didn't do anything to make it unbreakable majority of times.
  • preevious
    preevious
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    Cc're important, and should indeed be part of mechanics, but I agree with op ..

    Cc's in overland are just annoying .. I'm a bit fed up with having to crawl each time I meet a wolf.
    Especially when said wolf just dies if I look at it sternly.
  • Zer0_CooL
    Zer0_CooL
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    And all that with no cc cooldown. Break free, there comes the next stun. The werewulf WB in skyrim is one of these NPCs too.
  • Alurria
    Alurria
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    thorwyn wrote: »
    You summer children have not experienced true CC unless you have been standing around looking stupid in front of Albion Mile Gate for 1 minute 23 seconds with ZzZZ sparkling out of your head. ;)

    I literally LOLd at this. Whole group ZZZ 8 man comes in and boom dead before your in control again.
  • fred4
    fred4
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    pleximus wrote: »
    For the guards in pvp: what in the actual h*** is up with them having so many crowd control skills?!? 4 flag guards and 1 tower guard are able to do this: stop you where you stand, stun you from crystal shard (how ironic that they still have the stun in frags...), "rune cage" you, bubble you, negate you and all of those in succession! SPAM SPAM SPAM!! Imagine being a magicka user and not being able to get a single hit in when being bubbled, negated, "rune caged" etc. while being pummeled? By the time you leave the battlefield and return, they're all healed up! And the guard ability to completely heal itself...that one is the cherry on top of the cake. It is aggravating and disrupts the game flow! Other players should be able to use crowd control but WHY give the guards so many cc's??

    If I have to choose between which one to remove from guards then it has to be the bubbles. They just spam that indefinitely and it just pisses me off to not be able to play properly against the damn guards! REMOVE THAT PLEASE!!

    Pretty much everyone despises the guards because of their cc's so it might be a good idea to make them less of a royal pain in the ***?!? Your aim should be to make the battles in the game flow nicely instead of being disruptive and frustrating.

    Rant over! For now...
    What I don't like about guards is the variable duration of their CCs, which is frequently so short that you have no opportunity to break free and gain immunity. This is IMO what makes them so aggravating and what leads you to observe how much the guards are spamming CCs. I would vote to simply increase CC duration to, say, 2 or 3 seconds and make it consistent.

    For what it's worth, I don't believe guards have ever thrown a single Negate on me when I had a CC immunity potion up. They appear to be coded so as to not even attempt that, even though a Negate would still be effective against magicka players. Indeed this makes it possible to, for example, gank players on an Imperial City flag, especially when Fear is also part of your combo. You inhibit NPC Negates and you disable them with Fear while you deal with the player.
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