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[SUGGESTION] Make looted chests despawn quickly

MadNomad1
MadNomad1
Soul Shriven
It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
1) Have to loot the entire chest or not at all;
2) or make chests despawn 30 seconds after they are looted.
  • ghost_bg_ESO
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    they don't respawn at fixed location - it is number of chests for zone on higher number of possible positions.
    with 30 sec respawn time people won't even have to search other chests...
    there is RNG in what your loot, so no guarantee that you don't get even better things from already opened chest... (and i know it is annoying to get to the chest and find some trait mat and simple armor instead of unlocking it and find same things and 100 gold)...
  • PizzaCat82
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    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    Make them despawn sounds good to me.
  • Starlock
    Starlock
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    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.
  • Sgrug
    Sgrug
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    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    Everyone can have the craft bag, just subscribe. Destroying an item only takes dragging it of your menu screen and poof it is gone, there is no reason to leave anything in a chest other than to troll others. Leaving a poorly looted chest is 99.999% of the time a player looking to screw over and waste another player's time. It is rude, period!
  • VaranisArano
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    they don't respawn at fixed location - it is number of chests for zone on higher number of possible positions.
    with 30 sec respawn time people won't even have to search other chests...

    Since fully looted chests despawn immediately, respawn time shouldn't be an issue. All it would do is lower the despawn time on a looted chest from 10 minutes to 30 seconds. Since the game then respawns a full chest in a different location, players will have a much greater chance on only finding full chests rather than someone else's partially looted leavings. Obviously, all possible chest locations aren't filled at any given time, so there's plenty of opportunities to search.
  • AlnilamE
    AlnilamE
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    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How about this: Change the "keen eye" for chests so that a chest that is unlocked doesn't glow. That way you'll know ahead of time and can move on, leaving the contents to those of us who don't care.
    The Moot Councillor
  • ghost_bg_ESO
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    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.
  • ghost_bg_ESO
    ghost_bg_ESO
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    they don't respawn at fixed location - it is number of chests for zone on higher number of possible positions.
    with 30 sec respawn time people won't even have to search other chests...

    Since fully looted chests despawn immediately, respawn time shouldn't be an issue. All it would do is lower the despawn time on a looted chest from 10 minutes to 30 seconds. Since the game then respawns a full chest in a different location, players will have a much greater chance on only finding full chests rather than someone else's partially looted leavings. Obviously, all possible chest locations aren't filled at any given time, so there's plenty of opportunities to search.

    sorry - morning coffee - was thinking if respawning on same place.
  • Miszou
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    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...
  • VaranisArano
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    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.
    Edited by VaranisArano on February 16, 2021 4:25PM
  • Starlock
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    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.

    Hence the last sentence in that paragraph: "They also likely don't know that leaving things is a problem in the first place."

    I don't doubt that giving everyone the craft bag would help reduce the issue, while also reducing some other issues at the same time.
  • Sgrug
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    Starlock wrote: »
    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.

    Hence the last sentence in that paragraph: "They also likely don't know that leaving things is a problem in the first place."

    I don't doubt that giving everyone the craft bag would help reduce the issue, while also reducing some other issues at the same time.

    Giving everyone the craft bag will do absolutely nothing for looting chests. One of the most left items gear. Gear does not fit into the craft bag.

    What giving the craft bag to everyone does is reduce the attractiveness for an ESO+ subscription, therefore reducing the revenue for the game and as such impact the games needed funds to maintain it.

    What you are actually asking for is to make the game worse.
    Edited by Sgrug on February 16, 2021 4:40PM
  • thorwyn
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    They could also add a "I'm finished, I don't want the rest, destroy and despawn" button.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Sgrug
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    Miszou wrote: »
    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...

    Just posting here or playing the game is a first-world activity.. point?
  • Miszou
    Miszou
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    Sgrug wrote: »
    Miszou wrote: »
    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...

    Just posting here or playing the game is a first-world activity.. point?

    Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it. :|
  • Daemons_Bane
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    Miszou wrote: »
    Sgrug wrote: »
    Miszou wrote: »
    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...

    Just posting here or playing the game is a first-world activity.. point?

    Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it. :|

    A small inconvenience for you, may be a big issue for someone else.. I've debated for this to be changed many many times.. I know that some people don't see it as an issue, but to a huge number of people, it is an issue and annoying as ***
  • magnusthorek
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    I totally agree and not only for chests but Psijic portals too.

    And if the main concerning is inventory capacity, well, if you're chest hunting you must start with a clean inventory and, if you don' have portable merchant, while on your route, keep an eye for wayshrines (in case you don't have them) to go back and forth somewhere with a merchant.

    If someone can't loot something because of inventory space, even within these 30 seconds it's possible to open inventory and delete 3-4 junk items in favour of something more valuable.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • colossalvoids
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    Would love that, tired of endless screeching in zone chat about someone being upset after running 5m for a soul gem like everyone else.
  • Jhava
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    Chest farmers are there for the quickest routes and the most valuable items. They wont take anything unless they think the value is higher than the time spent to loot it.

    Tbh this is also a form of PVP they use to discourage others from farming. It's a pain in the arse but a valid tactic to discourage competition.

    You see it the worst in the best loot zones, and similar tactics are used with harvest nodes in some zones.


    Not my style, but i don't see anything wrong with it either.
  • Starlock
    Starlock
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    Sgrug wrote: »
    Starlock wrote: »
    Starlock wrote: »
    If everyone had the craft bag, there'd be no reason for folks to leave the trait materials behind because those would stop taking up inventory space for players who don't subscribe. I strongly suspect those who leave things in chests/nodes are primarily non-subscribers who are having to deal with this game's problematic inventory management. They also likely don't know that leaving things is a problem in the first place.

    doesn't help much - every eso + free trial is the same with chests and nodes - still half looted.

    Hence the last sentence in that paragraph: "They also likely don't know that leaving things is a problem in the first place."

    I don't doubt that giving everyone the craft bag would help reduce the issue, while also reducing some other issues at the same time.

    Giving everyone the craft bag will do absolutely nothing for looting chests. One of the most left items gear. Gear does not fit into the craft bag.

    So is style materials. That is often left too, sometimes the only thing left. So for those cases, everyone having craft bag would fix those cases. Facts.
  • PizzaCat82
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    Might be a small issue but its still an issue. Make em despawn. If I can empty my trash loot to the merchant before my group hits the next trash mobt then 30 seconds should be plenty of time for most people.
  • Miszou
    Miszou
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    Miszou wrote: »
    Sgrug wrote: »
    Miszou wrote: »
    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...

    Just posting here or playing the game is a first-world activity.. point?

    Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it. :|

    A small inconvenience for you, may be a big issue for someone else.. I've debated for this to be changed many many times.. I know that some people don't see it as an issue, but to a huge number of people, it is an issue and annoying as ***

    I honestly can't imagine a universe where this is a big deal.

    It must be nice to have all other problems solved, to the point where this becomes a priority to a "huge number of people".

    I think the biggest reaction this has ever gotten out of me, is a quiet eye-roll and a chuckle. Thanks for the lockpicks, bruh.
  • starkerealm
    starkerealm
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    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    It, honestly, does not matter. Incompletely looted nodes and chests do not block respawns. People have been throwing fits about this for years, literally, but it is not a real issue.
  • Sahidom
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    Maybe change the looters habits to empty a chest?
  • ThorianB
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    I am good with it despawning after 30 seconds but only in overland. Or we could have some fun with it:
    * Chest explodes for 10k magic damage per sec for 3 seconds for every item left in the chest.
    OR
    * Make it give a 80% speed debuff for 10 seconds for not looting all
    OR
    * If you don't loot all, 4-6 bandits spawn immediately and begin attacking you.
    OR
    * If you fail to loot all from one chest, your next chest has a 50% chance of not having any items in it.
    OR
    * One of the above randomly happens.

    It would be like having trapped chests! I think that would really improve the fun factor of the chest opening minigame.


  • Daemons_Bane
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    Miszou wrote: »
    Miszou wrote: »
    Sgrug wrote: »
    Miszou wrote: »
    First world problems.

    Also, adds realism.

    In other news, I found a thieves trove last night with nothing but lockpicks in it. Probably because a thief had already thieved the good stuff....

    Anyway, moving on...

    Just posting here or playing the game is a first-world activity.. point?

    Point is... it's the tiniest of tiny inconveniences. You're not owed every chest in the Land. If someone gets there before you, deal with it. :|

    A small inconvenience for you, may be a big issue for someone else.. I've debated for this to be changed many many times.. I know that some people don't see it as an issue, but to a huge number of people, it is an issue and annoying as ***

    I honestly can't imagine a universe where this is a big deal.

    It must be nice to have all other problems solved, to the point where this becomes a priority to a "huge number of people".

    I think the biggest reaction this has ever gotten out of me, is a quiet eye-roll and a chuckle. Thanks for the lockpicks, bruh.

    Good for you I guess.? I don't have a game riddled with crashes, lags and disconnects, but so what :smile: I can still see the problem though
  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.

    But 2 minutes would be reasonable for those who don't have those things.

    That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.
    The Moot Councillor
  • starkerealm
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    AlnilamE wrote: »
    That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.

    It was five or six years ago, now.
  • PizzaCat82
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    Its not about the respawn, its about people leaving 1 item to fill up fellow players inventory.

  • Kwoung
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    AlnilamE wrote: »
    AlnilamE wrote: »
    MadNomad1 wrote: »
    It is very annoying when you go to an overland chest and find everything has been looted apart from a single trait material. It should be changed so that players either:
    1) Have to loot the entire chest or not at all;
    2) or make chests despawn 30 seconds after they are looted.

    30 seconds? So if someone opens a chest and finds that their inventory is full, they don't even have time to vendor/bank/mail some stuff to free space before the chest disappears?

    Are you sure that's what you want?

    How much time do you need? One minute? Two?

    Ten minutes for inventory management is excessive, especially since the issue is the players who don't practice inventory management, grab what they want, and run off leaving the partially looted chest to sit there.

    Maybe you like getting partially looted chests, but a faster despawn/respawn time for partially looted chests would get you more untouched chests in the long run.

    I mean, I have a merchant and banker, as well as an addon that auto-sells what I consider vendor trash and 3 guildies that I send glyphs to, so my biggest fear when I get a full inventory is that someone else will come by and snag the chest before I'm done looting.

    But 2 minutes would be reasonable for those who don't have those things.

    That said, I wish I could find the post where the devs said that first interacting with the chests is what starts the timer, not completely looting them. So someone leaving a partially looted chest doesn't actually affect the respawn time.

    There are a set (maybe a small variable) number of chests up in a zone at any given time, same with clams and some other things. Completely looting a chest increases your odds that the next chest down the road will pop almost immediately. Leaving an item in a chest guarantee's no new chest will pop until the despawn timer on the partially looted chest expires.

    If someone is farming chests and leaving loot in them, they are screwing themselves over just as much as the guy on the other side of the zone. The guy that wrote the addon that lets people just loot the good stuff should have just wrote it to loot everything and auto-destroy the unwanted items, then we wouldn't have this issue.
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