It just shows ridiculous numbers when someone hits you with it when you have like 4% life left. It doesn't do that much damage really in other situations. At least so it is for me. I just yesterday had like 10 players spamming execute on me, only the last hit had those big numbers, others 1-2k.
Must be nice. Im getting hit for 5-8k with 5 pc gold impen gear.
Might be malacath's ring. Impen does nothing against that.
It just shows ridiculous numbers when someone hits you with it when you have like 4% life left. It doesn't do that much damage really in other situations. At least so it is for me. I just yesterday had like 10 players spamming execute on me, only the last hit had those big numbers, others 1-2k.
Must be nice. Im getting hit for 5-8k with 5 pc gold impen gear.
Might be malacath's ring. Impen does nothing against that.
Malacath is meta right along with 2-hander. No reducing that damage.
Pink_E_808 wrote: »Nearly half the time I use it, nothing even happens. Then I end up spamming it unintentionally 🤦🏼♀️
spartaxoxo wrote: »
A weapon line that is the only choice available is not comparable to a single skill with competing choices. So no, not at all.
It just shows ridiculous numbers when someone hits you with it when you have like 4% life left. It doesn't do that much damage really in other situations. At least so it is for me. I just yesterday had like 10 players spamming execute on me, only the last hit had those big numbers, others 1-2k.
Must be nice. Im getting hit for 5-8k with 5 pc gold impen gear.
As you should be? If you’re low health the ability is meant to hit you hard, that’s why it’s called an execute...
Nowhere in that did i say i was low health. Reading comprehension...
Low health has been 10k plus.
There’s something far wrong with your build if you’re getting hit that hard by an execute when you’re high health. Either that or you’re giving false information here.
oXI_Viper_IXo wrote: »It just shows ridiculous numbers when someone hits you with it when you have like 4% life left. It doesn't do that much damage really in other situations. At least so it is for me. I just yesterday had like 10 players spamming execute on me, only the last hit had those big numbers, others 1-2k.
Must be nice. Im getting hit for 5-8k with 5 pc gold impen gear.
Are you blocking? Shields up? What is your physical resistance? Are you wearing light armor?
two handed - Executionner: starting at 50% health, single target; for 2160 stam cost, (5 meters), +400% dmg
spartaxoxo wrote: »
A weapon line that is the only choice available is not comparable to a single skill with competing choices. So no, not at all.
There really isn't a competing choice, at least for ease of use and within the strongest weapon choice.

two handed - Executionner: starting at 50% health, single target; for 2160 stam cost, (5 meters), +400% dmg
Dual wield - whirling blades : starting at 50% health, aoe, 3510 stamina cost. (6 meters), +100% dmg
bow - poison injection : starting at 50% health, single target, 2700 stamina cost, +100% dmg
nightblade - killer's blade - starting at -25% health, single target, 2066 stamina cost (5 meters), +300% dmg
Executionner is the best in term of cost/dmg
spartaxoxo wrote: »
A weapon line that is the only choice available is not comparable to a single skill with competing choices. So no, not at all.
This skill is bread and butter for stamina players. Without it, everyone would play magsorc. The scaling is needed as stamina set up generally doesn't hit as hard as mag abilities.
two handed - Executionner: starting at 50% health, single target; for 2160 stam cost, (5 meters), +400% dmg
Dual wield - whirling blades : starting at 50% health, aoe, 3510 stamina cost. (6 meters), +100% dmg
bow - poison injection : starting at 50% health, single target, 2700 stamina cost, +100% dmg
nightblade - killer's blade - starting at -25% health, single target, 2066 stamina cost (5 meters), +300% dmg
Executionner is the best in term of cost/dmg
spartaxoxo wrote: »
A weapon line that is the only choice available is not comparable to a single skill with competing choices. So no, not at all.
Yeah, unlike poor magicka we have like 2 choices
WOW
spartaxoxo wrote: »spartaxoxo wrote: »
A weapon line that is the only choice available is not comparable to a single skill with competing choices. So no, not at all.
Yeah, unlike poor magicka we have like 2 choices
WOW
It is actually a massive difference in terms of balance for even once choice to open up, in terms of share of the pie an ability should have.
If things are perfectly balanced and player taste is equally distributed among all three....
One choice means 100% of the people should be using it.
Two choice means 50% of the people should want to use either choice.
Add a third choice and you're now looking at 33% of the people using any of the choices.
And so on and so forth.
So no, saying "that Executioner should be nerfed (or Dual Wield buffed) because nearly every stam user is using Executioner, is the same as saying that Destro staffs should be nerfed because every magicka character use magicka" is actually a significant false equivalency.
Executioner vs Whirling Blades should be closer to 50/50. If Executioner is indeed have like say 80% adoption rate it is clearly overperfoming compared to the other choice(s). That doesn't necessarily mean Executioner needs a nerf. The reason for the imbalance could lie elsewhere, for example maybe the dual wield choice is too weak. Or maybe some other skill in 2H line is so valuable than it makes DW line not a great choice, so that skill is the real culprit. And people are slotting 2H for this other skill, which narrows their choice in executes to one, Executioner.
I don't know why it's the case. Nevertheless, there is clearly an imbalance somewhere.
spartaxoxo wrote: »If Executioner is indeed have like say 80% adoption rate it is clearly overperfoming compared to the other choice(s). That doesn't necessarily mean Executioner needs a nerf. The reason for the imbalance could lie elsewhere, for example maybe the dual wield choice is too weak. Or maybe some other skill in 2H line is so valuable than it makes DW line not a great choice, so that skill is the real culprit. And people are slotting 2H for this other skill, which narrows their choice in executes to one, Executioner.
The bolded part is the real answer, and the skill in question is Rally. That's the real reason 2H is so popular. The second reason is Dizzy Swing.
hexentb16_ESO wrote: »Like 90% of stam players are using this in PvP. It's seriously getting old. It's been the top pvp weapon for the longest.
I'd like 2h to be nerfed just so everyone stops using it in pvp all the time. Whenever I look at battles in Cyrodil on xbox EVERY stamina build has one! Dual-wield needs to be given some of the 2h abilities. Even just giving DW a forward momentum like ability would fix this problem.