I hate the badmouthing of PvP players. We are not all gankers and griefers. Very few camp quest npc's and even fewer camp the quest sites around IC and Cyro.
Why? For one thing I would imagine they can get very lonely.
Why would someone camp a particular location in the hope of a couple of cheap kills when no one may come along for hours?
The answer they don't.
Same for delves and skyshards. If you get ganked it's because that player happened to be passing that spot at that time.
I also think there is a huge error in many players thinking. In IC and Cyro there are no PvErs. That's right, there are none. There are some players that might think they are PvErs but they are not.
In Cyro and IC everyone is a PvPer.
Everyone.
Everyone is both hunter and hunted.
I've known those players that considered themselves as a PvEr get the blood lust and kill many other players, coming back more and more often until they considered themselves PvPers.
If you take away the risk you take away the chance of players trying and liking PvP in this game.
PvP can be intense, it can be fun, one minute you are top of the world, the next a carpet for a blue ball group.
Its all about the risk and and reward.
Its about creeping through the sewers deep in enemy territory trying to get those skyshards, lorebooks and bosses while wondering who you will run into.
Its about an epic defence at Fort Chalman when you are on an Emp push and outnumbered by both blues and reds.
Its about taking a scroll from behind the enemies gates and running it all the way back to a home keep.
Its about doing silly thing like stopping with the scroll and doing a dolmen, and getting bombed on the chest (we had a camp down fortunately).
Its about having a laugh and a joke with friends, it's about playing as part of a disciplined ball group where everything is coordinated.
Its all these things and more.
Sadly many come with the mindset that it's not what they want, it's scary, it doesn't appeal, etc. I had that mindset. I now love PvP.
I am not a PvPer.
I am not a PvEr
I am an ESO player happy to embrace all that the game brings.
I seek to take nothing away from either side in this argument, but would say the ones who lose most out of creating PvE zones from IC & Cyro are in that those same PvErs because they will never experience the excitement of PvP, and will never know that all those scare stories are just that. Yes there are bad eggs in PvP, you may get a salty whisper, you may get ganked, but thats no difference to being kicked from a dungeon because you are not "good enough" and getting salty whispered because you died
TheForFeeF wrote: »
This is so incorrect.
I've had people camp me on quest objectives, and will not attack me until I am in the middle of fighting mobs.
Also, I either go in to either PvP or PvE, never both at the same time. So, yes, there are times when there are PvE'ers in IC/Cyro.
If I am in there to PvE and doing PvE objectives, I will not attack other players that are at the same objectives as me. If someone is doing a delve boss, I won't join in, just wait so I don't damage them.
Sounds so simple when you put it like that, except for it is not the same at all. You can do PvE with any gear, even PvP gear, noone will stop you. It might take a bit, but noone is capable of stopping you from progressing. In PvP this is different, as other players can halt/stop your progress forever. Not slow it down, but actually put it to a halt, while making you lose all the progress you made up till that point.
Your example would be more fitting, if you did a trial and all trialgear only drops from the final boss. Then after all the slow progress you made in PvP gear to get to the final trial boss, you find a PvE guy just killed him, and you have to start the entire trial all over again. But this can't happen.
Players can't stop you from progressing in PvE, but players can stop you from progressing in PvP. This is the difference.
Noone is asking for PvP zones to be made into PvE zones with all PvP rewards like telvar still available.
No ?- pve posts asking for their own special instance of IC that has PVP disabled;
- Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire
- Do you see my logic here?
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
VaranisArano wrote: »Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
Even ZOS knows it. Their decision is the opposite of "fair fights."
Remember the Arena quest with that multistage boss fight? Not gonna lie, the PVE side of that fight messed my Stam Sorc up a couple times.
Now look at the achievement for "Alliance Gladiator."
"Kill 100 players while inside the Imperial Arena"
https://en.m.uesp.net/wiki/Online:Alliance_Gladiator
Yep, that's good ol' ZOS, directly incentivizing players to kill other players in the middle of a major quest area. The site of the boss fight, no less. Its things like "Alliance Gladiator" that really make it clear that ZOS' vision for PvPvE wasn't "Let me get through my quests and achievement points without interference from enemy player."
I get why players want risk-free questing and rewards, but its clear that's not what ZOS intended. I'll compromise on experiencing the story without risk, but I don't think players should get rewards without accepting the risks that's intended.
TheForFeeF wrote: »
This is so incorrect.
I've had people camp me on quest objectives, and will not attack me until I am in the middle of fighting mobs.
Also, I either go in to either PvP or PvE, never both at the same time. So, yes, there are times when there are PvE'ers in IC/Cyro.
If I am in there to PvE and doing PvE objectives, I will not attack other players that are at the same objectives as me. If someone is doing a delve boss, I won't join in, just wait so I don't damage them.
Actually it's not. I didn't say you never get ganked or griefed or camped. It happens, when it does do a different quest, swap campaigns, come back at a different time. Not the answer you want but the best I can give.
And no there are never PvErs in IC/Cyro. You go in to a PvP zone, whether it to do questing, fishing, skysharding, whatever, you do so as a potential target. You go in as both hunter and hunted.
And yes I have done the same with delve bosses and quests. I am not a ganker or a griefer and a reasonable number of those that are are actually so called "PvErs"
Goregrinder wrote: »Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I know, right on schedule too lol. Don't these people complaining realize that all PVPers (every single one of us) have to PVE year round to get gear for our builds? But the moment there is a reward they want that comes from a PVP zone, they ask for special treatment so they don't have to participate in a game mode they don't like. It's like companies asking for government bailouts lol.
Ehh? Are you being ganked mercilessly in PVE zones by some sadistic ganker who get his willy wet by camping players? If not then how is it even the same comparison.
No because no one does that
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
Yeah it’s cheesy to kill someone in an npc dialogue, but maybe put your buffs and hots up before talking to an npc instead of whining because you were not prepared to pvp in a pvp zone.
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
Or hire a bodyguard
A Pvpve zone is pvp with some pve elements, and should not be pve.
Same goes for you in dungeons. But most PVPers dont bother changing their build. They rather spam dizzy in heavy armor and leech on others. This is why I give them their own medicine, kick.
Youll still clear the dungeon in like 10 mins. Theyre so braindead easy.
The thing about pvp players, is that any half decent one actually understands the game. They know how mechanics work, and im telling you, from my perspective, and my guildies, its not a hard switch from pvp to pve. Clearly the switch from pve to pvp isnt like that.
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
Or hire a bodyguard
A Pvpve zone is pvp with some pve elements, and should not be pve.
Same goes for you in dungeons. But most PVPers dont bother changing their build. They rather spam dizzy in heavy armor and leech on others. This is why I give them their own medicine, kick.
Youll still clear the dungeon in like 10 mins. Theyre so braindead easy.
The thing about pvp players, is that any half decent one actually understands the game. They know how mechanics work, and im telling you, from my perspective, and my guildies, its not a hard switch from pvp to pve. Clearly the switch from pve to pvp isnt like that.
Sure you can clear vet dlcs in 10 min. Dungeons are so braindead easy because you're in heavy armor, often more hp than the tank and being carried hard without you even realizing. Everyone seems to be real pro in forums but the reality is that they only pull 10k or less dps, use leap on mobs that tank grouped nicely so they go flying all over, root or stun mobs so tank cant chain them, NBs use teleporting strike on bosses, spam snipe or dizzy lmao. And at the end of dungeon say GG.
I don't care about normal dungeons, they are braindead easy indeed but to come in vet dlc and think you're pulling your weight lol. Most PVPers say that pve is easy and pvp is the real endgame. So all you Goodslayers rather play horse riding simulator and gank unsuspecting pve guesters. That's the real challenge.
TheForFeeF wrote: »TheForFeeF wrote: »
This is so incorrect.
I've had people camp me on quest objectives, and will not attack me until I am in the middle of fighting mobs.
Also, I either go in to either PvP or PvE, never both at the same time. So, yes, there are times when there are PvE'ers in IC/Cyro.
If I am in there to PvE and doing PvE objectives, I will not attack other players that are at the same objectives as me. If someone is doing a delve boss, I won't join in, just wait so I don't damage them.
Actually it's not. I didn't say you never get ganked or griefed or camped. It happens, when it does do a different quest, swap campaigns, come back at a different time. Not the answer you want but the best I can give.
And no there are never PvErs in IC/Cyro. You go in to a PvP zone, whether it to do questing, fishing, skysharding, whatever, you do so as a potential target. You go in as both hunter and hunted.
And yes I have done the same with delve bosses and quests. I am not a ganker or a griefer and a reasonable number of those that are are actually so called "PvErs"
You're still incorrect.
You specifically said "Same for delves and skyshards. If you get ganked it's because that player happened to be passing that spot at that time." -> There will be instances of this happening yes - but every gank/camp I've dealt with in IC has been down to people camping at quest objectives and waiting for me to start the mob fight... How am I supposed to deal with a PvP and a PvE boss? I also can't just go and do a different quest in IC since a player is literally halting me from progressing.
Telling people to try at different times/campaigns is actually useless information - I've tried it multiple times and it just hasn't worked. The majority may just let PvE'ers do what they need to do, however, there are people that do specifically camp quest objectives for easy kills.
Again, you are also wrong. When I enter IC/Cyro to PvE - I am not hunting at all. I may be being hunted, but only because some PvPers are looking for easy kills.
Hate to break it to you, but if people go into IC/Cryo to PvE, they are in fact there as PvE'ers. So there will always be PvE'ers in the PvP zones.
I will stick by that PvP and PvE do not belong in the same zone at all. The only way they can co-exist in the same zone is by having it as an optional feature. Look at how WoW does it.
VaranisArano wrote: »SgtNuttzmeg wrote: »Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
I don't mind carrying but it's a 2 way street.
Free carries? What? As somebody who primarily pvps I often carry the dungeons I am in. Most DPS done and often times the most healing. I might as well tank while I'm at it.
I tank, but to be fair, I'm sure there are plenty of PVPers who getting carried along with the many PVEers who get carried.
Getting good at both PVE and PVP takes time, effort, and commitment. Just like how plenty of PVEers refuse to swap to a PVP build or practice the basics before they head into Cyrodiil, its not unexpected that some PVPers would do the same in PVE.
That being said, if anyone is interested in being "carried" in PVP?
You need to group up. Seriously, join a PUG raid or a PVP guild to go PVP. Form up a group to go do the quests in a town. I can't carry you if you are questing off on your lonesome when you get ganked. If I'm there, I'll heal you (well, barring this MYM with the group-only heals change, thanks, ZOS!). But if you are running about on your own...well, you're on your own. Sorry.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
VaranisArano wrote: »For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.
No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.
If all you want is questing and exploration, then let the story be its own reward!
But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.
(Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
If skyshards, leads and fish are a reward for risk equivalent to PvP then they need to *all* be relocated inside of group content. Fair is fair. To make skyshards as difficult to get in PvE Tamriel as they are in PvP Tamriel, some should be in a locked room that doesn't open until the dungeon or trial boss is killed and we should have to wait until that's done for them to be open, and then we should still have to fight more trash mobs while going after them, and the easiest ones should still be behind packs of roving mobs, some of which should be stealthed and have a one-shot mechanic if you aren't properly geared for that dungeon.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no way of telling if you are a PVE player and honestly who cares. Don't step into a ring if you don't want to fight.
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
TheForFeeF wrote: »TheForFeeF wrote: »
This is so incorrect.
I've had people camp me on quest objectives, and will not attack me until I am in the middle of fighting mobs.
Also, I either go in to either PvP or PvE, never both at the same time. So, yes, there are times when there are PvE'ers in IC/Cyro.
If I am in there to PvE and doing PvE objectives, I will not attack other players that are at the same objectives as me. If someone is doing a delve boss, I won't join in, just wait so I don't damage them.
Actually it's not. I didn't say you never get ganked or griefed or camped. It happens, when it does do a different quest, swap campaigns, come back at a different time. Not the answer you want but the best I can give.
And no there are never PvErs in IC/Cyro. You go in to a PvP zone, whether it to do questing, fishing, skysharding, whatever, you do so as a potential target. You go in as both hunter and hunted.
And yes I have done the same with delve bosses and quests. I am not a ganker or a griefer and a reasonable number of those that are are actually so called "PvErs"
You're still incorrect.
You specifically said "Same for delves and skyshards. If you get ganked it's because that player happened to be passing that spot at that time." -> There will be instances of this happening yes - but every gank/camp I've dealt with in IC has been down to people camping at quest objectives and waiting for me to start the mob fight... How am I supposed to deal with a PvP and a PvE boss? I also can't just go and do a different quest in IC since a player is literally halting me from progressing.
Telling people to try at different times/campaigns is actually useless information - I've tried it multiple times and it just hasn't worked. The majority may just let PvE'ers do what they need to do, however, there are people that do specifically camp quest objectives for easy kills.
Again, you are also wrong. When I enter IC/Cyro to PvE - I am not hunting at all. I may be being hunted, but only because some PvPers are looking for easy kills.
Hate to break it to you, but if people go into IC/Cryo to PvE, they are in fact there as PvE'ers. So there will always be PvE'ers in the PvP zones.
I will stick by that PvP and PvE do not belong in the same zone at all. The only way they can co-exist in the same zone is by having it as an optional feature. Look at how WoW does it.
VaranisArano wrote: »TheForFeeF wrote: »TheForFeeF wrote: »
This is so incorrect.
I've had people camp me on quest objectives, and will not attack me until I am in the middle of fighting mobs.
Also, I either go in to either PvP or PvE, never both at the same time. So, yes, there are times when there are PvE'ers in IC/Cyro.
If I am in there to PvE and doing PvE objectives, I will not attack other players that are at the same objectives as me. If someone is doing a delve boss, I won't join in, just wait so I don't damage them.
Actually it's not. I didn't say you never get ganked or griefed or camped. It happens, when it does do a different quest, swap campaigns, come back at a different time. Not the answer you want but the best I can give.
And no there are never PvErs in IC/Cyro. You go in to a PvP zone, whether it to do questing, fishing, skysharding, whatever, you do so as a potential target. You go in as both hunter and hunted.
And yes I have done the same with delve bosses and quests. I am not a ganker or a griefer and a reasonable number of those that are are actually so called "PvErs"
You're still incorrect.
You specifically said "Same for delves and skyshards. If you get ganked it's because that player happened to be passing that spot at that time." -> There will be instances of this happening yes - but every gank/camp I've dealt with in IC has been down to people camping at quest objectives and waiting for me to start the mob fight... How am I supposed to deal with a PvP and a PvE boss? I also can't just go and do a different quest in IC since a player is literally halting me from progressing.
Telling people to try at different times/campaigns is actually useless information - I've tried it multiple times and it just hasn't worked. The majority may just let PvE'ers do what they need to do, however, there are people that do specifically camp quest objectives for easy kills.
Again, you are also wrong. When I enter IC/Cyro to PvE - I am not hunting at all. I may be being hunted, but only because some PvPers are looking for easy kills.
Hate to break it to you, but if people go into IC/Cryo to PvE, they are in fact there as PvE'ers. So there will always be PvE'ers in the PvP zones.
I will stick by that PvP and PvE do not belong in the same zone at all. The only way they can co-exist in the same zone is by having it as an optional feature. Look at how WoW does it.
It's my suspicion that players who enter PvPvE zones with the mindset that "I'm a PVEer who's only here to do things that I think are PVE" are the ones who are most primed to get upset when PVP happens in a PvPvE zone.
Mentally, they don't seem to grapple with the full intended risk of a PvPvE zone that PVP is inextricably intertwined with PVE content. They want to put limits on PVP.
"Not in these areas!"
"Not to these players!"
"Not in those ways!"
"Not during these events!"
There is no safe conduct in PvPvE zones. It doesn't matter if we're playing with a PVE-only mindset, a PVE-oriented build, doing questing and skyshard hunting. The whole zone is PVP-enabled and every form of PVP that ZOS allows is fair game - even if the fight isn't "fair."
Saying "I'm a PVEer" doesn't actually mean anything in a PvPvE zone except as a statement about a player's own mindset. Its got nothing to do with the zone or what ZOS intends to happen in that PvPvE zone.
And I say this as someone who used to be a PVE-only player who went to Cyrodiil for Master Angler.
Joy_Division wrote: »TheForFeeF wrote: »TheForFeeF wrote: »
This is so incorrect.
I've had people camp me on quest objectives, and will not attack me until I am in the middle of fighting mobs.
Also, I either go in to either PvP or PvE, never both at the same time. So, yes, there are times when there are PvE'ers in IC/Cyro.
If I am in there to PvE and doing PvE objectives, I will not attack other players that are at the same objectives as me. If someone is doing a delve boss, I won't join in, just wait so I don't damage them.
Actually it's not. I didn't say you never get ganked or griefed or camped. It happens, when it does do a different quest, swap campaigns, come back at a different time. Not the answer you want but the best I can give.
And no there are never PvErs in IC/Cyro. You go in to a PvP zone, whether it to do questing, fishing, skysharding, whatever, you do so as a potential target. You go in as both hunter and hunted.
And yes I have done the same with delve bosses and quests. I am not a ganker or a griefer and a reasonable number of those that are are actually so called "PvErs"
You're still incorrect.
You specifically said "Same for delves and skyshards. If you get ganked it's because that player happened to be passing that spot at that time." -> There will be instances of this happening yes - but every gank/camp I've dealt with in IC has been down to people camping at quest objectives and waiting for me to start the mob fight... How am I supposed to deal with a PvP and a PvE boss? I also can't just go and do a different quest in IC since a player is literally halting me from progressing.
Telling people to try at different times/campaigns is actually useless information - I've tried it multiple times and it just hasn't worked. The majority may just let PvE'ers do what they need to do, however, there are people that do specifically camp quest objectives for easy kills.
Again, you are also wrong. When I enter IC/Cyro to PvE - I am not hunting at all. I may be being hunted, but only because some PvPers are looking for easy kills.
Hate to break it to you, but if people go into IC/Cryo to PvE, they are in fact there as PvE'ers. So there will always be PvE'ers in the PvP zones.
I will stick by that PvP and PvE do not belong in the same zone at all. The only way they can co-exist in the same zone is by having it as an optional feature. Look at how WoW does it.
There are people who have somehow managed to finish the IC PVE questline and get their Cyrodiil achievements. Some of them not very good at PvP. Just saying.
If you need a skyshard or are in the mood to do some PvE quests and just hate PvP, the developers have provided you with more than 90% of the game's content exclusively devoted to your particular preference. In fact, they have spent such an inordinate amount of time and resources to PvE land that they just flat out abandoned their proposed Justice System addition which was intended for the PvP community.
I'm having a hard time seeing the problem here or the argument that somehow having 90% of the game's content devoted to a sector of the community as being unfair to them.
TheForFeeF wrote: »Sure, not all PvPers are the problem here - however, its the select few that decide to gank are the issue. And its a constant issue, not like a certain time of day or week or zone. I gave up on IC, which sucks because I aim to get all the quests done in ESO.
Its not like I even need to get good or something - I was doing the "arena" quest early on, and during that, I kept getting ganked. After 2-3 attempts I just gave up because they were waiting there for me. Tell me - how can I play differently to complete that quest? I am focusing on mobs, so I can't sneak or use invis pots.
At that point, they weren't even doing it for the Telvar since I had none on me. They were just trolling.
PvP and PvE doesn't belong in the same zone at all, it creates too much of a conflict.
Goregrinder wrote: »TheForFeeF wrote: »Sure, not all PvPers are the problem here - however, its the select few that decide to gank are the issue. And its a constant issue, not like a certain time of day or week or zone. I gave up on IC, which sucks because I aim to get all the quests done in ESO.
Its not like I even need to get good or something - I was doing the "arena" quest early on, and during that, I kept getting ganked. After 2-3 attempts I just gave up because they were waiting there for me. Tell me - how can I play differently to complete that quest? I am focusing on mobs, so I can't sneak or use invis pots.
At that point, they weren't even doing it for the Telvar since I had none on me. They were just trolling.
PvP and PvE doesn't belong in the same zone at all, it creates too much of a conflict.
I only gank on my Nightblade, it's really the best class for it. I brawl on my DK and Necro. Either way you're right, PVE shouldn't have to PVP to get what they want, and PVPers shouldn't have to PVE to get the gear they need. Everything should have PVE or PVP options: Leveling, Mythic/Arena Gear, Event tickets, CP, farming mats, etc. It should be equal to both types of players.
That way 100% of the player base can choose how they want to play the game.
Sounds so simple when you put it like that, except for it is not the same at all. You can do PvE with any gear, even PvP gear, noone will stop you. It might take a bit, but noone is capable of stopping you from progressing. In PvP this is different, as other players can halt/stop your progress forever. Not slow it down, but actually put it to a halt, while making you lose all the progress you made up till that point.
Your example would be more fitting, if you did a trial and all trialgear only drops from the final boss. Then after all the slow progress you made in PvP gear to get to the final trial boss, you find a PvE guy just killed him, and you have to start the entire trial all over again. But this can't happen.
Players can't stop you from progressing in PvE, but players can stop you from progressing in PvP. This is the difference.
Noone is asking for PvP zones to be made into PvE zones with all PvP rewards like telvar still available.
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it