The longer I think about my characters, I've also realized that some share some aspects of me, things that probably even developed in an unconscious or subconscious wayPersonality aspects, ways of thinking and reacting,... Their physical form (and therefore also their gender or sex) are meaningless for me, when it comes to that, though.
It's funny actually, if I see some guys who declare they could never play a woman, because they don't know how a woman thinks - but then they play Khajiit, Argonians or even goblins? I'd assume humans of whatever gender are closer in their way of thinking then humans and goblins... But, as I said: To each their own!
Do you typically play characters of the same gender as you? And why?
I dislike playing a gender other than my own so much, that I refuse to even try games like The Witcher and Red Dead Redemption, even though I am very much drawn to them
Grianasteri wrote: »I dislike playing a gender other than my own so much, that I refuse to even try games like The Witcher and Red Dead Redemption, even though I am very much drawn to them
Totally agree. In almost every game where using a character of any kind is part of the mechanics, I choose the same sex as myself, because in my mind, immersion wise, I am playing a character that is an extension of me, that IS ME in the game, so I choose the same sex as me and generally go for aesthetics accordingly.
Where a game does NOT have an option for me to choose to play as the same sex as I am, I can enjoy it, but it just doesnt feel right and I am therefore not drawn to those games.
Grianasteri wrote: »I dislike playing a gender other than my own so much, that I refuse to even try games like The Witcher and Red Dead Redemption, even though I am very much drawn to them
Totally agree. In almost every game where using a character of any kind is part of the mechanics, I choose the same sex as myself, because in my mind, immersion wise, I am playing a character that is an extension of me, that IS ME in the game, so I choose the same sex as me and generally go for aesthetics accordingly.
Where a game does NOT have an option for me to choose to play as the same sex as I am, I can enjoy it, but it just doesnt feel right and I am therefore not drawn to those games.
I play both, but more like female character.
Play the same gender is always mistake of new players who associate themselves with character.
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Sylvermynx wrote: »Grianasteri wrote: »I dislike playing a gender other than my own so much, that I refuse to even try games like The Witcher and Red Dead Redemption, even though I am very much drawn to them
Totally agree. In almost every game where using a character of any kind is part of the mechanics, I choose the same sex as myself, because in my mind, immersion wise, I am playing a character that is an extension of me, that IS ME in the game, so I choose the same sex as me and generally go for aesthetics accordingly.
Where a game does NOT have an option for me to choose to play as the same sex as I am, I can enjoy it, but it just doesnt feel right and I am therefore not drawn to those games.
Right there with both of you. Not playing a game that gives me no choice - because choice is the single most important thing of all.
The funny thing I've noticed is that real females (I assume) playing female characters often ask me for in-game help.
Sylvermynx wrote: »Grianasteri wrote: »I dislike playing a gender other than my own so much, that I refuse to even try games like The Witcher and Red Dead Redemption, even though I am very much drawn to them
Totally agree. In almost every game where using a character of any kind is part of the mechanics, I choose the same sex as myself, because in my mind, immersion wise, I am playing a character that is an extension of me, that IS ME in the game, so I choose the same sex as me and generally go for aesthetics accordingly.
Where a game does NOT have an option for me to choose to play as the same sex as I am, I can enjoy it, but it just doesnt feel right and I am therefore not drawn to those games.
Right there with both of you. Not playing a game that gives me no choice - because choice is the single most important thing of all.
I sometimes wonder if prior experience is a factor in how players feel about playing a character who looks like them.
I started playing computer games when I was about 3 and using a ZX Spectrum so your 'character' was usually some sort of blob or cube, and I rarely got to see the box art to find out what they were supposed to be. After that it was games with a fixed protagonist. I was 8 when I first played a game with a character creator (a DnD game called Eye of the Beholder) but there was obviously no option to make a character look like an 8 year old girl, so it was a long time before I could even try to make a character look like me. When I could I didn't want to, it never occurred to me to try until I found out from online discussions that other people did that.
I suppose Link's Awakening on the Gameboy was my first chance to pretend that was me in the game, because you could put your own name in and with a tiny grey top-down sprite gender is irrelevant. But I tried using my name once, found it weird and restarted using Link and never went back. My husband actually thought it was only the earliest Zelda games that let you choose a name, because he'd only seen me playing the later ones and didn't realise I choose not to. As I said earlier in this thread appearance and gender are fairly far down my list of reasons the main character in a game is obviously not me, so even with those options giving them my name or making them look like me just seems weird. (Even so, after years of saying online "If I was me in a game I'd be the merchant staying in town selling stuff to the adventurers" A Link Between Worlds was a bit of an FU, but that's another topic.)
But then I've always made up a character to pretend to be in games. Those amorphous blobs in ZX Spectrum games? The protagonist of text-based adventure games given absolutely no characterisation and referred to exclusively as 'you'? The 'hand of god' represented only as a cursor in strategy games? If the game didn't give them a backstory I'd make up my own and it was never about me. I wrote literal stories about my 'characters' in Warcraft I & II (the strategy ones, not the MMO), not good stories but even so I had a whole backstory worked out, future ambitions and I'd sometimes 'role-play' in the game itself - using the tactics I thought the character would choose. Even in The Sims I don't make myself or my family and friends.
Whenever I've played a game with a character creator my first through is to see what kind of cool or interesting person I can make, never to see if I can make me. When I started Morrowind I was a bit disappointed at first that all the races seemed to be 'just' humans or elves, then I made first an argonian and then a khajiit just because they were far more unusual.
So I'm not sure. Maybe it's because I had all those years of not being able to play myself, but maybe it's because for me games have always been about doing things I can't or wouldn't do in real life and pretending to be someone else is part of that.