crazywolfpusher wrote: »While i agree that crit was the best stat for pve this will only make Malacath outperform in pvp which is weird because is already doing it.
Darkstorne wrote: »I feel like it's also harming a lot of set viability. Anything that relies on a crit to proc, is now a nerfed set.
Iceheart only has a 20% chance to proc on a crit, so needs that %chance either increased significantly or removed altogether (always procs when you crit).
Storm Master has always been one of my favourite non-meta just-for-funsies sets, but is now even more of a joke with the reduced crit chance. It procs when you crit with a fully charged heavy attack, which at 20-30% crit chance is just... no dude. I'm not starting combat by swinging 3-6 heavy attacks to get my proc set rolling. It's now only viable for Cloak Stamblade builds, and again, only as a fun set that's far from optimal.
Darkstorne wrote: »I feel like it's also harming a lot of set viability. Anything that relies on a crit to proc, is now a nerfed set.
Iceheart only has a 20% chance to proc on a crit, so needs that %chance either increased significantly or removed altogether (always procs when you crit).
Storm Master has always been one of my favourite non-meta just-for-funsies sets, but is now even more of a joke with the reduced crit chance. It procs when you crit with a fully charged heavy attack, which at 20-30% crit chance is just... no dude. I'm not starting combat by swinging 3-6 heavy attacks to get my proc set rolling. It's now only viable for Cloak Stamblade builds, and again, only as a fun set that's far from optimal.
This is a significant concern of mine too and it cuts across sets and into class abilities as well. Surge and morphs will need to be looked at. I don't know what my lightning mage is going to do. Crit surge is the only way he heals himself, and I have already had to make sacrifices to his character (like being forced to run precise) to get his crit back to where it needs to be for that to be reliable. With his crit chance dropping probably by 10% next patch, I just... don't know what I am going to do. The poor mer has been so abused by patch cycles over the course of this game's history.
YandereGirlfriend wrote: »Darkstorne wrote: »I feel like it's also harming a lot of set viability. Anything that relies on a crit to proc, is now a nerfed set.
Iceheart only has a 20% chance to proc on a crit, so needs that %chance either increased significantly or removed altogether (always procs when you crit).
Storm Master has always been one of my favourite non-meta just-for-funsies sets, but is now even more of a joke with the reduced crit chance. It procs when you crit with a fully charged heavy attack, which at 20-30% crit chance is just... no dude. I'm not starting combat by swinging 3-6 heavy attacks to get my proc set rolling. It's now only viable for Cloak Stamblade builds, and again, only as a fun set that's far from optimal.
This is a significant concern of mine too and it cuts across sets and into class abilities as well. Surge and morphs will need to be looked at. I don't know what my lightning mage is going to do. Crit surge is the only way he heals himself, and I have already had to make sacrifices to his character (like being forced to run precise) to get his crit back to where it needs to be for that to be reliable. With his crit chance dropping probably by 10% next patch, I just... don't know what I am going to do. The poor mer has been so abused by patch cycles over the course of this game's history.
Surge really should not be a problem assuming that you're keeping your rotation up and have concurrent ticks of damage occurring each GCD.
YandereGirlfriend wrote: »Darkstorne wrote: »I feel like it's also harming a lot of set viability. Anything that relies on a crit to proc, is now a nerfed set.
Iceheart only has a 20% chance to proc on a crit, so needs that %chance either increased significantly or removed altogether (always procs when you crit).
Storm Master has always been one of my favourite non-meta just-for-funsies sets, but is now even more of a joke with the reduced crit chance. It procs when you crit with a fully charged heavy attack, which at 20-30% crit chance is just... no dude. I'm not starting combat by swinging 3-6 heavy attacks to get my proc set rolling. It's now only viable for Cloak Stamblade builds, and again, only as a fun set that's far from optimal.
This is a significant concern of mine too and it cuts across sets and into class abilities as well. Surge and morphs will need to be looked at. I don't know what my lightning mage is going to do. Crit surge is the only way he heals himself, and I have already had to make sacrifices to his character (like being forced to run precise) to get his crit back to where it needs to be for that to be reliable. With his crit chance dropping probably by 10% next patch, I just... don't know what I am going to do. The poor mer has been so abused by patch cycles over the course of this game's history.
Surge really should not be a problem assuming that you're keeping your rotation up and have concurrent ticks of damage occurring each GCD.
This doesn't help players who don't do "rotations" which is probably a fairly large portion of the player base. It also doesn't help players who prefer to use single-target, non-DoT abilities. Please remember to consider this from a standpoint that isn't just the score pushers. The ability is a lot less fun and rather weird for regular players who just use it as something they enjoy - high cost for very little benefit. Storm Master has the same issue, as will Iceheart.
Suna_Ye_Sunnabe wrote: »Well said. It seems pve is viewed exclusively through the lens of endgame trial builds, when that simply isn't the case. Not everyone plays with a rotation like you said, or uses meta gear, or has healers and tanks specced out in maximum buff/dubuff gear following them around constantly, or even goes into trials at all. It's unfair to balance around expecting to have all those things for everyone.
YandereGirlfriend wrote: »Surge is fine.
The sets you reference do need buffs - though that was true even before this PTS.
they cant split pve and pvp .thats biggest problem. %50 damage taken %50 damage shield %50 heal is not balance.
they should remove that debuffs or buffs at pvp. they need to adjust skills class by class . because skills are not balanced.
Nerf crit to the ground! Gaming should be about skill, not just luck. Crit is meant to spice things up with a nice little bonus damage, not be your only source of damage.
YandereGirlfriend wrote: »Darkstorne wrote: »I feel like it's also harming a lot of set viability. Anything that relies on a crit to proc, is now a nerfed set.
Iceheart only has a 20% chance to proc on a crit, so needs that %chance either increased significantly or removed altogether (always procs when you crit).
Storm Master has always been one of my favourite non-meta just-for-funsies sets, but is now even more of a joke with the reduced crit chance. It procs when you crit with a fully charged heavy attack, which at 20-30% crit chance is just... no dude. I'm not starting combat by swinging 3-6 heavy attacks to get my proc set rolling. It's now only viable for Cloak Stamblade builds, and again, only as a fun set that's far from optimal.
This is a significant concern of mine too and it cuts across sets and into class abilities as well. Surge and morphs will need to be looked at. I don't know what my lightning mage is going to do. Crit surge is the only way he heals himself, and I have already had to make sacrifices to his character (like being forced to run precise) to get his crit back to where it needs to be for that to be reliable. With his crit chance dropping probably by 10% next patch, I just... don't know what I am going to do. The poor mer has been so abused by patch cycles over the course of this game's history.
Surge really should not be a problem assuming that you're keeping your rotation up and have concurrent ticks of damage occurring each GCD.
This doesn't help players who don't do "rotations" which is probably a fairly large portion of the player base. It also doesn't help players who prefer to use single-target, non-DoT abilities. Please remember to consider this from a standpoint that isn't just the score pushers. The ability is a lot less fun and rather weird for regular players who just use it as something they enjoy - high cost for very little benefit. Storm Master has the same issue, as will Iceheart.
I am not convinced by the change but if the devs insist on doing so, they should nerf Malacath and buff Khajiit. Right now they nerf a sub-par race and even fuel the foul Malacath meta.