VaranisArano wrote: »For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.
No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.
If all you want is questing and exploration, then let the story be its own reward!
But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.
(Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
If skyshards, leads and fish are a reward for risk equivalent to PvP then they need to *all* be relocated inside of group content. Fair is fair. To make skyshards as difficult to get in PvE Tamriel as they are in PvP Tamriel, some should be in a locked room that doesn't open until the dungeon or trial boss is killed and we should have to wait until that's done for them to be open, and then we should still have to fight more trash mobs while going after them, and the easiest ones should still be behind packs of roving mobs, some of which should be stealthed and have a one-shot mechanic if you aren't properly geared for that dungeon.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
Yeah it’s cheesy to kill someone in an npc dialogue, but maybe put your buffs and hots up before talking to an npc instead of whining because you were not prepared to pvp in a pvp zone.
VaranisArano wrote: »VaranisArano wrote: »For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.
No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.
If all you want is questing and exploration, then let the story be its own reward!
But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.
(Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
If skyshards, leads and fish are a reward for risk equivalent to PvP then they need to *all* be relocated inside of group content. Fair is fair. To make skyshards as difficult to get in PvE Tamriel as they are in PvP Tamriel, some should be in a locked room that doesn't open until the dungeon or trial boss is killed and we should have to wait until that's done for them to be open, and then we should still have to fight more trash mobs while going after them, and the easiest ones should still be behind packs of roving mobs, some of which should be stealthed and have a one-shot mechanic if you aren't properly geared for that dungeon.
I'm not saying they are "risk equivalent." Obviously, PvPvE zones have an additional, yet fully intended level of risk with PVP. I mean...duh! The Devs didn't somehow forget that PVP can happen while skyshard hunting or fishing in a PvPvE zone, you know?
I am saying that players should play PVE zones as intended and PvPvE zones as intended. I note that a number of players who want the rewards of PvPvE zones with no risk of PVP are explicitly desiring to NOT play with the risks the Devs intended.
This isn't hard.
The Devs put a lead inside an Imperial City boss; they didn't forget that unlike every other world boss lead, Imperial City has the additional risk of PVP. They intended that players face the risk of PVP in a PvPvE zone to get that specific lead.
The Devs put skyshards in Cyrodiil; they didn't forget that Cyrodiil is a PvPvE zone especially when they put 4 skyshards behind enemy gates and others deep in enemy territory. They intended that players face the risk of PVP in a PvPvE zone for those and all the other Cyrodiil skyshards.
No, PVE risks in a PVE-only zone and PVP risks in a PvPvE zone aren't equivalent. They are distinctly different types of zones each with different, yet still fully intended levels of risk.
Why do you think you deserve the rewards of a PvPvE zone when you take away the intended risk of PVP?
(And as someone who does PVE group content as well as PVP, I'm not going to whine over your proposed change. I'll just note that its focusing on creating a false equivalency when that's not the point. ZOS intended players to roam hunting skyshards, etc. around PVE-only zones with the risks of PVE. ZOS intended players to roam hunting skyshards etc. around PvPvE zones with the risks of PvPvE. It just so happens that certain players really, really want to avoid the risks of PvPvE while still asking for the rewards.)
Greasytengu wrote: »People in this thread forgetting that fact that questing in a pvp zone makes you a pvper even if you dont like it.
If you honestly cant pvp, then make friends with people who can and get them to help out.
IC is as much PvE zone as it is PvP. Thing is that many PvErs are there just to do 8 quests, get their 15 achievement points and a dye, and leave IC forever (or until MYM). It's an hour and a half endeavor but getting constantly farmed in Nobles district, where you need to kill waves of daedra at three places, makes it unnecessarily longer. And IC dwellers know this all too well, because they're the reason for it. But I guess someone just isn't interested in fair fights.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
Yeah it’s cheesy to kill someone in an npc dialogue, but maybe put your buffs and hots up before talking to an npc instead of whining because you were not prepared to pvp in a pvp zone.
For the record I haven't bothered with PVP on here yet. I got my fill on other MMORPGs and just haven't cared enough yet, I would rather wait till they finish all the major changes. So don't assume I'm talking about myself. So camping NPC's to kill PVE players specifically, that honestly sounds like being scared of a challenge if you can only kill PVE players.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
Yeah it’s cheesy to kill someone in an npc dialogue, but maybe put your buffs and hots up before talking to an npc instead of whining because you were not prepared to pvp in a pvp zone.
For the record I haven't bothered with PVP on here yet. I got my fill on other MMORPGs and just haven't cared enough yet, I would rather wait till they finish all the major changes. So don't assume I'm talking about myself. So camping NPC's to kill PVE players specifically, that honestly sounds like being scared of a challenge if you can only kill PVE players.
I agree and like I clearly stated it is very cheesy, but again if people know this happens then be prepared. There is no such thing as a pve player in a pvp zone, they are all pvp players once they enter.
VaranisArano wrote: »VaranisArano wrote: »For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.
No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.
If all you want is questing and exploration, then let the story be its own reward!
But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.
(Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
If skyshards, leads and fish are a reward for risk equivalent to PvP then they need to *all* be relocated inside of group content. Fair is fair. To make skyshards as difficult to get in PvE Tamriel as they are in PvP Tamriel, some should be in a locked room that doesn't open until the dungeon or trial boss is killed and we should have to wait until that's done for them to be open, and then we should still have to fight more trash mobs while going after them, and the easiest ones should still be behind packs of roving mobs, some of which should be stealthed and have a one-shot mechanic if you aren't properly geared for that dungeon.
I'm not saying they are "risk equivalent." Obviously, PvPvE zones have an additional, yet fully intended level of risk with PVP. I mean...duh! The Devs didn't somehow forget that PVP can happen while skyshard hunting or fishing in a PvPvE zone, you know?
I am saying that players should play PVE zones as intended and PvPvE zones as intended. I note that a number of players who want the rewards of PvPvE zones with no risk of PVP are explicitly desiring to NOT play with the risks the Devs intended.
This isn't hard.
The Devs put a lead inside an Imperial City boss; they didn't forget that unlike every other world boss lead, Imperial City has the additional risk of PVP. They intended that players face the risk of PVP in a PvPvE zone to get that specific lead.
The Devs put skyshards in Cyrodiil; they didn't forget that Cyrodiil is a PvPvE zone especially when they put 4 skyshards behind enemy gates and others deep in enemy territory. They intended that players face the risk of PVP in a PvPvE zone for those and all the other Cyrodiil skyshards.
No, PVE risks in a PVE-only zone and PVP risks in a PvPvE zone aren't equivalent. They are distinctly different types of zones each with different, yet still fully intended levels of risk.
Why do you think you deserve the rewards of a PvPvE zone when you take away the intended risk of PVP?
(And as someone who does PVE group content as well as PVP, I'm not going to whine over your proposed change. I'll just note that its focusing on creating a false equivalency when that's not the point. ZOS intended players to roam hunting skyshards, etc. around PVE-only zones with the risks of PVE. ZOS intended players to roam hunting skyshards etc. around PvPvE zones with the risks of PvPvE. It just so happens that certain players really, really want to avoid the risks of PvPvE while still asking for the rewards.)
I just don't see skyshards as rewards. They are world features and everywhere else you can run up to them and they only very *rarely* have a mob anywhere near them, and when they do it's a visible one that's easy to deal with beforehand and doesn't respawn while you're using the skyshard. I honestly think they should remove the skyshards from Cyrodiil and IC. Same with fishing. It makes no sense to put most of them where there's no effort whatsoever and then gate some behind something that is anathema to a lot of players. No PvP player will ever be prevented from getting a skyshard in PvE-land, that's impossible. Now, SOME leads it makes sense to have that risk, if they relate to PvP gear or even mythical PvE gear that would be used in endgame content. But skyshards, fishing, and toy leads? They're lying around everywhere else and then suddenly in Cyrodiil and IC they're worth getting killed over and over and over for? What are they the reward for in PvE besides proving that you know how to make your character walk to a place? It's really uneven.
Goregrinder wrote: »Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I know, right on schedule too lol. Don't these people complaining realize that all PVPers (every single one of us) have to PVE year round to get gear for our builds? But the moment there is a reward they want that comes from a PVP zone, they ask for special treatment so they don't have to participate in a game mode they don't like. It's like companies asking for government bailouts lol.
Viewsfrom6ix wrote: »To everyone saying PvPers just killing PvEers at quest turn in and picking on easy targets to boost their ego. You guys do realize PvPers have quests too right? Like kill 20 players.
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I see PVPers in dungeons all the time, getting free carries. But when pve player gets ganked when they're talking to guest givers, PVPers laugh, insult, teabag and tell them things like "learn to play ", " what do you expect when coming here" etc. But at the same time PVPers leech on others in dungeons.
I don't mind carrying but it's a 2 way street.
Sounds so simple when you put it like that, except for it is not the same at all. You can do PvE with any gear, even PvP gear, noone will stop you. It might take a bit, but noone is capable of stopping you from progressing. In PvP this is different, as other players can halt/stop your progress forever. Not slow it down, but actually put it to a halt, while making you lose all the progress you made up till that point.
Your example would be more fitting, if you did a trial and all trialgear only drops from the final boss. Then after all the slow progress you made in PvP gear to get to the final trial boss, you find a PvE guy just killed him, and you have to start the entire trial all over again. But this can't happen.
Players can't stop you from progressing in PvE, but players can stop you from progressing in PvP. This is the difference.
Noone is asking for PvP zones to be made into PvE zones with all PvP rewards like telvar still available.
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
Or hire a bodyguard
A Pvpve zone is pvp with some pve elements, and should not be pve.
Same goes for you in dungeons. But most PVPers dont bother changing their build. They rather spam dizzy in heavy armor and leech on others. This is why I give them their own medicine, kick.
Kiralyn2000 wrote: »PvP zones should NOT be turned into PVE zones
They won't.
There, you win. Now can you guys stop making this thread every time you see "Make a PvE Cyro!" thread?
We don't get a "No, keep the guild trader system as it is!" thread in response to the monthly "Make an Auction House!" one, after all.
yes yes, i know, i must be some terrible trashy player for wanting easy telvar and a padded kdr. It clearly had nothing to do with the several other reasons that I stated above.Are you an actual PvP player or do you just spawn camp at sewer exits? If you're afraid that the player base will shrink when all questers are gone from IC, it says a lot about you.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
Goregrinder wrote: »Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I know, right on schedule too lol. Don't these people complaining realize that all PVPers (every single one of us) have to PVE year round to get gear for our builds? But the moment there is a reward they want that comes from a PVP zone, they ask for special treatment so they don't have to participate in a game mode they don't like. It's like companies asking for government bailouts lol.
Ehh? Are you being ganked mercilessly in PVE zones by some sadistic ganker who get his willy wet by camping players? If not then how is it even the same comparison.
Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
The problem with this....logic is that Cyro/IC is just a PVP enabled PVE zone. All the PVE content is already there all the time. The Sunspire example is not even a comparison. For one, it is utterly ridiculous to compare a cropsford reward container to a vet trial boss. For two, there are no events that require you to do Vet Sunspire for event tickets. And three, most pvers want to be left alone while interacting with NPCS. Most are ok with killing while moving around the zone.
I PVP myself and i actually wish ZOS would put a 40m safe area around the quest givers( obviously some would have to be moved). The people hanging out, stealthed, at quest givers waiting for a player to starting interacting so they get a few hits before that person has a chance to respond is no pvper in my book. That is someone who can't pvp, that is why they are killing easy targets at quest givers instead of actually fighting people who aren't distracted and pvp regularly.
Most pvpers in Cyro only bother people in towns if they are taking the town. Otherwise they could care less about those pvers trying to pve.During this last event there were pairs of gankers just ganking pvers at quest givers. As soon as they met players who were a bit of a challenge they would disappear for a while.
IC has always been a gankfest even when there is no event. That is why it is a dead zone. No one goes there but gankers and unsuspecting newbies.
Goregrinder wrote: »Another year, another lot of pve posts asking for their own special instance of IC that has PVP disabled.
Heres my logic, in the form of a comparison:
Imagine that I - A mainly pvp player - Wanted to get some fancy smanchy gear and achievements/skins from Vet Sunspire. Well Im a pvp player, and I dont want to learn how to pve properly. I dont want to dedicate time to earning my rewards, I just want to stick to what im good at. Since I love pvp so much, and im not good at pve - I demand a special instance of Vet Sunspire that caters to my pvp skills and lack of pve knowledge. In this special instance, I cannot die, but I can earn all the benefits and rewards!
Do you see my logic here?
Even though I pvp and dont like pve, if I want the hottest new proc set, I have to get ready, and hop on my pve toon to farm it out. You should have to do the same in pvp.
If you arent good at something, you shouldnt reap the rewards imo.
On top of shrinking the pvp playerbase (by removing pvers from pvp ic), it would ruin the economy for telvar since there would be 0 risk associated with it
I know, right on schedule too lol. Don't these people complaining realize that all PVPers (every single one of us) have to PVE year round to get gear for our builds? But the moment there is a reward they want that comes from a PVP zone, they ask for special treatment so they don't have to participate in a game mode they don't like. It's like companies asking for government bailouts lol.
From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
VaranisArano wrote: »VaranisArano wrote: »For the players who only want to quest and explore, I'd be fine with a safe PVE only option as long as there are no rewards.
No skyshards, no leads, no AP, no Tel Var, no achievements, no fish.
If all you want is questing and exploration, then let the story be its own reward!
But when you want the rewards of a PvPvE zone, you should play it as the Devs intended, which includes the risk of PVP.
(Its my experience that some PVEers just want to quest. They'll take that deal! Its also my experience that most PVEers really want a risk-free path to the rewards of a PvPvE zone, and a number of them get really bothered by the idea of "no risk of PVP, no rewards.")
If skyshards, leads and fish are a reward for risk equivalent to PvP then they need to *all* be relocated inside of group content. Fair is fair. To make skyshards as difficult to get in PvE Tamriel as they are in PvP Tamriel, some should be in a locked room that doesn't open until the dungeon or trial boss is killed and we should have to wait until that's done for them to be open, and then we should still have to fight more trash mobs while going after them, and the easiest ones should still be behind packs of roving mobs, some of which should be stealthed and have a one-shot mechanic if you aren't properly geared for that dungeon.
I'm not saying they are "risk equivalent." Obviously, PvPvE zones have an additional, yet fully intended level of risk with PVP. I mean...duh! The Devs didn't somehow forget that PVP can happen while skyshard hunting or fishing in a PvPvE zone, you know?
I am saying that players should play PVE zones as intended and PvPvE zones as intended. I note that a number of players who want the rewards of PvPvE zones with no risk of PVP are explicitly desiring to NOT play with the risks the Devs intended.
This isn't hard.
The Devs put a lead inside an Imperial City boss; they didn't forget that unlike every other world boss lead, Imperial City has the additional risk of PVP. They intended that players face the risk of PVP in a PvPvE zone to get that specific lead.
The Devs put skyshards in Cyrodiil; they didn't forget that Cyrodiil is a PvPvE zone especially when they put 4 skyshards behind enemy gates and others deep in enemy territory. They intended that players face the risk of PVP in a PvPvE zone for those and all the other Cyrodiil skyshards.
No, PVE risks in a PVE-only zone and PVP risks in a PvPvE zone aren't equivalent. They are distinctly different types of zones each with different, yet still fully intended levels of risk.
Why do you think you deserve the rewards of a PvPvE zone when you take away the intended risk of PVP?
(And as someone who does PVE group content as well as PVP, I'm not going to whine over your proposed change. I'll just note that its focusing on creating a false equivalency when that's not the point. ZOS intended players to roam hunting skyshards, etc. around PVE-only zones with the risks of PVE. ZOS intended players to roam hunting skyshards etc. around PvPvE zones with the risks of PvPvE. It just so happens that certain players really, really want to avoid the risks of PvPvE while still asking for the rewards.)
I just don't see skyshards as rewards. They are world features and everywhere else you can run up to them and they only very *rarely* have a mob anywhere near them, and when they do it's a visible one that's easy to deal with beforehand and doesn't respawn while you're using the skyshard. I honestly think they should remove the skyshards from Cyrodiil and IC. Same with fishing. It makes no sense to put most of them where there's no effort whatsoever and then gate some behind something that is anathema to a lot of players. No PvP player will ever be prevented from getting a skyshard in PvE-land, that's impossible. Now, SOME leads it makes sense to have that risk, if they relate to PvP gear or even mythical PvE gear that would be used in endgame content. But skyshards, fishing, and toy leads? They're lying around everywhere else and then suddenly in Cyrodiil and IC they're worth getting killed over and over and over for? What are they the reward for in PvE besides proving that you know how to make your character walk to a place? It's really uneven.
Well I farmed all the skyshards in Cyrodil on multiple alts.From what I understand, PVE players go in with PVE in mind not equipped for PVP. Honestly it really wouldn't matter what they had on as they lack the skill set for PVP anyway. Unlike PVE, in PVP a PC can think an NPC can't. If you want to PVP, why are you going after PVE players that probably lack the skills and knowledge of PVP and can't really fight back? Shouldn't you like be going after you know, other PVPers that can actually give you a challenge? Cyro and IC just seem like bait to me, luring in PVE players to be fodder for PVP players so they can stroke their ego's.
There is no such thing as a pve player in IC or Cyro. Once you enter those zones you are a pvp player. How unprepared they are is irrelevant.
As someone said earlier, it must take epic skill to kill people talking to a quest npc. Like I said those area's are just bait since it plays off peoples nostalgia from TES IV. By adding PVE content it's basically almost trolling.
I'm sure there are some that want something for nothing, but most PvErs asking for this are talking about wanting to complete the quests and explore the city without getting ganked from stealth as they reach a quest objective. Also there is already an option for you if you don't want to have to run PvE stuff, you can grind out gold and pay for a carry. I am someone who would very much love a PvE instance of IC to allow me to do daily quests and complete the story quest but it should come with either drastically reduced tel var gains or none, random world drop loot instead of IC sets and not have any of the associated polymorphs or other special rewards available. At the same time, PvP IC should get a much needed update with a bunch of new collectibles to go after and really give it a nice round of polish. Doing it this way ensures the people who are able to do both will probably keep trying PvP IC but for those unable/unwilling to PvP they can at least get their event collectible tickets. Everyone wins because most of the people that would use a PvE IC aren't going to pvp anyway so let them get their new shiny event bauble.
I dont understand whats stopping you from doing that, just put on some pvp build, git gud, and go for it.
Or hire a bodyguard
A Pvpve zone is pvp with some pve elements, and should not be pve.
Same goes for you in dungeons. But most PVPers dont bother changing their build. They rather spam dizzy in heavy armor and leech on others. This is why I give them their own medicine, kick.
Youll still clear the dungeon in like 10 mins. Theyre so braindead easy.
The thing about pvp players, is that any half decent one actually understands the game. They know how mechanics work, and im telling you, from my perspective, and my guildies, its not a hard switch from pvp to pve. Clearly the switch from pve to pvp isnt like that.