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Things you dont like to see from a Tank

lazywhiteseal
lazywhiteseal
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Everyone's opinion is different; lets get that clear first. Every build is different and every set bonus is different.
what are some things you dont want to see from a Tank in dungeons. It could be their behaviour, skills, item. This is for both PUGs and pre-made groups. This for Vet runs only, since many norms can be done without tanks

I do alot of PUGs and ive gotten multiple complaints, some are in these options.

Option1: This is talking about small weak adds that either spawns during fights or the ones that were on the field before. not the heavy trash mobs that can one hit DDs. those small trashes that only serve as a nuisance to other members.
Option2: ally buffing skills include putting shields or combat enhancing buffs on ally before or during engagements. Didnt say in the option but i want to include DEBUFFS on enemies as well(cant edit options) Ex. War horn, Bone Shield, Vulnerability debuff skills, Resolve buff skills
Option3: All forms of CC, snares, roots, stuns. Are they putting CC frequently on many mobs.
Option4: are they skipping trash mob without saying anything before hand.
Option5: are they having a hard time maintaining hp. are they most of time experiencing near deaths. are they getting one shots too many times.
Option6: are they using bow, 2h, dual wield as their backup weapon. is stamina their offensive stat.
EDIT: thanks for taking the poll. didnt expect this much votes. edited the info to clarify some stuff
Edited by lazywhiteseal on February 23, 2021 1:35AM

Things you dont like to see from a Tank 123 votes

Not taunting trash mobs
9%
TheForFeeFQUEZ420GarethjolnirSleep724BurpinflyzNoggin_the_NogExalted_OutlanderSeminolegirl1992PajorFlipFlopFrogSuna_Ye_Sunnabebelfong 12 votes
Not having ally buffing skills or item set
9%
DTStormfoxSnowstriderLadyNalcaryaMirelaUmbrellaWolfluytCamb0Sl1ceVelesPog_MahoneJB_denRedSwallownoneatzaBobby's_UserID 12 votes
Having little to no CC
17%
Galenamm7sb14_ESOdaryl.rasmusenb14_ESOlolo_01b16_ESOSeptimus_MagnaMagdalinaVevvevpod88kkraaphorElwendryllChaos2088StratlocMartiemerBisDasBlutGefriertWandering_Immigrantgatekeeper13DragonreduxGrandchamp1989TalsgarTheWandereretchedpixels 22 votes
Skipping trash mobs
22%
GlassHalfFullDarcyMardinWingPhaedrynErgeleVaranaFischblutDark_Lord_Kurohappyhughes2001FrancisCrawfordJierdanitPzTnTGorenMykrizjoergingerKMarbleZaroktheImmortaloddbasketGOAT4EVARMudcrabAttack 28 votes
Taking too much damage
8%
Artemis_X_LarianaSilverIce58FroilTheUndeadAmuletbluebirdACamaroGuylazywhitesealScardanRaeyleigh 10 votes
Using Stamina as secondary resource(ex. using 2H or dual)
5%
Icy_WafflesBatgirlArielSiraIneedaDollarsvendfcaperbCageKnight 7 votes
Others (Specify Please)
26%
DaveMoeDeessewallb14_ESOAektannpriestnall.andrewrwb17_ESOGiraffonAvalonRangerkargen27BasazBananaPallioRatzkifalcoop500ThannazzarSickleCiderrennejaws343Tsar_GekkouVilniusNastavnikHotdog_23tuxon 32 votes
  • amm7sb14_ESO
    amm7sb14_ESO
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    Having little to no CC
    Of this list - little to no CC. Or skipping trash mobs.

    I'm not worried about tanks taunting all the trash mobs. Their job is not to taunt every single trash mob in the dungeon. I'm less worried about tanks bringing buffs or not. Taking too much damage could just mean the tank is still young and learning. There is a tank in my guild who still dies quite a bit, but he's still new to tanking. I'd rather be in a group and watch him die and help him learn than to get upset and discourage him. Not worried about using stam as a resource, because how someone builds is none of my business as long as they perform their duties.

    But little to no CC means they aren't performing a standard function of the tank, and it can make things more difficult for the group. And skipping mobs... well, I'm here to play a game not skip through it. So skipping mobs annoys me.
  • Grandchamp1989
    Grandchamp1989
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    Having little to no CC
    IMO too few Tanks got chains/pulls/leash.

    Making dense tight trash packs is an artform and one of the fun things about playing Tanks.

    It also helps Tanks since DDs can burn everything at once, and don't have to kill every little skeleton individually - so less time taking hits...
  • coop500
    coop500
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    Only thing that bugs me is when a tank loses aggro constantly and I am getting chased around by the boss or just flat out nuked and then the DPS blames me for dying.

    Aside from that, I honestly don't care what the tank does or doesn't do, if we finish the dungeon, I'm happy. I do not care if it takes 20 minutes or 2 hours.

    Honestly I'm often so worried about my own stuff that I gotta do to be a decent member of the team, I can't inspect other players too closely on what they're doing, nor do I feel the need to know.
    Edited by coop500 on February 22, 2021 6:36AM
    Hoping for more playable races
  • Bradyfjord
    Bradyfjord
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    Things are too nuanced to say specifically what I want or don't want out of a tank. I expect the tank to have a defensive build, taunt and cc targets, and do their best to protect their team mates. This assumes that everyone else is doing their job too.
  • lazywhiteseal
    lazywhiteseal
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    Taking too much damage
    And skipping mobs... well, I'm here to play a game not skip through it. So skipping mobs annoys me.

    Yeah i had very different opinions about this from many players.
    some say its a waste of time and they actually leave mid dungeon. Many vet players who just want to finish undaunted dailies have this opinion.
    some want to go through them all to get motifs and other loots. Many low cp players had this opinion and nearly zero from max cp players. this was the majority in my experience.
    Very rarely(one so far) a person would say i suck at tanking just because i dont skip trash mobs.
  • oddbasket
    oddbasket
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    Skipping trash mobs
    None of these options really, as long as the tank can fulfill the minimum necessary for the group to defeat the bosses, whuch is maintain aggro and survive. If I have to choose one though, it would be skipping trash mobs in random groups. The tank should keep pace with the group unless it has been agreed to skip adds, so the other players won't have to deal with the extra pressure of multiple mobs stacked on them.
  • Miszou
    Miszou
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    What does "Using Stamina as secondary resource" mean...?

    Asking as a tank...
  • zvavi
    zvavi
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    Not taunting priority adds.
    Not stacking non priority adds.
  • lazywhiteseal
    lazywhiteseal
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    Taking too much damage
    Miszou wrote: »
    What does "Using Stamina as secondary resource" mean...?

    Asking as a tank...

    didnt know how to phrase it in shorter version.
    what i meant was "using Stamina as offensive stats."
    many DKs use lean towards mag to use their chains. and naturally uses staffs as their back up weapon.
    im a necro tank so i need to use silver bolts for pulls which uses stam so i use more stam naturally using 2H as backup weapon.
    i put this in option cuz i was criticized for using 2H and not a res staff. personally i think resto staff are inefficient because healing related is the healers job
    Edited by lazywhiteseal on February 22, 2021 7:01AM
  • Miszou
    Miszou
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    Miszou wrote: »
    What does "Using Stamina as secondary resource" mean...?

    Asking as a tank...

    didnt know how to phrase it in shorter version.
    what i meant was "using Stamina as offensive stats."
    many DKs use lean towards mag to use their chains. and naturally uses staffs as their back up weapon.
    im a necro tank so i need to use silver bolts for pulls which uses stam so i use more stam naturally using 2H as backup weapon.
    i put this in option cuz i was criticized for using 2H and not a res staff. personally i think resto staff are inefficient because healing related is the healers job

    I'm still confused as to how anyone can think that "having enough resources to function" is a bad thing?

    No one's ever criticized my stamsorc tank for using 1H/shield + Greatsword adn they can go pound sand if they don't like it. Personally, I don't think a tank has any business using a walking stick, but that's just me....
  • VilniusNastavnik
    VilniusNastavnik
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    Others (Specify Please)
    Miszou wrote: »
    What does "Using Stamina as secondary resource" mean...?

    Asking as a tank...

    didnt know how to phrase it in shorter version.
    what i meant was "using Stamina as offensive stats."
    many DKs use lean towards mag to use their chains. and naturally uses staffs as their back up weapon.
    im a necro tank so i need to use silver bolts for pulls which uses stam so i use more stam naturally using 2H as backup weapon.
    i put this in option cuz i was criticized for using 2H and not a res staff. personally i think resto staff are inefficient because healing related is the healers job

    As a tank main, I have a number of different tank builds I use, depending on the class I play on.

    1. Sorc Tank, SnSh, Lightning stave.
    2. DK tank SnSh both bars (made back before Staff Meta and am still levelling his destro tree)
    3. Warden Tank, SnSh, Destro/Resto, Healz Tank, made to bring 3 DPS and do both healer and tanks job for vet hm 4 man content. (inc DLC dungeons)
    4. Necromancer, SnSh, Destro.

    As a rule of thumb, I will (Depending on the dungeon) at the start mention LOS big pulls, and charge through the trash and pull them behind a corner so they all nice and tightly clump up together making it easier to talons/shards them together so the DPS can melt them.
    Active Toons:
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    NA - Ko'h Nehko'h - Stamblade Archer - Khajit
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    NA - Urog Blackfang - DK Tank - Orc
    NA - Elen Windsong - Stamsorc DPS - Bosmer
    NA - Eats-Strange-Fungus - Magden HealzTank- Argonian
    NA - Harwyn Northwind - MagWarden DPS - High Elf
    NA - Raises-Many-Families - Necro HealzTank - Argonian

    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • Merforum
    Merforum
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    Everyone's opinion is different; lets get that clear first. Every build is different and every set bonus is different.
    what are some things you dont want to see from a Tank in dungeons. It could be their behaviour, skills, item. This is for both PUGs and pre-made groups. This for Vet runs only, since many norms can be done without tanks

    I do alot of PUGs and ive gotten multiple complaints, some are in these options.

    I think for the first one you meant taunt bosses and 1 shot adds, not trash mobs. But it might be easier to say what a tank SHOULD do rather than what annoys others about it.

    1. most important stay alive, understand Mechanics
    2. taunt boss and adds that can 1 shot someone and debuff (pierce armor, ALWAYS ON reapply every 15 sec)
    3. interrupt interruptible big attacks and block others, move out of aoe and sometimes roll
    4. pull all adds into big pile to burn down with AOEs (silver leash)
    5. point boss conal attack away from team, control the battlefield
    6. use ice staff with crusher enchant/infused (wall)
    7. use skills/ults that debuff enemy and/or buff team and/or give synergy (trapping webs, inner fire, caltrop, warhorn)
    8. if healer is weak, slot some heal skills/Ult (altar, orb, vigor, barrier)

    I didn't include any class abilities because you can do all this without them, but adding shields, resist, buffs etc. will make you even stronger. If you are having trouble with sustain throw in heavies and/or consuming trap or meditate, if vamp blood mist is great for attacks you can't block, interrupt or dodge well and scion ULT can keep you alive and deal good damage.
  • Septimus_Magna
    Septimus_Magna
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    Having little to no CC
    Of this list - little to no CC. Or skipping trash mobs.

    I'm not worried about tanks taunting all the trash mobs. Their job is not to taunt every single trash mob in the dungeon. I'm less worried about tanks bringing buffs or not. Taking too much damage could just mean the tank is still young and learning. There is a tank in my guild who still dies quite a bit, but he's still new to tanking. I'd rather be in a group and watch him die and help him learn than to get upset and discourage him. Not worried about using stam as a resource, because how someone builds is none of my business as long as they perform their duties.

    But little to no CC means they aren't performing a standard function of the tank, and it can make things more difficult for the group. And skipping mobs... well, I'm here to play a game not skip through it. So skipping mobs annoys me.

    Exactly, tanking is all about managing the fight. It really helps if the tanks chains in the adds and/or roots them in place, adds often die really quickly if they're positioned right. A tank has limited resources so if there are 10 ranged adds I dont expect the tank to chain them all in as long as the thread of the adds somehow managed.

    PC - EU (AD)
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    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
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    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Banana
    Banana
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    Playing solo avoids any and all group problems :)
  • Elwendryll
    Elwendryll
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    Having little to no CC
    You shouldn't taunt all the trash. Most of it just needs to be stacked/immobilized.

    Not wearing buff sets is bad but isn't really tangible, I won't get triggered by it, and I can forgive inexperienced tanks for playing selfish.

    Not having CCs. That annoys me. You should stack adds. Period. You can be bad at it, fine, but you should be trying.

    Skipping trash, depends on the content, I do a lot of achievement runs in dlc dungeons, so I'm used to killing everything, it barely makes a difference to kill everything. If it's a random group, you want to skip? Fine.

    Taking too much damage? You can take as much damage as you want. I personally self heal a lot so my health can be yoyo-ing, especially in places like Stone Garden HM.
    As long as you don't require complete babysitting, it's fine.

    Bows are a very viable backbar option, targeted application of the crusher enchant, ranged interrupt, cone immobilize, etc... 2H can be good as well, but DW will start to get me raising an eyebrow. Why? Halved enchants, you can use the deadly cloak to apply crusher, but it's going to be halved, and not guaranteed to hit the target you want. It is/was fine with BRP DW for the mitigation bonus (vSS HM main tanking for example, why not?).

    Other. One thing that makes me feel really bad. But it's just me. vMoS, I ran that place so many times, I have all the achievements here and it's probably the dungeon I tanked the most. Whenever I'm not tank, and we get to the third boss, if the tank says "let me pull", I really feel so dirty. It's so wrong. That boss isn't especially challenging, I did all my no-deaths, and trifectas, without using the exploit. It's not even particularly slower. I paid for that dlc, I'm going to experience all that dlc you know?
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • spartaxoxo
    spartaxoxo
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    When the tank loses aggro is mostly it.
  • Matchimus
    Matchimus
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    The performance of my tank is strongly correlated with how much the dps & healer want to contribute to working together as a party. Why don't we list how they make parties fail? Lay off the tanks

  • Magdalina
    Magdalina
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    Having little to no CC
    Assuming it's not a fake tank and they aren't actually getting 1shot by every first boss, I find it weird that so few pug tanks slot Silver Leash or Chains or anything. Like, I pug a lot, and most of the time I get non-fake tanks witgh 30-40k health, Ebon, taunt, etc, some of them even know to hold boss in place but literally 9/10 don't pull trash mobs. Even DKs. Even after being asked to do so. I have no idea why, I mean clearly they're somewhat familiar with tanking at least, they must've looked up the build/sets but somehow not the oh so important pull-in skills. Makes dungeons like Tempest a nightmare because they literally take twice as long as they should JUST because no one is pulling the ads in. Heck, I even try to do it myself on my dps sometimes but she has 10k stam, not much I can do there...

    The second biggest offender is not keeping the boss in place while there's no reason to do that, thus pulling him out of all the aoes.
  • Sarannah
    Sarannah
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    As a tank I always hate it when I lose aggro, but this usually only happens on groups of 6-7 mobs or more. Or when I am not paying attention or unfocussed for some reason.

    For the record, I taunt everything!

    Pulling adds, I did try this a few times. But it is not worth the hassle(skillslot), and many mobs can't be pulled. So it is better to have an aggro/taunt routine, and use a ranged taunt when needed. Using time to try and pull adds when they can't be pulled, is very dangerous!
  • priestnall.andrewrwb17_ESO
    Others (Specify Please)
    All of the above - non dlc vet I’ll ww and aoe taunt the *** outta that filth. Vet dlc I’ll drop form and chain them in like a good boy.
    Edited by priestnall.andrewrwb17_ESO on February 22, 2021 10:58AM
  • tuxon
    tuxon
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    Others (Specify Please)
    Not knowing mechanics.
    Resdayniil kan tarcel
  • Starlight_Whisper
    Starlight_Whisper
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    A staff 😖, I know but my fantasy is so cringe everytime I see it.
  • WaywardArgonian
    WaywardArgonian
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    Just a pet peeve is when a tank takes slightly too long to engage a mob and start the next fight. Like an elevator door that opens like a second or 2 later than feels natural.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Elwendryll
    Elwendryll
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    Having little to no CC
    Sarannah wrote: »

    For the record, I taunt everything!

    Great news, you don't have to. When you chain an add, it comes with a soft taunt. It means that you will grab the attention of the add for a short while without actually having to taunt it (all stuns do that). You can then immobilize it in place.
    For the adds that can't be chained, they will either move to you when you taunt, or they will not if they are ranged. You then have 2 main options. Stacking the melee adds on the ranged add position, or immobilizing your pack to move away, using line of sight to make the ranged add stack by itself.
    Sarannah wrote: »
    Pulling adds, I did try this a few times. But it is not worth the hassle(skillslot), and many mobs can't be pulled. So it is better to have an aggro/taunt routine, and use a ranged taunt when needed. Using time to try and pull adds when they can't be pulled, is very dangerous!

    Why would you try pulling an add that can't be pulled? :wink:
    Pull the ranged adds, taunt the ones that can't be pulled and the dangerous ones. Melee adds will stack themselves.

    With experience you'll know what you can leave untaunted and what can't be pulled.

    A good and neat stack will result in things dying faster. And dead adds can't deal damage ;)

    If you think it is not worth the hassle, you should try harder, not pulling will still work when you have good DDs, but it will just be a loss of time without any benefit.

    As you get more experienced, you'll understand that in this game, everything revolves around dps. The tank's job is not staying alive, it's maximizing the group dps, keeping yourself and your DDs alive is just a necessary step to achieve that goal. Placement is everything.
    Edited by Elwendryll on February 23, 2021 7:53AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Starlight_Whisper
    Starlight_Whisper
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    Others (Specify Please)
    Elwendryll wrote: »
    You shouldn't taunt all the trash. Most of it just needs to be stacked/immobilized.

    Not wearing buff sets is bad but isn't really tangible, I won't get triggered by it, and I can forgive inexperienced tanks for playing selfish.

    Not having CCs. That annoys me. You should stack adds. Period. You can be bad at it, fine, but you should be trying.

    Skipping trash, depends on the content, I do a lot of achievement runs in dlc dungeons, so I'm used to killing everything, it barely makes a difference to kill everything. If it's a random group, you want to skip? Fine.

    Taking too much damage? You can take as much damage as you want. I personally self heal a lot so my health can be yoyo-ing, especially in places like Stone Garden HM.
    As long as you don't require complete babysitting, it's fine.

    Bows are a very viable backbar option, targeted application of the crusher enchant, ranged interrupt, cone immobilize, etc... 2H can be good as well, but DW will start to get me raising an eyebrow. Why? Halved enchants, you can use the deadly cloak to apply crusher, but it's going to be halved, and not guaranteed to hit the target you want. It is/was fine with BRP DW for the mitigation bonus (vSS HM main tanking for example, why not?).

    Other. One thing that makes me feel really bad. But it's just me. vMoS, I ran that place so many times, I have all the achievements here and it's probably the dungeon I tanked the most. Whenever I'm not tank, and we get to the third boss, if the tank says "let me pull", I really feel so dirty. It's so wrong. That boss isn't especially challenging, I did all my no-deaths, and trifectas, without using the exploit. It's not even particularly slower. I paid for that dlc, I'm going to experience all that dlc you know?

    It's so sad that tanks get called selfish for wearing sets to survive.
  • Hotdog_23
    Hotdog_23
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    Not having a taunt is pretty much it or keeping the boss still if possible. Everything else is extra.

    One thing this polls shows is templar is in bad need of a cc ability a tank can use.

    Another thing I like to see is a magic pull like chains/frozen device that is available to everyone like silver shards is. To me that's one thing that makes a DK and warden tank so good is a magic based pull.

    That said I wish Unrelenting Grip at 3780 magic was as cheap as Frozen Device at 2970.

    Stay safe and have fun :)
  • Elwendryll
    Elwendryll
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    Having little to no CC
    It's so sad that tanks get called selfish for wearing sets to survive.

    I get why. This is not meant as a pejorative, this is just the term used for a build that only benefits the tank itself. I didn't think of it when writing, sorry xD

    When learning a new fight, we actually encourage new tanks to build "selfish". It just means that they don't provide support and invest everything into staying alive, not that they don't care about their group.

    But as you get better, you should convert some of your raw survivability stats into group support, as your skill becomes enough to stay alive.

    Again, there is nothing wrong with a beginner building "selfish". It's just one way of building, it doesn't say anything about the player itself.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Agenericname
    Agenericname
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    A staff 😖, I know but my fantasy is so cringe everytime I see it.

    Yes, but my warden tank needs one to cast all their frost spells.
  • Tsar_Gekkou
    Tsar_Gekkou
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    Others (Specify Please)
    I can't stand when tanks taunt stuff and then run around like a drunk while we have to chase the boss and only use single-target abilities since the boss just gets ran right out of our ground dots.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
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  • Faded
    Faded
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    Skipping trash mobs
    You stay alive and control the room and I'll clear it. However you do that is fine with me.

    People who try to micromanage other people's builds are more irritating than anything on your list.
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