CaptainBones wrote: »I'm sorry but builds don't even hold up to vanilla Skyrim. In that game i can play as a proper mage with spells in hand, i can play a PROPER necromancer and raise corpses to fight for me, i can wear plate and have a sword in one hand and spell in the other and be a proper battlemage, vampire is actually good and in ESO the "build your own class" is limited. For example, most of what would be considered illusion magic is morphed into nightblade and if I'm a sorcerer playing as a warlock/daedric conjuration summoner i wouldn't be able to take advantage of spells/abilities locked in another class. Skyrim doesn't have this problem. You truly do build your own character in that game and ESO's system is basically the dollar store version. So it's not even as good as vanilla Skyrim never mind modded EnaiRim which is in another plane of existence.
In the MMO genre it hardly has much competition but there are those out there who don't like ESO's combat at all because of the bar-swapping. I have *** tons of keys on my keyboard yet i can only have a few abilities on a bar at a time and i have to keep swapping them which is rediculous imo. Sure, it's good for the console players who have limited buttons but I've got a whole keyboard so let me put all of my abilities on one bar. This is one of the good things about WoW. Yes, the animations are outdated and you don't have things like manual block but at least you don't have to keep swapping your bars to access more abilities. It's such stupid design imo. The perfect balance would be the animations and actual fighting mechanics with the ability to have all spells on one bar.
I've seen worse combat in games for sure but ESO is hardly the gold standard. As for class/builds, well, I think I've made my point with that. It's more restrictive than the SP games and while you aren't as limited as the classes in WoW, the classes in WoW have a lot more flavour to them and there's 13 of them as opposed to 6. They also have many abilities that you just wouldn't see in this game because for all of Blizzard's faults, they had more imagination when they designed their classes.
People boast about how much freedom you have but it's always the same cookie-cutter builds with the same sets used and 1:1 weapons and rotations. Doesn't matter how good the fighting is if the classes are so dull and you can only have a few buttons to press at a time without swapping your action bar.
I respect your opinion ofc. I just get slightly frustrated when it comes to stuff like this because as a massive TES fan I've always seen the huge amount of potential in this game. It had a great base to build off of and some things it get right (like questing) but i just feel that, especially lately, the devs have just been taking shortcuts at every turn. There's so many obvious things they could add or change to make this game better but it's like they're just ignore it unless it is detrimental like servers. It's like they're putting in as little effort as possible until TES 6 comes along and they can finally call it a day and it's sad.
CaptainBones wrote: »I'm sorry but builds don't even hold up to vanilla Skyrim. In that game i can play as a proper mage with spells in hand, i can play a PROPER necromancer and raise corpses to fight for me, i can wear plate and have a sword in one hand and spell in the other and be a proper battlemage, vampire is actually good and in ESO the "build your own class" is limited. For example, most of what would be considered illusion magic is morphed into nightblade and if I'm a sorcerer playing as a warlock/daedric conjuration summoner i wouldn't be able to take advantage of spells/abilities locked in another class. Skyrim doesn't have this problem. You truly do build your own character in that game and ESO's system is basically the dollar store version. So it's not even as good as vanilla Skyrim never mind modded EnaiRim which is in another plane of existence.
In the MMO genre it hardly has much competition but there are those out there who don't like ESO's combat at all because of the bar-swapping. I have *** tons of keys on my keyboard yet i can only have a few abilities on a bar at a time and i have to keep swapping them which is rediculous imo. Sure, it's good for the console players who have limited buttons but I've got a whole keyboard so let me put all of my abilities on one bar. This is one of the good things about WoW. Yes, the animations are outdated and you don't have things like manual block but at least you don't have to keep swapping your bars to access more abilities. It's such stupid design imo. The perfect balance would be the animations and actual fighting mechanics with the ability to have all spells on one bar.
I've seen worse combat in games for sure but ESO is hardly the gold standard. As for class/builds, well, I think I've made my point with that. It's more restrictive than the SP games and while you aren't as limited as the classes in WoW, the classes in WoW have a lot more flavour to them and there's 13 of them as opposed to 6. They also have many abilities that you just wouldn't see in this games because for all of Blizzard's faults, they had more imagination when they designed their classes.
People boast about how much freedom you have but it's always the same cookie-cutter builds with the same sets used and 1:1 weapons and rotations. Doesn't matter how good the fighting is if the classes are so dull and you can only have a few buttons to press at a time without swapping your action bar.
I respect your opinion ofc. I just get slightly frustrated when it comes to stuff like this because as a massive TES fan I've always seen the huge amount of potential in this game. It had a great base to build off of and some things it get right (like questing) but i just feel that, especially lately, the devs have just been taking shortcuts at every turn. There's so many obvious things they could add or change to make this game better but it's like they just ignore it unless it is detrimental like servers. It's like they putting in as little effort as possible until TES 6 comes along and they can finally call it a day and it's sad.
It used to be the best combat.
Then they started pandering to less experienced players, they added ultimate cast times, removed block cancelling and nerfed bash cancelling into uselessness. It didn't stop there, they forced us into a proc set + 40k hp meta further removing skill from pvp...at this point the fun has been sucked out of combat completely.
It used to be the best combat.
Then they started pandering to less experienced players, they added ultimate cast times, removed block cancelling and nerfed bash cancelling into uselessness. It didn't stop there, they forced us into a proc set + 40k hp meta further removing skill from pvp...at this point the fun has been sucked out of combat completely.
It used to be the best combat.
Then they started pandering to less experienced players, they added ultimate cast times, removed block cancelling and nerfed bash cancelling into uselessness. It didn't stop there, they forced us into a proc set + 40k hp meta further removing skill from pvp...at this point the fun has been sucked out of combat completely.
Naturally balance changes are always on-going process. Putting at side...
ESO has the greatest combat of any MMO.