WhereArtThouVampires wrote: »As long as this comes with the equivalent of
"do we need more bloodlines?" For vampires I am all for it.
If you expect vamps to not get this treatment then I am against it.
I would settle for vampire lord/blood knight skins or form variants.
I just want the behemoth form, even if just as a skin.
I mean it's already in the game and playable.....just not outside of that one tiny mechanic
Grianasteri wrote: »WhereArtThouVampires wrote: »As long as this comes with the equivalent of
"do we need more bloodlines?" For vampires I am all for it.
If you expect vamps to not get this treatment then I am against it.
I would settle for vampire lord/blood knight skins or form variants.
While I am all about Vampires, I am not sure what value adding "bloodlines" would bring. Developing additional werebeast aesthetics provides variety for canine lovers, but what would the bloodlines bring? Different vamp skins? Id be down with that I guess, it would give a lot of folks what they want, i.e the ability to NOT look like the standard vamp aesthetics, which for some reason, some folk dont like.
B0SSzombie wrote: »Honestly we should have all the Canon Werebeasts as polymorphs for the Werewolf transformation, while maintaining the Black/White colorations for the Morph. Plus the Skeletal Werewolf you can see in Unhallowed Grave.
And give the Vampire Ultimate the same treatment. A Bloodknight morph, Vampire Lord (The generic one, not something like Rada's), a Brown/Tan variant similar in color to Lady Thorn, and a "Void-lord" like we see on one of the antagonists of the Markarth DLC.
More customization is never a bad thing.