dinokstrunz wrote: »1. Make HoT unable to stack in PvP
2. Make proc damage sets unable to stack (they just refresh)
3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
4. Remove Siege damage AoE (buff the DoT portion to compensate)
5. Remove destroyable bridges & Gates (You yourself said this causes lag)
6. Put a cooldown on purge/cleanses per target to make it less spammy
Oreyn_Bearclaw wrote: »The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
dinokstrunz wrote: »Oreyn_Bearclaw wrote: »The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
It's overperforming 100% agreed.
Oreyn_Bearclaw wrote: »The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
dinokstrunz wrote: »3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
dinokstrunz wrote: »3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
Wait, so... having players sit idle in a queue causes more lag than having more players actually... playing...?
I don't understand this reasoning.
dinokstrunz wrote: »dinokstrunz wrote: »3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
Wait, so... having players sit idle in a queue causes more lag than having more players actually... playing...?
I don't understand this reasoning.
Server has to relocate people in and out, ever since the population cap reduction the queues are much higher when double AP is active than ever before. I really wouldn't be shocked if this is causing added stress on the server.
Oreyn_Bearclaw wrote: »The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
I hate ball groups as much as the other guy, but I believe the devs said ball group dont actually cause lag and that its a myth. Which is why you can have crazy lag with nobody around.
dinokstrunz wrote: »Oreyn_Bearclaw wrote: »The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
It's overperforming 100% agreed.
Then they need to put massive cooldowns on CC and DOTS as well as increase CC immunities time by a whole lot. Stun/root simulator is just not fun and stacking dots would be as horrible as procs are now.
Then they need to add roots to Templars as they have none. Purge is fine as it is.
dinokstrunz wrote: »Oreyn_Bearclaw wrote: »The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
It's overperforming 100% agreed.
Then they need to put massive cooldowns on CC and DOTS as well as increase CC immunities time by a whole lot. Stun/root simulator is just not fun and stacking dots would be as horrible as procs are now.
Then they need to add roots to Templars as they have none. Purge is fine as it is.
dinokstrunz wrote: »1. Make HoT unable to stack in PvP
2. Make proc damage sets unable to stack (they just refresh)
3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
4. Remove Siege damage AoE (buff the DoT portion to compensate)
5. Remove destroyable bridges & Gates (You yourself said this causes lag)
6. Put a cooldown on purge/cleanses per target to make it less spammy
SOLDIER_1stClass wrote: »dinokstrunz wrote: »1. Make HoT unable to stack in PvP
2. Make proc damage sets unable to stack (they just refresh)
3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
4. Remove Siege damage AoE (buff the DoT portion to compensate)
5. Remove destroyable bridges & Gates (You yourself said this causes lag)
6. Put a cooldown on purge/cleanses per target to make it less spammy
A definite no to the purge/ cleansing unless they are going to put a longer cool down on cc and dots and reduce their damage.
Here's thing I've noticed after getting a new computer.
I think ZOS really needs to admit, that if you don't have a really good system, you aren't going to get a near lag free Cyrodiil.
My previous system was an Intel I7-9770k 3.4ghz with 12g ram and a gtx 1050. 1tb hdd. I would get a lot of lag in Cyrodiil during heavy fights and ball groups, or even during trials when a lot of abilities were going off. I would often be at 40fps with frequent drops to 15fps in Cyrodiil. (no overclocking), moderate to high settings.
My new system is an Intel i7-10700k 3.8ghz with 32g ram and an rtx 2070. 1tb ssd and 2tb hdd. I very rarely had any lag during Midyear Mayhem this year, even while being in the middle of a huge ball group. I was getting 100fps and 100 latency with the rare drop to 40fps or abilities used not visually appearing. (no overclocking) Ultra settings.
To me, and I'm far from being an expert, it seems however ZOS has coded the game; how the information goes back and forth between our systems and their servers, is bottle necking more on the older systems and causing lag and rubber banding issues. ZOS needs to come out and acknowledging that PVP requires much higher system requirements than the rest of the game so players are more readily informed.
Yes, ZOS can do some small improvements, like removing the destructible bridges and gates, but honestly, I don't think they will ever be able to fix the lag issues.
TequilaFire wrote: »All the ball group haters always no proof, just baseless follow the other lemming's statements.
Cancel culture at it's best. smh
If they made a group campaign and a solo only campaign guess which one would be empty.
SOLDIER_1stClass wrote: »dinokstrunz wrote: »1. Make HoT unable to stack in PvP
2. Make proc damage sets unable to stack (they just refresh)
3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
4. Remove Siege damage AoE (buff the DoT portion to compensate)
5. Remove destroyable bridges & Gates (You yourself said this causes lag)
6. Put a cooldown on purge/cleanses per target to make it less spammy
A definite no to the purge/ cleansing unless they are going to put a longer cool down on cc and dots and reduce their damage.