Maintenance for the week of October 6:
• [COMPLETE] ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Meticulous Disassembly still broken in 6.3.4 for JC? (other craft not tested)

Mix
Mix
✭✭✭✭✭
Once again this star should have been fixed and once again it seems to be having issues.

I chose to refine 100k of Jewelry Dust per test (20k each of pewter, copper, silver, electrum, platinum dusts) as this is a LOT of mats for me on Live and if no substantial increase in temper grains is noticeable the star is not worth 50 CP to me.

ItN77bf.png

For the first three rows I tested both investment and slotting of the star just in case something was bugging out there, but it doesn't seem to be. at 3/3 Jewelry Extraction there appears to be no consistent increase in obtained grains. (more on this later during the Extraction investment tests)

For the last two rows I tested whether Engraver would have any change on the functionality of the star and it also was not consistent.

3vuuc91.png

The first four rows illustrate what is refined without the star and with 0-3/3 Jewelry Extraction. At each level it becomes possible to obtain the next quality grain from refining. The amount of the grains, looking at Terne ranges from 1219 to 1533 which seems a bit strange to me but I could guess that the statistics of these drop chances maybe aren't well represented with a sample of 100k raw dust.

The next eight rows look at the effect of investment and slotting of the Meticulous Disassembly star at least level of Jewelry Extraction investment.

For Jewelry Extraction 0/3, 1/3 and 2/3 the star seems to function the same as adding a skill point to Jewelry Extraction (previously observed by other testers in previous pts builds)

However, when I look at the combination of 3/3 Jewelry Extraction AND Meticulous Disassembly star slotted (which will likely be the most common configuration for a master crafter) the effect of the star is not especially obvious. More Terne was obtained, Iridium and Zircon appeared to be about the same amount without the star and more Chromium grains were obtained. The lack of a consistent increase in ALL grain types is confusing to me though and leads me to believe the star is still not working as intended.

Maybe it IS related to the sample size of the 100k raw dust refined not being enough to obtain a good average and eliminate the randomness. I am not that great with statistics, but 100k felt like a reasonable sample for an average player crafter who doesn't farm nodes excessively but does do plenty of surveys which is based completely on my own experience and not very scientific lol.

I would test other crafts if we had a source of the raw mats in the pts test boxes, but right now we only have jewelry dust obtainable this way.

I guess I could do more 100k tests for the 3/3 Jewelry Extraction with and without Met-Dis slotted to see if the numbers start to form a more obvious trend with more data, but for now I am really tired of opening the Jewelry Dust Shipment box :wink:
Edited by Mix on February 22, 2021 7:46PM
  • lillybit
    lillybit
    ✭✭✭✭✭
    Thank you, that's awesome! How it is now it looks like if there's any difference at all it's not worth the cost of 100cp
    PS4 EU
  • remosito
    remosito
    ✭✭✭✭✭
    still not working....that's crazy...
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just wanted to say thank you for your in depth testing.. it seems rare nowadays to see actual detailed posts for the "Public Test Server" where people should actually test things. It's a lot easier to shout opinions about things you don't agree with than come up with actual evidence to support your claims.

    These posts are what ZOS are looking for. So thank you for helping to make the game better!
    Edited by MashmalloMan on February 22, 2021 9:31PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    lillybit wrote: »
    Thank you, that's awesome! How it is now it looks like if there's any difference at all it's not worth the cost of 100cp

    It's only 50 now, but still -- that saves us 50 CP until they can get their act together.

    Thanks so much for taking the time to test, Mix!

    ETA: That second row in the first table really stands out to me. It's over +10% on chromium grains, but why would we ever slot the node if investing in it but not slotting it can give better results?
    Edited by virtus753 on February 22, 2021 9:46PM
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    @Mix Thanks for your efforts.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    EDIT: Did some additional testing with another 100k mats of each of the 5 types. The results were statistically significant at +10% to drop rates, so my new guess is that it's +12.5%, as this seems to split the difference between the 4 improvement materials recieved.
    Edited by tmbrinks on February 23, 2021 12:00AM
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    Since you understand the stats here: how can we explain the last two rows in the first table in the OP? Three out of four types of grains were higher in the second row (invested but not slotted) than the third (invested and slotted).

    Is the variation so high within the results of 100k mats that we can be better off without the node than with it?

    Or would you say this node is actually being treated as a passive somehow, where just investing in it is enough to get the bonus?

    I am looking at the spreadsheet you linked (thank you for the work!), but I can't tell if you tested this uninvested, invested but not slotted, and then slotted, or whether it was just uninvested vs. slotted.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    Since you understand the stats here: how can we explain the last two rows in the first table in the OP? Three out of four types of grains were higher in the second row (invested but not slotted) than the third (invested and slotted).

    Is the variation so high within the results of 100k mats that we can be better off without the node than with it?

    Or would you say this node is actually being treated as a passive somehow, where just investing in it is enough to get the bonus?

    I am looking at the spreadsheet you linked (thank you for the work!), but I can't tell if you tested this uninvested, invested but not slotted, and then slotted, or whether it was just uninvested vs. slotted.

    I only did it with it slotted, have not tried with the points in and not slotted
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    virtus753 wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    Since you understand the stats here: how can we explain the last two rows in the first table in the OP? Three out of four types of grains were higher in the second row (invested but not slotted) than the third (invested and slotted).

    Is the variation so high within the results of 100k mats that we can be better off without the node than with it?

    Or would you say this node is actually being treated as a passive somehow, where just investing in it is enough to get the bonus?

    I am looking at the spreadsheet you linked (thank you for the work!), but I can't tell if you tested this uninvested, invested but not slotted, and then slotted, or whether it was just uninvested vs. slotted.

    I only did it with it slotted, have not tried with the points in and not slotted

    Ok, thank you for the quick reply!
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    tmbrinks wrote: »
    virtus753 wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    Since you understand the stats here: how can we explain the last two rows in the first table in the OP? Three out of four types of grains were higher in the second row (invested but not slotted) than the third (invested and slotted).

    Is the variation so high within the results of 100k mats that we can be better off without the node than with it?

    Or would you say this node is actually being treated as a passive somehow, where just investing in it is enough to get the bonus?

    I am looking at the spreadsheet you linked (thank you for the work!), but I can't tell if you tested this uninvested, invested but not slotted, and then slotted, or whether it was just uninvested vs. slotted.

    I only did it with it slotted, have not tried with the points in and not slotted

    Ok, thank you for the quick reply!

    Just added in a spot where I did it with the points in and did NOT slot the star.

    Drop rates were within the expected range of the original values.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    tmbrinks wrote: »
    virtus753 wrote: »
    tmbrinks wrote: »
    virtus753 wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    Since you understand the stats here: how can we explain the last two rows in the first table in the OP? Three out of four types of grains were higher in the second row (invested but not slotted) than the third (invested and slotted).

    Is the variation so high within the results of 100k mats that we can be better off without the node than with it?

    Or would you say this node is actually being treated as a passive somehow, where just investing in it is enough to get the bonus?

    I am looking at the spreadsheet you linked (thank you for the work!), but I can't tell if you tested this uninvested, invested but not slotted, and then slotted, or whether it was just uninvested vs. slotted.

    I only did it with it slotted, have not tried with the points in and not slotted

    Ok, thank you for the quick reply!

    Just added in a spot where I did it with the points in and did NOT slot the star.

    Drop rates were within the expected range of the original values.

    I see it now! Thanks so much for checking. I am still befuddled by that initial test above, but I see your numbers.

    Thank you!!
  • remosito
    remosito
    ✭✭✭✭✭
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    10% is lrss than hoped for indeed.

    Can you do a binomial distribution analysis on it not being 20%?

    if 10% we'd have 1.1->1.5 on plentiharvest and 1.1 from this. For a 50% increase of temper influx into the market. Assuming no increased farming.

    Will be interesting to see how +50% will impact temper prices..

    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Mix
    Mix
    ✭✭✭✭✭
    very nice @tmbrinks :)

    Definitely better with the stats than I am!

    Is the "expected" drop rate what we would expect to see without the star?
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    remosito wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    10% is lrss than hoped for indeed.

    Can you do a binomial distribution analysis on it not being 20%?

    if 10% we'd have 1.1->1.5 on plentiharvest and 1.1 from this. For a 50% increase of temper influx into the market. Assuming no increased farming.

    Will be interesting to see how +50% will impact temper prices..

    Done, very clearly NOT +20%
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mix wrote: »
    very nice @tmbrinks :)

    Definitely better with the stats than I am!

    Is the "expected" drop rate what we would expect to see without the star?

    Yes, that is the drop rate experienced from the 2 million plus mats I've refined over the past 2+ years
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • remosito
    remosito
    ✭✭✭✭✭
    tmbrinks wrote: »
    remosito wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    10% is lrss than hoped for indeed.

    Can you do a binomial distribution analysis on it not being 20%?

    if 10% we'd have 1.1->1.5 on plentiharvest and 1.1 from this. For a 50% increase of temper influx into the market. Assuming no increased farming.

    Will be interesting to see how +50% will impact temper prices..

    Done, very clearly NOT +20%

    thank you!

    I guess they can always buff it in a future patch if temper prices are bot sufficiently affected.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Edit my original post above... but upon further testing, I think it's closer to a 12.5% increase (1/8th)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Mix
    Mix
    ✭✭✭✭✭
    I totally should have finished reading your post before jumping into the spreadsheet because you did say that, sorry!
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    remosito wrote: »
    tmbrinks wrote: »
    remosito wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    10% is lrss than hoped for indeed.

    Can you do a binomial distribution analysis on it not being 20%?

    if 10% we'd have 1.1->1.5 on plentiharvest and 1.1 from this. For a 50% increase of temper influx into the market. Assuming no increased farming.

    Will be interesting to see how +50% will impact temper prices..

    Done, very clearly NOT +20%

    thank you!

    I guess they can always buff it in a future patch if temper prices are bot sufficiently affected.

    I do have to be skeptical whether the devs try to micromanage drop rates to influence prices on the various servers. Prices are already so disparate depending on server (not just platform) that it would seem futile. And the fairly sizeable increase to prices within an individual megaserver (I can only speak for PC-NA), as well as the steady observed drop rate of gold mats over the years, suggests that the devs don't necessarily interfere with drop rates in an attempt to impact the market.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    +10% improvement to something economically valuable seems pretty fair for a slottable CP star.
  • xericdx
    xericdx
    ✭✭✭
    Just want to thank all for the tests, much appreciated to get a clear answer (and happy to hear that it is indeed fixed).

    cheers,
    Characters
    Primo Aldouine (MagSorc), AD
    Kro'zuc Primo (StamDK), AD
    Primo Leyla, MagDK, DC
    Primo Salazar (MagPlar), AD
    Leyla Softpawn (StamBade), AD
    Shaz Primo (MagBlade), AD
    Marcus Primo (MagDen), EP
    Elonthor Primo (StamDen), AD
    The Red, MagNecro, AD

    You like housing?! We have the place for you: Tamriel Homes Guild! Contact me for info (in-game ID @xericdx) or visit our website https://tamrielhomes.com/
    PC EU
  • remosito
    remosito
    ✭✭✭✭✭
    virtus753 wrote: »
    remosito wrote: »
    tmbrinks wrote: »
    remosito wrote: »
    tmbrinks wrote: »
    I don't think it's broken. I think it provides an additional +10% resources above what we would get at 3/3 in the deconstruction passives.

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    data here.

    I did some testing with 0/3, 1/3, 2/3 + Meticulous and it seems to "add one level" to the process.

    When going to 3/3 + Meticulous there was a statistically larger... enough so that doing a binomial distribution analysis of it says that there is a 100% chance that the "normal" drop rate of 1.5% for green, 1.25% for blue, 0.75% for purple, and 0.5% for gold is NOT correct and that it is a higher value than that.

    If they added +10% to the expected drop rates this would give 1.65% for green, 1.375 for blue, 0.825% for purple and 0.55% for gold, which is much closer to the observed values from this test of 300k materials that are jewelry.

    DEFINITELY worth the passive star on your refining character that refines materials. Perhaps not by as much as we were hoping for, but it is still an improvement.

    10% is lrss than hoped for indeed.

    Can you do a binomial distribution analysis on it not being 20%?

    if 10% we'd have 1.1->1.5 on plentiharvest and 1.1 from this. For a 50% increase of temper influx into the market. Assuming no increased farming.

    Will be interesting to see how +50% will impact temper prices..

    Done, very clearly NOT +20%

    thank you!

    I guess they can always buff it in a future patch if temper prices are bot sufficiently affected.

    I do have to be skeptical whether the devs try to micromanage drop rates to influence prices on the various servers. Prices are already so disparate depending on server (not just platform) that it would seem futile. And the fairly sizeable increase to prices within an individual megaserver (I can only speak for PC-NA), as well as the steady observed drop rate of gold mats over the years, suggests that the devs don't necessarily interfere with drop rates in an attempt to impact the market.

    PC-EU chromiums have gone from 70k to 140k in the last year.

    So at least platform wide.

    Dunno about consoles.
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • marshill88
    marshill88
    ✭✭✭✭
    Met Dis is not working well on me. Slotted, I get the same amount of iridium grains on blue rings as I did before it was slotted. I can't see a difference at all, though I have not done a thorough analysis.
  • stefj68
    stefj68
    ✭✭✭✭✭
    marshill88 wrote: »
    Met Dis is not working well on me. Slotted, I get the same amount of iridium grains on blue rings as I did before it was slotted. I can't see a difference at all, though I have not done a thorough analysis.

    i have the same feelings for a long time :pensive:
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    marshill88 wrote: »
    Met Dis is not working well on me. Slotted, I get the same amount of iridium grains on blue rings as I did before it was slotted. I can't see a difference at all, though I have not done a thorough analysis.

    When you say "the same amount," what is your sample size? For a 10-12% increase on an already small chance (if deconning is like the refining results with MD), you will need a thorough analysis to get results that are significant (i.e. beyond the variation of RNG). It isn't something that will be noticeable as you're deconning or refining, since decon is limited to your inventory and bank size and refining is limited to 10k at a time, but the refining part has already been proven on both PTS and live using hundreds of thousands of raw mats.

    I haven't seen sample sizes that big for deconning, but you would need something along those lines to show whether MD is actually working for decon like it does for refining. It should, but it would take a large sample size to prove it either way.
  • marshill88
    marshill88
    ✭✭✭✭
    virtus753 wrote: »
    marshill88 wrote: »
    Met Dis is not working well on me. Slotted, I get the same amount of iridium grains on blue rings as I did before it was slotted. I can't see a difference at all, though I have not done a thorough analysis.

    When you say "the same amount," what is your sample size? For a 10-12% increase on an already small chance (if deconning is like the refining results with MD), you will need a thorough analysis to get results that are significant (i.e. beyond the variation of RNG). It isn't something that will be noticeable as you're deconning or refining, since decon is limited to your inventory and bank size and refining is limited to 10k at a time, but the refining part has already been proven on both PTS and live using hundreds of thousands of raw mats.

    I haven't seen sample sizes that big for deconning, but you would need something along those lines to show whether MD is actually working for decon like it does for refining. It should, but it would take a large sample size to prove it either way.

    I'm going to now document every ring I disassemble from here on out, and when I have a large sample size, I will be back, but my impressions are it is barely anything. Even if it actually does have a slight benefit, "meticulous" is a word that should not be used by ESO for something so unreliable. It should be renamed "haphazard disassembly"
  • remosito
    remosito
    ✭✭✭✭✭
    marshill88 wrote: »
    virtus753 wrote: »
    marshill88 wrote: »
    Met Dis is not working well on me. Slotted, I get the same amount of iridium grains on blue rings as I did before it was slotted. I can't see a difference at all, though I have not done a thorough analysis.

    When you say "the same amount," what is your sample size? For a 10-12% increase on an already small chance (if deconning is like the refining results with MD), you will need a thorough analysis to get results that are significant (i.e. beyond the variation of RNG). It isn't something that will be noticeable as you're deconning or refining, since decon is limited to your inventory and bank size and refining is limited to 10k at a time, but the refining part has already been proven on both PTS and live using hundreds of thousands of raw mats.

    I haven't seen sample sizes that big for deconning, but you would need something along those lines to show whether MD is actually working for decon like it does for refining. It should, but it would take a large sample size to prove it either way.

    I'm going to now document every ring I disassemble from here on out, and when I have a large sample size, I will be back, but my impressions are it is barely anything. Even if it actually does have a slight benefit, "meticulous" is a word that should not be used by ESO for something so unreliable. It should be renamed "haphazard disassembly"

    Tests on last PTS with refinement pointed towards a 12.5% improvement. (mulitpicative, not additive)

    So with 3/3 in JC for blue from refining it is 12.5 blue tempers for 1000 mats. With meticulous disasembly it would become 14.1 blue tempers.

    Now if decon is similar. RNG luck/badluck will make a much bigger difference than that pitiful increase until you hit A LOT of rings deconned. think 1000s, not 100s....might even be tens of thousands...

    @tmbrinks can probably tell you how many rings you need to decon before you have reached statistical significance....
    Edited by remosito on April 30, 2021 9:47AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    remosito wrote: »


    PC-EU chromiums have gone from 70k to 140k in the last year.

    So at least platform wide.

    Dunno about consoles.

    That is related to being able to make Mythic and Set Item Jewelry now after we collect the mythic or the set. People are simply making more jewelry than they were before.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    marshill88 wrote: »
    virtus753 wrote: »
    marshill88 wrote: »
    Met Dis is not working well on me. Slotted, I get the same amount of iridium grains on blue rings as I did before it was slotted. I can't see a difference at all, though I have not done a thorough analysis.

    When you say "the same amount," what is your sample size? For a 10-12% increase on an already small chance (if deconning is like the refining results with MD), you will need a thorough analysis to get results that are significant (i.e. beyond the variation of RNG). It isn't something that will be noticeable as you're deconning or refining, since decon is limited to your inventory and bank size and refining is limited to 10k at a time, but the refining part has already been proven on both PTS and live using hundreds of thousands of raw mats.

    I haven't seen sample sizes that big for deconning, but you would need something along those lines to show whether MD is actually working for decon like it does for refining. It should, but it would take a large sample size to prove it either way.

    I'm going to now document every ring I disassemble from here on out, and when I have a large sample size, I will be back, but my impressions are it is barely anything. Even if it actually does have a slight benefit, "meticulous" is a word that should not be used by ESO for something so unreliable. It should be renamed "haphazard disassembly"

    ZOS has a long and venerable history of liberalities, shall we say, in the realm of language. This would be just another example, I'm afraid.

    I am very curious as to what you find, since I'm not aware of anyone else keeping track of decon results. This would really help to flesh out the picture of whether deconning and refining are on par or not.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Nestor wrote: »
    remosito wrote: »


    PC-EU chromiums have gone from 70k to 140k in the last year.

    So at least platform wide.

    Dunno about consoles.

    That is related to being able to make Mythic and Set Item Jewelry now after we collect the mythic or the set. People are simply making more jewelry than they were before.

    Upgrade mats aren't needed for mythic items.
Sign In or Register to comment.