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PVE: what class got the worst sustain?

Grandchamp1989
Grandchamp1989
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Due to poll limitation I won't be able to seperate magicka from stamina - there's only 10 poll options.

Note that we're ONLY talking sustain you get from the class itself - Not items sets, race bonuses, other skill lines etc. ONLY sustain from the class.

If you want to differentiate between Stamina and magicka versions please specify in the comments. The "I wanted to say magicka sorcerer but can't, biased poll, totally useless, wouldn't click again" reply doesn't help. :)

PVE: what class got the worst sustain? 174 votes

Dragonknight
55%
AtalleNekoN3koGalenInklingsnihoumab14_ESOCyberOnEsoTheForFeeFDTStormfoxElo106paulsimonpsMettaricanaDestaikalunteTrinityBreakerAiphatonBrrrofskiSleep724laksikusCadburyBanana 96 votes
Nightblade
6%
WodwoHallothielTommy_The_GunBrodsonSqueaky_Cleanmaster_vanargandkirgeoMykriznesakinterlooshoraWoWpackformKhajiitLivesMatter 12 votes
Warden
2%
RampealTelvanniWizardLuphansupersonic_kittenKovalskyNestor 5 votes
Templar
18%
ntellect_ESOdaryl.rasmusenb14_ESOlolo_01b16_ESOmanny254Tanis-StormbinderhondelinkXuhoramerpinsJusey1Vetixiophileunderx2tmbrinksJanTanhidecrysis992TPishekusmguy1234SirPawsGregaspartaxoxoBlueMoonRising 33 votes
Necromancer
5%
Rex-UmbraLukosCreydentonyblackGrianasteriRasande_Robingatekeeper13KnockmakerScardanSideshowBob 9 votes
Sorcerer
10%
MitrengaJacozillaactoshpreeviousFlaminirHoushikiOreyn_BearclawRatzkifalMicah_BayerSickleCiderStanxAquatorchuniversal_wrathjoergingerACamaroGuyRinging_NirnrootUvi_AUTLashanWGrandchamp1989 19 votes
  • preevious
    preevious
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    Sorcerer
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it
    EDIT2 : as pointed out by @Dark_Lord_Kuro, we do indeed give the group (including ourselves) minor intellect with our shield.
    Edited by preevious on March 2, 2021 3:06PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%
  • nukk3r
    nukk3r
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    Templar
    Lol, who voted warden?

    I've heard that magDK struggles with sustain more but I voted magplar because I have one. It's really hard to keep the mag bar higher than 50% during a dummy parse and I have to do occasional heavy attacks during boss fights, Channeled Focus is of little help.
  • robpr
    robpr
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    Dragonknight
    mDK due to how unpredictable Combustion is. If you don't have Charged weapon on frontbar is absolutely horrific without help of support skills/orbs that restore stuff. With new patch coming, even with native 1700 mag recovery, without the help of Charged trait its hard to sustain entire raid dummy without HAs. Main offender here is Eruption, very potent ground dot that costs over 4k magicka.

    Oddly, sDK doesnt have any problems. His passive reduces cost of poison abilities, even if you use just two is enough to keep stamina above 50% for entire fight.
  • Stanx
    Stanx
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    Sorcerer
    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%

    I think it's 10% and so do warden and templar.
  • JanTanhide
    JanTanhide
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    Templar
    Stanx wrote: »
    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%

    I think it's 10% and so do warden and templar.

    It was changed recently. Minor's are now 20% for regen. So Stam and Mag are both 20% for Minor.
  • Stanx
    Stanx
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    Sorcerer
    JanTanhide wrote: »
    Stanx wrote: »
    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%

    I think it's 10% and so do warden and templar.

    It was changed recently. Minor's are now 20% for regen. So Stam and Mag are both 20% for Minor.

    Ah nice. Take an insightful
  • preevious
    preevious
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    Sorcerer
    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%

    Ah, yes, I forgot about that, thanks.
  • relentless_turnip
    relentless_turnip
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    Dragonknight
    They have some interesting and fun ways of sustaining, but they need a buff imo. I think they should have a greater chance to apply poisoned or burning. I haven't juggled sustain the same on any other class. Typically with DK you are trying to strike a balance between sustaining between your ult and you potion. Magdk your ult is also your execute, so you don't want to use it on cooldown. Skill cost on magdk is also pretty high.
  • barney2525
    barney2525
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    This is weird. How can you evaluate if its based on Morphs and on whether or not the player likes the skill enough to put it on their bar? Passives, you can just compare.
    And what if your "Class" build focuses on using Heavy attacks?
    :#
    Edited by barney2525 on March 2, 2021 2:23PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Stanx wrote: »
    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%

    I think it's 10% and so do warden and templar.

    20% was changed in 2020 with all the major/minor buff standarisation
    I was repliying to the part saying that sorc only got -6% cost
    https://eso-skillbook.com/skill/empowered-ward
    Edited by Dark_Lord_Kuro on March 2, 2021 5:25PM
  • Ratzkifal
    Ratzkifal
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    Sorcerer
    magDK or Sorc
    This Bosmer was tortured to death. There is nothing left to be done.
  • Mitrenga
    Mitrenga
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    Sorcerer
    Anything not NB or Warden, imo.
  • SidraWillowsky
    SidraWillowsky
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    Templar
    Magplar is the worst across the classes I've played regularly (mag/stamplar, mag/stamwarden, mag/stamNB, mag/stamNecro)
    Mitrenga wrote: »
    Anything not NB or Warden, imo.

    I've done a few naked trial runs with guildies with my magwarden, and with potions + netch, my sustain issues were minimal. That little jellyfish is insane.
  • Moonsorrow
    Moonsorrow
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    Dragonknight
    mDK.

    Really costly skills. Gimmicky Combustion (having to use Charged instead of the more freedom other classes got), gimmicky ultimate restore (others can time ulties better without having to think about the sustain part of it).

    Enough said.
  • BXR_Lonestar
    BXR_Lonestar
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    Templar
    I voted templar for the fact that the stamina templar sustain mechanic is completely reliant on there being dead bodies around. When there's tons of trashmobs to kill, stamplar has great sustain, but when you are 1 on 1 with a boss with no minions, sustain mechanic is non-functional.

    I differentiate stamina templars from mag templars simply because all my mag-based templars have great sustain. I don't use repentence on my magplars, it just seems easier to sustain when you can heavy attack from range when you need a little extra rss back.
  • Narvuntien
    Narvuntien
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    Dragonknight
    Definitely Magicka Dragonknight, but their damage is also very high so they have this habit of flip-flopping between being useless and OP whenever their sustain is improved.

    I find that if your healer is throwing me Orbs or wearing Worms I end up dealing plenty of DPS regardless.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Sorcerer
    From a PVE perspective, I think it's either Sorc or DK. We know its not either of the recent classes, Necro or Warden, because both are loaded with buffs. You do get what you pay for :wink:

    I play more sorc, so my vote is probably biased. DK has more ways to sustain that fit well into a DPS rotation. Sorcs main sustain tool is pretty useless in a PVE rotation. In PVP, sorc sustain is just fine because dark conversion is actually useful.
  • TheTuSiK
    TheTuSiK
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    Dragonknight
    I made my personal 1 to 6 based on my experience. It's also PvE DD PoV.
    1st - Warden. Stamina is OKish in trials with synergies but Mag even with Netch is difficult to sutain.
    2nd - Templar. Stam is braindead but Mag is just dead. No good sustain passives, just one skill (rune) that helps with that.
    3rd - Dragonknight. I voted for that one and put it on 3rd place here, I know. The reason for that is Ulti based resources gain passive. Everytime you use ulti you get X amount of resources back based on Ulti points used. That combined with Leap (maybe not the best but that's not the point) which is the cheapest DK ulti = bareable sustain. BUT. In trials where you want to play DD and try to get as much from the class as possible you use a lot of skills + standard/destro ulti which gives you a lot of resources back but it takes a while till you can use it. So depending on situation and setup (skills setup) you can end up with a bit better sustain than Warden or Templar. But if you wanna compare them directly with full OP offensive setup, DK has imo the worst sustain.
    4th - Sorcerer. They have pretty good passives to reduce cost etc. They also have Dark Deal/Dark Exchange which is probably the best sustain skill in the game. The problem is that in most situations there's just not enough space on skill bars to place it and without it it's not that great.
    5th - Nightblade. They used to have the best sustain a while back (like 2 years when I was playing NB mostly). Now Stam is still fine but Mag uses more skills than it used to (Shade, Orb). If you can keep up Siphonning Attacks/Leeching Strikes it's fine but it's one more GCD and if you wanna push DPS you'd rather use one more spammable instead.
    6th - Necromancer. This is my main character. I've played as necro for a while and for the last two maybe three patches sustain was way better. The passive that grants more recovery while ghost/blastbones/mage is active helps a lot. Then you have a passive that reduces the cost of bb/mage/ghost by 50% when the pervious one just died and BB being the main source of dmg for necro this is huge since you're almost always on 50% cost. Also 200 recources when an enemy dies. This all combined makes it good enough to play Master Architect + Mother's Sorrow almost without issues (longer fights are still difficult but that's case for everyone). Stamina necros used parse food before, now it's overkill and people are using regular bistat on orc.
    Interesting topic but looking at the changes made in FoA DLC clasess with a bad sustain (Warden, Templar, DK, maybe Sorcs) will end up using parse food everywhere due to 16k base HP and for the rest it will be a choice of Bi-stat (max health, max mag/stam), parse food (max mag/stam, mag/stam recovery) or just green food with one stat (max mag/stam).
  • danno8
    danno8
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    JanTanhide wrote: »
    Stanx wrote: »
    preevious wrote: »
    I suppose everyone will think his own class will be the worst, but here I go

    Sorcerer get a cost reduction of 6% (not much, but still nice)
    A return of your least used resources (you read that right .. it's mostly useless, except in fringe pvp / hybrid builds)
    A return in magicka when pet dies (but not enough magicka back to re-cast it .. it just makes it less of a pain when one dies)

    So, all in all, we just get the 6% reduc.

    EDIT : we do get dark exchange, though ..if only we had enough room to slot it

    Mag sorc also get a shield that give them and their group minor intelect, increasing mag recovery by 20%

    I think it's 10% and so do warden and templar.

    It was changed recently. Minor's are now 20% for regen. So Stam and Mag are both 20% for Minor.

    Soon to be 15%, and Major is soon to be 30%

    https://forums.elderscrollsonline.com/en/discussion/561105/pts-patch-notes-v6-3-2#latest
  • Vlad9425
    Vlad9425
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    Dragonknight
    I’d say Mag DK and Magplar have the worst sustain but if you build correctly you won’t struggle that much with them.
  • Sangwyne
    Sangwyne
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    Dragonknight
    It's pretty telling that Dragonknight alone has as many votes as all the other classes combined. And as others have mentioned, DK sustain is getting nerfed next patch too, with Major Endurance/Fortitude from Green Dragon Blood going from 40% to 30% increased recovery. So far I am not aware of any other class that is getting nerfed in this regard, just DK. As is tradition. There's a point at which you really can't nerf the class too much more before people just give up on it, and considering that Class change tokens don't exist, that means potentially giving up on a lot of progression.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Dragonknight
    Magicka Dragonknight, hands down. Horrendously costly skills (more costly than any other class, with nothing to show for it), no execute, complete reliance on cost reducing things such as charged front bar that also decrease damage (crit is already in the gutter, and worse next patch, so the loss of precise is devastating), reliance on using ultimates regardless of it being an optimal time to drop them, etc., etc., etc. Nothing even comes close to the misery of using them in terms of use in actual content, imo... A dreadful shame considering their engulfing flames buff is a must have in end game progression groups, and there are many who enjoy(ed) playing them. The second worse offender would be my main, my magicka Templar, then third my magicka sorcerer.
    Angua Anyammis Ae Sunna
  • PaddyVu
    PaddyVu
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    Dont know, i'm using heavy attack build, even vamp 4 magDK can sustain forever. The thing is, u need to include which set for those class, if u just say which one is worst for sustain, i would say all if we keep spamming inner light LOL
  • Luke_Flamesword
    Luke_Flamesword
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    I still have hope that class rebalance will be next step after introducing CP 2.0 and balancing it. They worked on it last 2 years and made also some standarization moves, so I believe there was no point of bigger changes to classes so far, because all these changes only mess up everything again. When foundation of new system will be over, than we can made real changes for classess and I really hope that's the plan :)
    PC | EU | DC |Stam Dk Breton
  • Grianasteri
    Grianasteri
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    Necromancer
    I imagine there is a technically correct answer.

    But as I cast my mind back over playing each of the classes, I am fairly sure that it is my Magcrow dps that I really struggled with sustain on... Even putting Bright-throats Boast on didnt solve the issue. Even though I enjoy the Magcrow, Ive just never got my head around making it work for me.
    Edited by Grianasteri on March 3, 2021 10:02AM
  • Jeirno
    Jeirno
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    Dragonknight
    StamDK, Stone Fist is a bad skill, simply just trash. 2 other usable class skills for damage, Claw and Noxious Breath. Where is the poison whip? Remove cast time on Stone Fist and it could be okey-ish. Add Poison Whip and rework Combustion so it actually gives both mag and StamDK sustain without having to make your build so that the passive is reliable (charged trait on staff for mags). Mby even a stam morph of eruption to give the class more identity. Nobody uses the healing morph, at least I hope so since its utter trash and useless.
  • Chaos2088
    Chaos2088
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    Dragonknight
    THE COLOURS OF THIS POLL IS TRIGGERING.......-SQUEAL NOISE-
    @Chaos2088 PC EU Server | AD-PvP
  • gatekeeper13
    gatekeeper13
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    Necromancer
    I ve got a dd from all classes. Magcro is by far the worse in terms of sustain for me.

    Edited by gatekeeper13 on March 3, 2021 12:23PM
  • caperb
    caperb
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    Dragonknight
    DK defenitely, mostly because the cost of it's skills.

    Sorcerer can also be hard because you have to slot skills that not really always fit in, though if you do slot them sustain is OK. Same with templar.

    NB and warden are the sustain gods, necro somewhere in between.
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