I think this phenomenon is called 'balance'.
Honestly, ESO actually has a pretty good balance, imho, and all those contradictory opinions prove that.
Sure, there're some issues, but in general, when there's no one single BiS Meta opinion that everyone could agree with, than the game is actually doing fine balance-wise.
Alcast, even though he will make "beginner" builds has done this so often he assumes you have the basics (like block, shield, roll dodge) down to an involuntary reflex like he does. If you don't know every step of a dungeon and don't shield and block like you breathe, his builds will be harder for you because his builds are based on how he plays. Hack goes out of his way to make off meta builds that are hit or miss depending on your content. You should get ideas from these people to adjust them or theory craft for your play style, not copy exactly. And the only way to learn what works for YOU is to play and try different builds/classes. If you're new you have all of overland to muddle through, then cps before you really have to worry TOO much about your build. By then you'll have a much better idea of how to theory craft to your style. Best of luck to you(start crafting/horse training early!)
What MMO has a community that agrees on the majority of things.
Also you should have changed your post to streamers/youtube/website guys can't agree cause that is what most of your OP is talking about, the rest is just your opinion and people have every right to disagree with your opinion.
ESO does a great job of offering a varity of ways to play and things to do in ESO. Go look at WoW if you don't raid or run mythic+ or BG there is NOTHING to do.
all of them but this one I have seen, and it isn't just the "influencers." even people in game do it. Like the example I gave earlier of asking what skills make magblade good at aoe grinding, and a guy outright tells me two stamina-based weaponskills and an alliance skill. When asked to clarify what makes magblade special if he is not even talking about nightblade abilities, let alone mag abilities, he just said that he was "done talking."
Can you imagine how absurd this looks?
as for "opinion," what opinion? I am recounting the things I have seen just by myself from how the community talks about the game and gives advice. I am not talking about their personal feelings, but their sweeping declarations about what the game "is" and "isn't."
everyone really does use the same skills and builds (basically every stam build online is just brawler+endless hail), but each claim performance is wildly different.
then the "beginner" builds with gear and cp that requires months of playing to get. the "easy" builds that are one ability repeated until carpal tunnel syndrome, that are harder to play than builds that use more diverse skills. "solo" builds with a mass of trials gear. it's almost like no one talking plays the same game; or maybe the game doesn't really start until 810cp and a full collection book, and it is totally different then.
when I can see the same person say completely opposite things within minutes on the forums here (even in this thread), I know something is up.
Also, it might just be the manic/depressive "balancing" in game that I hear on the forums; where a class or even set bonus can go from top to bottom to top to broken to unplayable within the span of six months.
If you were asking about PvE, check out "Twisting Path" (very strong AoE DoT due to big size + high damage) and "Sap Essence" (standard damage AoE spammable, but has inbuilt self heal and a very large radius) abilities on a magblade.even people in game do it. Like the example I gave earlier of asking what skills make magblade good at aoe grinding, and a guy outright tells me two stamina-based weaponskills and an alliance skill. When asked to clarify what makes magblade special if he is not even talking about nightblade abilities, let alone mag abilities, he just said that he was "done talking."
Game is very large and the fights in it can be very different from each other (both PvE and PvP). It's also not consistent since devs bring "balance" changes. Today's best performing class and set combo may no longer be the best next patch. Some people also play exceptionally well with some classes and not that great on other classes. Very few people can play all classes (mag and stam) exceptionally well. So when you ask what is the "best"? It's super hard to answer even for a very experienced person.
Only guaranteed way for you to find what works "best" for you is to try them all. But that will take a lot of time and resources. PTS might be a more efficient bet.
Lots of what you've heard seems to be opinions, not facts. Also if someone can't explain why something is the best, you can just ignore them. If you were asking about PvE, check out "Twisting Path" (very strong AoE DoT due to big size + high damage) and "Sap Essence" (standard damage AoE spammable, but has inbuilt self heal and a very large radius) abilities on a magblade.
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In that case all builds are just opinions.
wow and ffxiv.
in wow, method (a european-based guild / "influencer" conglomerate) is never questioned
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Oreyn_Bearclaw wrote: »<snip>
Take Nightblade as a great example. They absolutely have one of the highest damage potentials in the game, and that is generally true patch to patch. What they might lack in terms of absolute DPS against some of the stamina counterparts, they make up for in the fact that they can play ranged, are very mobile, have great sustain and passive heals. It makes them an excellent class for some of the mini trials like VAS and VCR, or any time you need to send a DPS to handle something without support.
That said, their rotation is the toughest to master in game, and their DPS suffers much harder than others when you make mistakes. I would absolutely NOT recommend a nightblade for someone brand new to DPS rotations. Their closest direct class comparison from a DPS perspective is magic sorc. That class is MUCH easier to play. The vast majority of players will pull more damage on a sorc. A newer raid might do better to stack Mag sorcs over some of the meta setups because its just easier to play.<snip>
Does anyone read past the title?In the end, why do you think it's an issue that there are differring opinions about this?
Have you taken the different audiences into account? I.e. what is the build designed for?
Why should there even be one single best thing? Wouldn't that be poor design?
Except when they are caught buying gold from sellers so they can get world 1st right? Other than that never questioned.
WoWhead and Icy vien are not always the same. WoWhead even makes it very very clear you have Personal Preference Options available.
Look here for windwalker
Icy veins
Level 15: Chi Wave Icon Chi Wave
Level 25: Tiger's Lust Icon Tiger's Lust
Level 30: Fist of the White Tiger Icon Fist of the White Tiger
Level 35: Good Karma Icon Good Karma
Level 40: Diffuse Magic Icon Diffuse Magic
Level 45: Hit Combo Icon Hit Combo
Level 50: Whirling Dragon Punch Icon Whirling Dragon Punch
WowHead
Tier 1 (lv15) – Personal preference for single target; Chi Burst for anything with more than one target
Tier 2 (lv25) – Personal Preference
Tier 3 (lv30) – Personal Preference for single target; Energizing Elixir for M+
Tier 4 (lv35) – Personal Preference; Good Karma or Ring of Peace as reasonable defaults
Tier 5 (lv40) – Dampen Harm for physical, Diffuse Magic for magic damage
Tier 6 (lv45) – Dance of Chi-Ji for AOE content; Hit Combo for single target or mixed content
Tier 7 (lv50) – Whirling Dragon Punch for all situations
With the queue times in SWTOR you will not be kicked from any group. I havent played in awhile but I don't think you are even able to view another players stats.
Well I would not like more sets for one dungeon, however for an group of dungeons it might be interesting.starkerealm wrote: »@Danikat, in other MMOs there are definitive, BiS picks. When you see it in the ESO community, you can get a very distorted sense of what that means, but there are games where given items are, without question, the best item for that inventory slot. Any other option would be a downgrade.
Beyond that, some MMOs are far more restrictive in their encounter design.
As a tiny example, I remember a dungeon in The Secret World, with electrified water. If players entered it, they would take egregious damage, and your DPS would be dead in a matter of seconds. However, it did minimal damage to damage shields. So, the strategy for dealing with that was to have a Blood Magic healer applying damage shields to the entire party. The damage was too severe for a Fists or Assault Rifle build to keep your party alive, you needed a Blood Mage for that encounter.
A lot of MMOs incorporate things like this, and require very specific solutions to get through them. You wouldn't see a lot of discussion on other ways to clear The Facility because your healer needed to use blood magic to keep everyone alive through the various fights.
In contrast, you're not going to see someone saying, "well, you need a party of sorcs to clear Vet Depths of Malatar, because they need to have bolt escape to jump through the walking walls. However, other MMOs might do something like that, where you need a sorc to bolt through the walking wall to turn it off and save the others (or something.)
ESO is a very open game, strategically, and it has a lot of build variety (even if some people will scream that "there's only one true way.") This is not the norm for MMOs.