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When will we be able to transmute weapon form and armor form?

Redguards_Revenge
Redguards_Revenge
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I want to be able to change my weapon type for 100 transmute crystal but I am willing to go up to half of the transmute storage without ESO+. TBH, I only ask this because the way axes worked changed. Many people did not use axes previously with a crit build. Well at least I didn't. So the change is now an excessive nerf. So now I want to change my weapon form to something more useful. Adding this feature should fix inflation in the game. We would still have to run dungeons and do pvp to get the transmute crystals. We might as well toss in transmuting armor form as well.


I am less likely to run a dungeon over and over when I know the time invested is 100% wasted. As I realize it would be futile to get what I want in a timely manner. I would rather run a dungeon over and over knowing I am getting points that I can grinding slowly up to a guaranteed item so that I know my time isn't being wasted. Random chance isn't in my opinion a grind. Grinding levels actually move the chains over time. Rolling 7 dices and hoping that they all fall on 1 changes nothing over time.

Tell me what your thoughts are. Note that if they did do this prices should drop in ESO. However, the game would be more accessible to newer players who don't have to buy in high. Well in my opinion at least.

EDIT: By armor form I meant like from a Chest to a Leg. Not from Heavy to Medium. By weapon form I mean Axe to a Sword. Not Greatsword to a Flame Staff. (but Flame Staff to Ice Staff is allowed!!)
Edited by Redguards_Revenge on February 22, 2021 2:48PM
  • Mindcr0w
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    Between transmutation, increased drop rates on transmute crystals, and the stickerbook, there are so many convenience options available for changing around your gear. Being able to literally change one item into another is just overkill.

    It is one thing to be able to reconstruct an item you previously collected, another thing to never have to collect it at all.
    Edited by Mindcr0w on February 22, 2021 6:23PM
  • Nairinhe
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    Mindcr0w wrote: »
    Between transmutation, increased drop rates on transmute crystals, and the stickerbook, there are so many convenience options available for changing around your gear. Being able to literally change one item into another is just overkill.

    It is one thing to be able to reconstruct an item you previously collected, another thing to never have to collect it at all.

    While true, there's still a case when you can run content over and over and never get the item you need. And not every build can just swap set pieces around (like when using weapons and jewelry from set of the "wrong" weight).
    So I'd say "yes" to excessively expensive option to just outright buy the piece you need, to replace infinity of RNG with hard, but finite grind for transmutes or other tokens.
  • Redguards_Revenge
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    Mindcr0w wrote: »
    Between transmutation, increased drop rates on transmute crystals, and the stickerbook, there are so many convenience options available for changing around your gear. Being able to literally change one item into another is just overkill.

    It is one thing to be able to reconstruct an item you previously collected, another thing to never have to collect it at all.

    There are times where a specific weapon has never dropped for someone and it's been 5 years. How do you solve that problem? The current solutions do not.

    Stickerbook was made to alleviate inventory space because whether one had ESO+ or not, sooner or later one would run into not having enough space to store items. Simply because more and more sets are being added. More and more types of sets are being added. More and more materials are being added.

    So I'll have to disagree with you.
  • VoidCommander
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    Good news buddy. The previous meta was an axe and a dagger. New meta involves two daggers now. If you didn't have either before this upcoming patch, then you haven't grinded for them yet, and would need to get them yourself anyways.
  • Redguards_Revenge
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    Good news buddy. The previous meta was an axe and a dagger. New meta involves two daggers now. If you didn't have either before this upcoming patch, then you haven't grinded for them yet, and would need to get them yourself anyways.

    Well, the thing is, my buddy is still trying to get an dagger to drop after 5 yrs. He goes in every day, get's a certain drop more often than usual. I told him I'd go run with him then we both got that certain drop that wasn't named or set to be a guaranteed drop. I told him to give up as this current system is rigged. When one person get's the drop no problem. When 2 people go in and get the same drop type twice in one run. Something's not right.

    Wouldn't it be great if he could take that sword and change it into the dagger? I put up the transmute idea. However, trading 1h weapons for a dagger would suffice as well. Random chance should not be the only way to obtain something. As I said before it would gives you nothing to show for the time invested into the game.

    Time is becoming the biggest and most expensive item in the world. Using only random chance to improve oneself is not the way to go. Even ZoS themselves know this otherwise they would not have purple gems after deconstructing loot boxes.

    Investing time into a sure progression system will help me step up to where I want to be.
    Investing time into random chance progresses nothing. You are at the first step praying something falls down.
  • Daemons_Bane
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    Even less reason for people to do group content.? Gotta be a no for me..
  • Integral1900
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    Having weapons with very low drop rates is probably the only thing that will get players into most dungeons. If you could transmute from one to the other I could think of quite a lot of dungeons I would happily never going ever again.
  • zaria
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    The sticker book solves lots of this problem to as people are more willing to give up an bis weapon after a run.
    Before you wanted to hold on to it as you might want to use if for an alt.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Septimus_Magna
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    zaria wrote: »
    The sticker book solves lots of this problem to as people are more willing to give up an bis weapon after a run.
    Before you wanted to hold on to it as you might want to use if for an alt.

    I actually experience the opposite, most players wont give up items that they're not even farming for because they need it for their collection.
    PC - EU (AD)
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  • Redguards_Revenge
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    Even less reason for people to do group content.? Gotta be a no for me..

    So you do group content only for items?

    Not to meet people, not for fun, not to experience the dungeon, not take on a challenge, not for the story, not to achievements.

    If you are going to a dungeon only for the items then the game it's on it's decline. Think about it why do games die?


    How can I explain this one you are going to love it. I'll put it in fragmented thought because I cant explain it fully right now. I can see it but not explain it well.

    1. RNG splits the player base making people with higher RNG success move past the rest.


    3. Dungeon groups are segregated in to top tier and the rest. Even if you join a guild. The top tier continue to move past the rest every time new content is released. Being top tier is more desirable in groups. Few want to take the time to train an teach somebody with the day before yesterdays build. (we'll come back to this)


    3. New players with the new content won't even be able to play that new dungeon content anytime soon. As they have to wait on RNG to favor them. Some will shoot up to the top fast while others will stay with the rest. There is no true systematic way to move up in the game. So over time you don't truly improve yourself. You are truly waiting for RNG to improve your person. It's an illusion of improvement.

    4. More content will come out that nobody who bought the game in the last year will buy (although they've been finding ways to make it accessible to all players like the mythics I think) because they simply can't access it. They are still waiting for rng to improve them.

    5. ZoS changes sets that will make their current grind useless. Top tiers have been raking in the money because they simply get more groups and thus more items to barter with.

    6. At some point the rest will leave. Leaving the top tiers and the few people who have high RNG success. However even they will see that they can't jump the gap because they can't ride on the rest anymore. At this point most MMO games are at it's downhill phase. Prices start to inflate As top tiers are targeting top tiers with their prices. Time becomes a hot commodity.

    7. This stops EVERY new player from getting into the game. Most people on are only running the newer dungeons. All of the older dungeons are dead because the sets are deemed worthless compared to the new items.

    All this because we kept a RNG only system to improve ourselves.

    We need a progressive system that improve ourselves so we know that every one is moving up over time. Every time a top tier helps somebody in the guild/random it's not wasted time. It moves towards something tangible. It invests in the games overall playerbase. We know that if we give time here and there, the newer/current players WILL be improved. They WILL be able to contribute into moving the games overall experience positively. We AVOID THAT death when we put a true progression system.

    As time is not wasted. It all comes back to time. Even when the top tiers are the last ones playing the game. Those prices inflate because it's a top tier who wasted time on an RNG system to finally make an item drop trying to pull as much gold as possible from another top tier to save him time. This cuts out ANYBODY trying to move up. Following what some other MMO did years ago thinking that it is still relevant today is the wrong way of looking at things.

  • Daemons_Bane
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    Even less reason for people to do group content.? Gotta be a no for me..

    So you do group content only for items?

    Not to meet people, not for fun, not to experience the dungeon, not take on a challenge, not for the story, not to achievements.

    To my knowledge, I never mentioned any of those things in my reply.? Feel free to inform me if I am incorrect.. What I DID mention, was that your idea would give people even less reason to go into group content.. are you saying that it is not so.? Because the way I see it, with your suggestion, we don't have to run it as much as we do now.. just get any weapon, and you can have the one you need.. let's take HRC.. I have never, ever, run it without getting a weapon.. now I can just grab any 1 item and get the weapon I need.. so let's say 12 runs total for weapons.. 12 is not a high number by any means.. now after those 12, why would I go there again? With a good sharing group, I will have the armor too.. now I could not care less about HRC.. that removes me from the pool.. me and many many more.. bad call
    Edited by Daemons_Bane on February 23, 2021 2:24PM
  • Redguards_Revenge
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    Even less reason for people to do group content.? Gotta be a no for me..

    So you do group content only for items?

    Not to meet people, not for fun, not to experience the dungeon, not take on a challenge, not for the story, not to achievements.

    To my knowledge, I never mentioned any of those things in my reply.? Feel free to inform me if I am incorrect.. What I DID mention, was that your idea would give people even less reason to go into group content.. are you saying that it is not so.? Because the way I see it, with your suggestion, we don't have to run it as much as we do now.. just get any weapon, and you can have the one you need.. let's take HRC.. I have never, ever, run it without getting a weapon.. now I can just grab any 1 item and get the weapon I need.. so let's say 12 runs total for weapons.. 12 is not a high number by any means.. now after those 12, why would I go there again? With a good sharing group, I will have the armor too.. now I could not care less about HRC.. that removes me from the pool.. me and many many more.. bad call

    I posted here that I would do it again to help others because I know there is a step up for progress to get the item and not random chance. My time isn't wasted on waiting for random chance. It would make me want to interact with people more knowing I am moving them towards something rather than just waiting and using random chance to proc for them. These old mechanics are done. They work for the beginning of the game when there's many people running it but it fails over the lifetime of an MMO. It leads to the death actually because nobody is going to waste time waiting for proc to occur. That's why prices inflate. Less people are doing the content and nobody will waste the time for random chance. Having a system that progresses you to what you want is a strong solution that not only helps you but everybody in the game.
  • MrGhosty
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    Even less reason for people to do group content.? Gotta be a no for me..

    So you do group content only for items?

    Not to meet people, not for fun, not to experience the dungeon, not take on a challenge, not for the story, not to achievements.

    To my knowledge, I never mentioned any of those things in my reply.? Feel free to inform me if I am incorrect.. What I DID mention, was that your idea would give people even less reason to go into group content.. are you saying that it is not so.? Because the way I see it, with your suggestion, we don't have to run it as much as we do now.. just get any weapon, and you can have the one you need.. let's take HRC.. I have never, ever, run it without getting a weapon.. now I can just grab any 1 item and get the weapon I need.. so let's say 12 runs total for weapons.. 12 is not a high number by any means.. now after those 12, why would I go there again? With a good sharing group, I will have the armor too.. now I could not care less about HRC.. that removes me from the pool.. me and many many more.. bad call

    I posted here that I would do it again to help others because I know there is a step up for progress to get the item and not random chance. My time isn't wasted on waiting for random chance. It would make me want to interact with people more knowing I am moving them towards something rather than just waiting and using random chance to proc for them. These old mechanics are done. They work for the beginning of the game when there's many people running it but it fails over the lifetime of an MMO. It leads to the death actually because nobody is going to waste time waiting for proc to occur. That's why prices inflate. Less people are doing the content and nobody will waste the time for random chance. Having a system that progresses you to what you want is a strong solution that not only helps you but everybody in the game.

    weapons do not make you the best of the best in this game, the difference between bis and easier to obtain is only marginally better(at least in PvE, I can't speak to PvP). I wouldn't be opposed to a rotating random selection each day/week being offered in the undaunted vendors for keys though. That will eventually lead to being able to get every weapon/armor piece while not allowing people to run a dungeon a few times and then simply quit. I also don't get your reference to costs as dungeon gear can only be traided for a short period of time with those you ran the dungeon with. Additionally, your friend may want to look for a better guild because I know of many guilds that are happy to do gear runs for guildies and give them whatever drops. The other value is most of the vanilla dungeons can be completed solo or in a duo, and even if they only drop in blue quality they can easily be upgraded for little cost. Trials can be a bit harder, but again this comes down to finding the right guild.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
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