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236 Attuned Crafting Stations < 4 multi-attunable stations

  • Nerouyn
    Nerouyn
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    Tigerseye wrote: »
    I think ZOS think that people won't buy the biggest houses, as guild houses, if they don't need to, to put these things in, but I'm not sure that is true.

    I've been sitting on a guild since launch which I've never done anything with. But I'm considering it now and have been walking around properties. I think you're right.

    The value - to us and to ZO - in guild houses in part lies in them making members feel like their guild has physical roots in the world. An endless sea of crafting stations doesn't sell that. It just looks unrealistic and chews up a tonne of furnishing slots.
  • Mix
    Mix
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    I like the idea of a Mastercraft set of 4 stations.

    The current attuned station situation can't be kept up forever (700 item slots max!)

    I think the best idea is to have special chests you put the attuned stations in and that unlocks the set on the "master" crafting station via a drop-down menu. This way you will still use the individual attunable stations and buy more of them from the voucher vendor - but you will only need a max of 8 slots to have ALL the available sets. (4 for the stations and 4 for the chests)



  • santhoranb16_ESO
    santhoranb16_ESO
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    They could also create a new multi-profession station that is attuneable.
    That way it would be 1/4 of stations only needed (1 for each set and not one per profession per set).

    Would reduce the problem significantly and you could make the cost accordingly. That would be the lazy way for ZOS to fix the problem for a long while. The better idea is of course a multi - all in one- attuneable station but i doubt this will come as a whole new system would needed to be made with vouchers to unlock the new sets on it and so on.
  • SnackyPackChamp
    SnackyPackChamp
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    I would be in favor of an all inclusive upgradeable crafting station. Lets call it an "Master Craft Table". If you buy the "Master Craft Woodworking Table" you can upgrade it with the Julianos set, provided you have an attuned julianos woodworking table in your inventory. Upgrading the Master Craft Table to include julianos would require some Unification Resin purchasable at the master writ vendor and it will destroy the table in the process. This would give master writs some more use and provide a fancy table to upgrade. That would be my approach to it. This would allow those that want to build their ultimate table to do so, but it is completely not necessary as the tables can function as they have before.

    Cost of each Master Craft Table 2500 vouchers
    Cost of Unification Resin to upgrade the table 50 vouchers per table. (200 total per set)
    Total upgrade cost 21,800. (10,000 for the tables and 11,800 for all sets )
    Not necessary to do, but with the growing surplus of vouchers, this would help sink some of them.

    But a simple purchasable all inclusive table would be pointless to those that have invested thousands of writs to get tables.

    This idea seems the most feasible and practical.
  • Sordidfairytale
    Sordidfairytale
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    Please let us consolidate to a table with a drop down menu selection for the sets.

    12ljkcd6bbqg.png
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • HomelessKoala
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    We just built this giant thing for our Attunable stations, as a guild we are quite attached to Hall of Lunar Champion so had to find a way as our centre portal room houses all of our training dummy’s 😂👌 We call it ATTUNABLE TOWER 😂😂😂tipow51a0egw.jpeg
  • TheImperfect
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    Yeah and when you visit one of these halls you have to find the station you require. Some places are nice and alphabetical and some are allover the place and a nightmare. It would make it a lot easier for crafters, only one station to find and then you can get on with crafting.

  • Smith4HirePmMe2Order
    Yes the multi crafting station thing is the best idea. The number of stations is already way out of hand and gets 12 new stations aka -12 furnishing slots added every 6 months or -24 slots per year. This is a serious issue, esepically considering you have said you will not increase the housing slot limit for years now.

    and as an added bonus to help everyone out ingame.
    Zos should make unlocking the sets for the drop down menus on the super stations, require feeding/using an existing attuned crafting station for the set you are unlocking.

    This would solve the problem of Huge existing piles of stations and nothing to do with them, while also letting people who don't want to use the uber stations for what ever reason still, have the choice to not use them.

    Zos while you are at it.
    Add Guild Banker & Guild store NPCs
    A guild hall button to guild menus,
    Useable Exit wayshrines
    Writ boards and writ drop offs
    and new inter house portal furnishings that you can link/use to help get around big properties.

    The housing community may be a small overall portion of the game but we hands down gives you *** the most money, and you treat us like scum and dont give us stuff we NEED, Want or beg for..
    its time for that *** to change or no more crowns for you.
    Edited by Smith4HirePmMe2Order on August 9, 2020 12:07AM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • Nestor
    Nestor
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    Nestor wrote: »
    Here is an idea, and will help with decorating too.

    They offer a Master Craft Station that pulls from all the Attuned Stations that are in your house. One for each Gear type.

    The beauty would be is you could toss all the stations into a room, or even push them below the floor if you wanted. Since you would not have to activate the individual stations, it does not matter where they are.

    The only concern I would have with that is the tables still take up item slots in the house. Freeing up item slots is one of the reasons folks are requesting a way to consolidate them into one object.

    True, our guild hall had to remove some furniture with the release of Greymoor.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Katahdin
    Katahdin
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    Another idea which might work so that guilds who invested 1000s of vouchers into their crafting tables would be to allow 4 tables of one set to be combined into a master table for that set that let's you make any weapon, armor or jewelry for that set.

    It would reduce the number of tables to 1/4 of the current number but still require the attuables and need to attune them. Plus it doesn't require a complete rework of the system or master tabkes each time new sets are added.
    Beta tester November 2013
  • volkeswagon
    volkeswagon
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    if the game is still around in 5 years they will have to do something as guilds will run out of furnishing slots. I like the idea of one table for each type of crafting. So instead of buying another table you buy a certificate which allows you to attune your table to the new set. So each table would have a list of all sets learned and you select it the same way you select style or trait. The only disadvantage is the learned sets would be account bound and not tied to the table so you couldn't give it to another player. Buy you could sell both types. Have the table cost 1500 vouchers then each certificate would cost like 100 vouchers or 25 vouchers less than a regular attunable table.
    Edited by volkeswagon on August 13, 2020 3:18AM
  • Smith4HirePmMe2Order
    welp another update has gone by and looks like zos still doesnt care about the housing community, the whole "house npc pathing" thing still has me pissed off when their were soo many simple and powerful quality of life things that were CRITICALLY needed and they chose to waste time on THAT of all things...
    This ONE OBVIOUS and simple change for example would solve SO many quality of life problems with guild halls and item limits by itself.. sigh, oh well guess ill uninstall. ive been losing interest for a long time now and this + the constant cyrodiil changes/ability cost & cool down shenanigans was the last 2 straws the broke the camels back & is too frustrating to deal with. Not to mention the wasted potential that goes by with each update/year.
    Edited by Smith4HirePmMe2Order on November 4, 2020 12:52PM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • Ellimist_Entreri
    Ellimist_Entreri
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    Mix wrote: »
    I like the idea of a Mastercraft set of 4 stations.

    The current attuned station situation can't be kept up forever (700 item slots max!)

    I think the best idea is to have special chests you put the attuned stations in and that unlocks the set on the "master" crafting station via a drop-down menu. This way you will still use the individual attunable stations and buy more of them from the voucher vendor - but you will only need a max of 8 slots to have ALL the available sets. (4 for the stations and 4 for the chests)

    This seems like the most elegant solution proposed so far to me, it keeps the existing system intact while adding to it in such a way as to solve the housing slot issues being faced by the community with the ever growing number of sets!
  • Araneae6537
    Araneae6537
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    This is really one of the next QoL issues that should be addressed! As it is, for many sets, it’s easier to find with the add-on that labels all the item set crafting locations on your map and then port to the nearest wayshrine. Plus, aesthetics are too important to me to ever have hoards of crafting stations, so I’ve been saving and debating over the set I’ve had for over a year now, what to attune it to, probably something inconvenient like Morkuldin... With a multi-attunable crafting set, then I would be inspired to collect them all. More importantly, it would greatly improve guild hall residences, as has been stated!

    I would also love to to see a furnishing crafting station where you can search and craft all your recipes! I mostly remember what is crafted where, but not always, and I would love to be able to see all my furnishing recipes at once of a particular style.
  • Dusk_Coven
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    Now that we have the Sticker Book, they could instead let people use vouchers to collect the ability to craft set pieces and track that ability with the sticker book.
    Then when you go to a craft station, you choose the Craftable Set you want to make.
  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    I only have 11 sets so far.

    Hunding's Rage
    Kvatch Gladiator
    New Moon Acolyte
    Innate Axiom
    Law of Julianos
    Night's Silence
    Hist Bark
    Vampire's Kiss
    Stuhn's Favor
    Oblivion's Foe
    Brass Fortress

    The best public dungeon gold-grinding outfit I have, though, contains 5 pc Thunderbug, which isn't craftable.
    Edited by goatlyonesub17_ESO on November 9, 2020 4:07AM
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  • DJ_Virtual
    DJ_Virtual
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    I currently have 62 sets totaling 248 stations at my house. We'll soon have three more crafted sets making it 260 total stations. While I like the idea of having one station for each craft (blacksmithing, clothing, woodworking, and jewelry) with a drop down menu for the different sets as the OP suggested, I think I'd prefer one station PER SET which would be accomplished by purchasing a fifth, a Master Crafting Station Scroll (with writ vouchers). With all four set stations in your inventory, you would use the scroll to combine all into one Master Crafting Station with that set name. I know it'll cost more writs but I see it as a progression, not a necessity but an option for those who wish to save space.

    I'm maxed out on items in my house. The house itself is empty and blocked off. I have to remove more and more achievement items to make room for more and more crafting stations.

    Imagine having 65 crafting stations instead of 260.
    Edited by DJ_Virtual on February 24, 2021 4:11PM
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