Oreyn_Bearclaw wrote: »I like no proc PVP for the most part. It doesn't really effect my build all that much anyways. I will say a few things.
-Primetime performance was pretty awful last night on PC/NA GrayHost. I quit after my third crash, and the lag was BAD. It was pretty darn good until about 6:30 est.
-ZOS needs a basic science class. I hate that they reintroduced cross healing for the test. Control your darn variables. Was performance bad at primetime because cross healing or did proc sets have no effect. We cant know based on this test. This is not meant as a comment on the merits of the changes of healing, simply how you conduct a basic science experiment.
-The list of what sets count as a proc is going to need some work. Basically anything that is remotely conditional counts as a proc. Most of these sets arent the issue, at least from a gameplay standpoint. They are going to need to figure out how to allow a lot more sets, or we are going to have like 3 builds that people run.
Kalik_Gold wrote: »If this is so awesome...
They can create a new PvP zone, called the Portals... have a Mage guild PvP zone and some mage initiate who hasn't mastered portals yet port you into a zone naked.
You can only equip 4 sets of gear, randomly generated in chests at the zone in. Mag-DD, Stam-DD, Tank and Healer.
Have fun!
brandonv516 wrote: »The forums are a small minority.
Most people use and enjoy proc sets. A lot of them look really cool too - the game is downright boring without their effects.
That being said, going forward there should be one campaign without proc sets. Then you'll truly see if it's what players really want.
starkerealm wrote: »If anything, this test proves that ZOS has a skewed perception of what a proc is since they think any set that has to check their conditions constantly is a proc. To quote someone "NMA has to check if your ability is an ability."
They said they were disabling every set bonus that triggered a procedure call. Which is what, "proc," is short for, in case that was unclear.
And then they disabled every set bonus that triggered a procedure call, just like they said they would.
As for NMA, without knowing what the scripting looks like on the back end, I suspect all cost modifications are executed through procs.
starkerealm wrote: »If anything, this test proves that ZOS has a skewed perception of what a proc is since they think any set that has to check their conditions constantly is a proc. To quote someone "NMA has to check if your ability is an ability."
They said they were disabling every set bonus that triggered a procedure call. Which is what, "proc," is short for, in case that was unclear.
And then they disabled every set bonus that triggered a procedure call, just like they said they would.
As for NMA, without knowing what the scripting looks like on the back end, I suspect all cost modifications are executed through procs.
So all of a sudden just because ZOS says anything requiring a check is considered a proc? Even though many people thought that any set that gave free damage/utility was a proc? I find it very interesting because nearly all sets are on the proc list so now the people that want procs back are justified because things the community didn't consider procs are now on that list.
This, today was my first day in Cyrodil after the test started and it was fun, lots of large fights, combat felt faster probably because of an lack of troll builds.If it weren't for performance (Ravenwatch, PC-EU) being one of the worst I've seen in a long time yesterday, I think I would've really enjoyed PvP during the first day of tests. Eliminating procsets definitely didn't do anything about performance, but the quality of PvP in terms of what factors determines the outcome of a fight was much healthier.
That's strange...my performance was flawless on the same server yesterday o.O
That is because some people are saying things not entirely accurate to push their agenda. Lag has gone down, to what degree is debatable but it has gone down. Also, those OP builds no longer make players unkillable or stupid op death machines, the lie was put to player skill, all can see now that OP PROC builds were just that OP and cancer.
Notice the significant majority even on the forums crediting with removing PROC builds as making the game more fun, this was also the theme in zone chat PvP yesterday.
Here we agree, now the cool down on AoE was generally hated, it was miserable to play, this was doubled with fear an that they might enforce this onto the rest of the game, and the devs said this and was pretty enthusiastic about this.exeeter702 wrote: »starkerealm wrote: »If anything, this test proves that ZOS has a skewed perception of what a proc is since they think any set that has to check their conditions constantly is a proc. To quote someone "NMA has to check if your ability is an ability."
They said they were disabling every set bonus that triggered a procedure call. Which is what, "proc," is short for, in case that was unclear.
And then they disabled every set bonus that triggered a procedure call, just like they said they would.
As for NMA, without knowing what the scripting looks like on the back end, I suspect all cost modifications are executed through procs.
So all of a sudden just because ZOS says anything requiring a check is considered a proc? Even though many people thought that any set that gave free damage/utility was a proc? I find it very interesting because nearly all sets are on the proc list so now the people that want procs back are justified because things the community didn't consider procs are now on that list.
There is no "just because"....
This is a problem on the players end assuming the association of procs matched what zos was intending on testing internally. It doesnt matter what many people thought. People that complain about proc sets on live are not exclusively the proc effects that the developers were ever referring to when the test was announced. The absence of proc sets that players hate was a welcome effect of the test but that was never the exclusive target of removal. The only ones complicating this are the players that assume their definition of proc sets was the correct one amd those that dont fully grasp how these types of things work under the hood of the game.
Wheeler and team wanted to remove item sets that required a call to the sever to produce an effect or sets that send a question to the server to answer. Disabling the "cancerous proc sets that plague pvp" was simply a byproduct of this test.
This was never by any stretch of the imagination a "we heard you guys hate proc sets, so we are going to disable them and see if it helps performance in cyrodil" type of test.
It was only ever "we are going to see if the quantity of server queries initiated by set bonuses is having a measurable impact on performance in cyrodil" full stop.
Let's not mix things up... Conditional =/= proc. Conditional is checking if something is a stamina ability. Proc is rolling the die, e.g. 10% to activate an effect.
Tbh is sounds there has been poor coding if they treat "ifelse" conditionals as procs.
I was quite shocked at NMA too tbh...
Anyway, I'd love to see no procs in Cyrodiil for good.
QuebraRegra wrote: »Let's not mix things up... Conditional =/= proc. Conditional is checking if something is a stamina ability. Proc is rolling the die, e.g. 10% to activate an effect.
Tbh is sounds there has been poor coding if they treat "ifelse" conditionals as procs.
I was quite shocked at NMA too tbh...
Anyway, I'd love to see no procs in Cyrodiil for good.
move half the crap checks to client side, including proc percentages. Sure some may exploit, but logging could be used to check (ie logging not a requirement to proc).
starkerealm wrote: »If anything, this test proves that ZOS has a skewed perception of what a proc is since they think any set that has to check their conditions constantly is a proc. To quote someone "NMA has to check if your ability is an ability."
They said they were disabling every set bonus that triggered a procedure call. Which is what, "proc," is short for, in case that was unclear.
And then they disabled every set bonus that triggered a procedure call, just like they said they would.
As for NMA, without knowing what the scripting looks like on the back end, I suspect all cost modifications are executed through procs.
So all of a sudden just because ZOS says anything requiring a check is considered a proc? Even though many people thought that any set that gave free damage/utility was a proc? I find it very interesting because nearly all sets are on the proc list so now the people that want procs back are justified because things the community didn't consider procs are now on that list.
QuebraRegra wrote: »Let's not mix things up... Conditional =/= proc. Conditional is checking if something is a stamina ability. Proc is rolling the die, e.g. 10% to activate an effect.
Tbh is sounds there has been poor coding if they treat "ifelse" conditionals as procs.
I was quite shocked at NMA too tbh...
Anyway, I'd love to see no procs in Cyrodiil for good.
move half the crap checks to client side, including proc percentages. Sure some may exploit, but logging could be used to check (ie logging not a requirement to proc).
brandonv516 wrote: »The forums are a small minority.
Most people use and enjoy proc sets. A lot of them look really cool too - the game is downright boring without their effects.
That being said, going forward there should be one campaign without proc sets. Then you'll truly see if it's what players really want.