Both the character creation scene and the outfit station have inadequate lighting.
One suggestion would be adjustable lighting. Maybe just stick some of those nice pylons in and allow the player to switch them on/off?
Which of outfit stations? Vivec one, for example is horribly dark, Alinor's quite adequate, Windhelm's one has divine lighting during the day (kill the bard, pls).
If you have one at home, you control the light here (Beacon of Tower Zero is nice, btw)
I usually use the outfit station in Alinor and I would like more lighting alternatives.
If you do crafting and antiquities (or shopping), getting a dye or an outfit station in your own home is the best way. Lighting to you taste, no bards, no pets bugging in, no random buffs or mementos.
If not, Alinor is the best, I think. Wouldn't hope for ZOS to add adjustable lighting, they are rather stingy with QOL.
But, tbh, I'm not running around in good lighting that often. It's gloomy dungeons and caves, dark-ish castles and taverns, nighttime overland and weird lightning of Oblivion realms. So, maybe, the lighting we get does make sense, after all.
Awesome, thank you. I will try that for outfitting.
Both the character creation scene and the outfit station have inadequate lighting.
One suggestion would be adjustable lighting. Maybe just stick some of those nice pylons in and allow the player to switch them on/off?
Which of outfit stations? Vivec one, for example is horribly dark, Alinor's quite adequate, Windhelm's one has divine lighting during the day (kill the bard, pls).
If you have one at home, you control the light here (Beacon of Tower Zero is nice, btw)
I usually use the outfit station in Alinor and I would like more lighting alternatives.
If you do crafting and antiquities (or shopping), getting a dye or an outfit station in your own home is the best way. Lighting to you taste, no bards, no pets bugging in, no random buffs or mementos.
If not, Alinor is the best, I think. Wouldn't hope for ZOS to add adjustable lighting, they are rather stingy with QOL.
But, tbh, I'm not running around in good lighting that often. It's gloomy dungeons and caves, dark-ish castles and taverns, nighttime overland and weird lightning of Oblivion realms. So, maybe, the lighting we get does make sense, after all.
Awesome, thank you. I will try that for outfitting.
Without antiquities, Varla and Culanda stones together give nice lighting, but just as the Beacon they need to be pushed quite a bit away (behind the walls in my case). Or the housing community may have other ideas for strong but uniform lighting.
spartaxoxo wrote: »Both the character creation scene and the outfit station have inadequate lighting.
One suggestion would be adjustable lighting. Maybe just stick some of those nice pylons in and allow the player to switch them on/off?
Which of outfit stations? Vivec one, for example is horribly dark, Alinor's quite adequate, Windhelm's one has divine lighting during the day (kill the bard, pls).
If you have one at home, you control the light here (Beacon of Tower Zero is nice, btw)
I usually use the outfit station in Alinor and I would like more lighting alternatives.
If you do crafting and antiquities (or shopping), getting a dye or an outfit station in your own home is the best way. Lighting to you taste, no bards, no pets bugging in, no random buffs or mementos.
If not, Alinor is the best, I think. Wouldn't hope for ZOS to add adjustable lighting, they are rather stingy with QOL.
But, tbh, I'm not running around in good lighting that often. It's gloomy dungeons and caves, dark-ish castles and taverns, nighttime overland and weird lightning of Oblivion realms. So, maybe, the lighting we get does make sense, after all.
Awesome, thank you. I will try that for outfitting.
Without antiquities, Varla and Culanda stones together give nice lighting, but just as the Beacon they need to be pushed quite a bit away (behind the walls in my case). Or the housing community may have other ideas for strong but uniform lighting.
The Clockwork City lights are excellent. Clockwork Illuminator, solitary capsule. They give off some of the best lighting in the game.
VoidCommander wrote: »I was a victim of changing my character's race and royally screwing up the body proportions. I had to immediately dump another chunk of crowns to get my wife to fix it.
An easier option would to just give every new player a free Appearance Token that only works for that character.
Grianasteri wrote: »I think folk should just be able to alter the way their character looks at any time they wish, for free, full stop.
The only reason that is not the case, is so that money can be made from race change tokens. Simple as that. Its a business decision (one I do not agree with or like).
It literally is just the application of a skin, in the same way the outfitting system works. So it would be a simple matter to make such a function permanently available.