Sleevez340 wrote: »As the title states, with crit being hard to compare to mala in actual damage as it is. Is the reduced amount of gainable crit reduced pvp to malacaths band being manditory?
Sleevez340 wrote: »As the title states, with crit being hard to compare to mala in actual damage as it is. Is the reduced amount of gainable crit reduced pvp to malacaths band being manditory?
I don't think it's a hard comparison to make at all, at least not any more. Characters used to be able to reach somewhat reasonable levels of critical chance, if not damage. ZOS has since implemented many new sources of critical damage and buffed existing sources (Except for Shadow), while reducing critical chance nearly across the board. I would say 40% crit chance is still quite feasible with a reasonable build not tailored entirely around it, with 150% base crit damage and an additional 10% from Minor Force accessible without too much trouble. The issue is, 40% chance to crit for 160% damage is only a 24% damage boost (0.6x1.0+0.4x1.6=1.24). Compounded with this, base critical resistance in PvP is 20%, meaning that even with an additional 20% critical damage on top of Minor Force and the previous stats, you'd still be doing less than if you had simply equipped Malacath (1.24x vs 1.25x, without accounting for monster sets). I firmly believe that a reduction to Malacath's universal damage boost from 25% to 20% (the same as Major Berserk and Major Slayer combined) would render it a much more interesting and interactive choice compared to a critical damage build, while hopefully nullifying some players' complaints about "tanks" in PvP doing absurd damage with absurd healing, complaints which have unfortunately led to actual tanks in PvE getting shafted. Seriously, the issue at the heart of this all is that Malacath has warped damage numbers for builds in PvP that normally wouldn't have the stats to be doing any, and then Heavy armor becoming the go-to scapegoat whenever someone dies in PvP. Got ganked by a nightblade? Must have been wearing Heavy armor. Died to a zerg while alone deep in enemy territory? Would have been able to kill them all if they weren't wearing Heavy armor. Lose a duel? Heavy armor. Until the conversation shifts from blaming Heavy users to realizing it's Malacath, I would continue to use it. And to be entirely honest, I don't see that happening any time soon; the meta next patch will likely just shift from Stam Wardens in Heavy armor Proc sets abusing Malacath to Stam Wardens in Medium armor Proc sets abusing Malacath, and people's outrage will shift to whatever the new thing is, until it gets nerfed and they need to find something else to blame. Repeat ad nauseam.
SshadowSscale wrote: »Probably pvps fault that critical got nerfed..... or at least that's what the pve side would have you believe lol
thedoodle_90 wrote: »You also can’t compare malacath damage to nothing. You said 1.24 vs 1.25 but that 1.24 also can have a set bonus as well thanks to not using a mythic. They also nerfed a lot of the proc damage from monster sets by about 10-15%
Simply do not apply Malacath buff to proc set.
Let Malacath buff apply to simple weapon and spell damage. This should help alleviate current cancer in PvP where a single light attack can trigger potential 3 proc damages. This allowed people to stack health/heavy armor/recovery since they get free damages from proc sets with minimal base damage output.