FuryOfTyphon wrote: »I love the way removing all proc based sets has changed the meta.
But that wasn't the point of the changes...
The point of these tests was to remove unnecessary calculations server side, to increase performance, this would have been achieved by removing all proc based sets.
However any potential benefits towards performance, are pretty much negated when you added cross healing back into the game.
Cross healing is just adding any more calculations server side, during a time you are actively seeking to reduce the stress on the server.
Any possible gains or losses for performance cannot be truly tested when you are trying to do multiple things at once.
Please remove cross healing for the next week or even two week of testing to see if there is a notable difference, both with or without all of these extra calculations.
Ya'll are messing with too many variables at once, during these tests to truly isolate what can and does help the servers.
TLDR: ZOS Stop trying to address to many issues at once, and remove cross healing again.
When you test you need constant variables, if you are changing 2 things at once then you will never have accurate data which is why it makes sense to revert the healing change not to mention it was unfair to healers.
Removing cross healing again would be addressing too many issues at once so the only logical thing is to revert it.
VaranisArano wrote: »There are an enormous amount of variables.
Consider that ZOS ran the first round of tests in September and October 2020, so any pre-testing data "control" is probably from the Greymoor Patch or even earlier, testing data is from Stonethorn, while the group-only heals/group size changes are from Markarth. At least the current test is also from Markarth! That's a lot of base game game updates, changes, and alterations over a bunch of tests. Frankly, that's a lot of variables.
Based on comments from ZOS, we can guess that group-only heals tests during Stonethorn and Markarth showed no appreciable improvement from their control data (from Greymoor or earlier?) which presumably had cross heals enabled. So from their perspective, cross-heals may look more like a constant compared to the control instead of a variable.
Which is to say that if I were grading ZOS on their ability to design a science experiment, we'd have a discussion about controls and testing only one variable at a time.
But alas, I'm not their middle school science teacher, so they probably won't listen to me. After all, they would have been happy with my suggestion: gather your control data, then don't change anything else except for your one single independent variable.
What?! Put the quarterly base game updates off until they've tested all their independent variables?! Never gonna happen!