QuebraRegra wrote: »yes, and I'm not sure I like the flat "all damage" increase from swords being removed (kinda sorts worked for a hybrid).
QuebraRegra wrote: »yes, and I'm not sure I like the flat "all damage" increase from swords being removed (kinda sorts worked for a hybrid).
At least for 2H: "Swords now grant 142/284Weapon and Spell Damage, rather than increasing Damage Done by 3/6%"
They are still hybrid AND they affect heals now.
QuebraRegra wrote: »QuebraRegra wrote: »yes, and I'm not sure I like the flat "all damage" increase from swords being removed (kinda sorts worked for a hybrid).
At least for 2H: "Swords now grant 142/284Weapon and Spell Damage, rather than increasing Damage Done by 3/6%"
They are still hybrid AND they affect heals now.
I wonder what the breakdown is between the weap/spell damage gains vice the old flat dmg bonus? yeah, good point about the heals tho. I just wish for aesthetics It didn't have to be the 2h, and I could run dual swords (daggers).
relentless_turnip wrote: »Status effects now cause bleeds to bleed essentially. So the missing dot is still there if you run a bleed on your build...
relentless_turnip wrote: »Status effects now cause bleeds to bleed essentially. So the missing dot is still there if you run a bleed on your build...
Well, depends, you have to use a bleed skill or set now, vs equipping an axe or two, you also lose the ability to have both 2h and dw bleed.
YandereGirlfriend wrote: »relentless_turnip wrote: »Status effects now cause bleeds to bleed essentially. So the missing dot is still there if you run a bleed on your build...
Well, depends, you have to use a bleed skill or set now, vs equipping an axe or two, you also lose the ability to have both 2h and dw bleed.
Furthermore, you could obtain that valuable axe bleed using only one axe, freeing you up to use a dagger in the off-hand.
Now there is no such value in mixing weapon types and the axe falls even further behind.