This is the most broken mechanics to ever introduced into this game.
75% dmg reduction, with high hp regen, cost nothing, can't be snared or cc - it's basically god mode.
Totally broken.
[snip] it will end up completely useless to players who dont cheese it.
There are ways to stop the "abuse" of Mist Form without making it worthless for everyone else.[snip] it will end up completely useless to players who dont cheese it.
I get your point of view. But things need and do get nerfed alot of the time because of the specific builds that somehow take advantage of something that ends up being broken/overperforming/unbalanced, why should mist form be any different?
If something has the potential to be "exploited" to the point where it overperforms so much that it basically carries people through hardships in pvp that otherwise would/should not be possible...take action. Thx.
Or, alternatively, Mist Form itself could reduce health regeneration to 0 (or some other non-maximum amount) while transformed. Being forced into going Stage 4 just to use the one worthwhile Vampire skill isn't a good idea IMO, especially since it would be possible for your stage to drop down at an inopportune time, greying out a potentially critical skill. Most players would simply ditch Vampirism all together and switch to Race Against Time.Mistform should be only possible to use in a vampire stage that reduces health regeneration to zero.
Um, there is quite big diffrence, while kiting u still can be stunned, hit by aoe/dots/etc while in mist u get 75% dmg mitigation and cant be stunned? Also the cost of this is basically nonexistent (due to how mag cost reduction works on mist). And that "even higher hp rec" is basically 10% more, are u aware?While I don't disagree, I think the real problem is HP regen itself, rather than anything specific to Mist Form. I don't see why it would be so unacceptable to spend 5 seconds kiting in Mist Form with high HP regen, yet totally fine to Stam-kite (dodge roll, sprint, maybe brief blocking in some cases) with even higher HP regen than the Vampire has, while also having Vigor's HOT ticking at the same time. Not to mention the ability to re-buff and whatnot at the same time.
Reducing, or even outright negating, HP regen in Mist Form isn't necessarily a terrible idea IMO, but that only addresses one relatively small facet of the larger problem.
why completely useless? Just make it like @Qbiken suggested in other thread. % mitigation depends on stage of the vampire, that way it would balance itself with hp rec, easy fix of current problem[snip] it will end up completely useless to players who dont cheese it. And HP is really nice on some classes but you have to give up damage to get it.
Have you seen the amount of cc's in open world? Or cc break doesn't work, cc immunity doesn't work snares stack almost everyone has a snare of some kind.
Massacre_Wurm wrote: »This is the most broken mechanics to ever introduced into this game.
75% dmg reduction, with high hp regen, cost nothing, can't be snared or cc - it's basically god mode.
Totally broken.
Last time i checked hp regen and cc immunity cant kill anyone. So much for "god mode".
Proc sets is the problem not mistform. Stop trying to make vampire even more useless.
This is the most broken mechanics to ever introduced into this game.
75% dmg reduction, with high hp regen, cost nothing, can't be snared or cc - it's basically god mode.
Totally broken.
Um, there is quite big diffrence, while kiting u still can be stunned, hit by aoe/dots/etc while in mist u get 75% dmg mitigation and cant be stunned? Also the cost of this is basically nonexistent (due to how mag cost reduction works on mist). And that "even higher hp rec" is basically 10% more, are u aware?While I don't disagree, I think the real problem is HP regen itself, rather than anything specific to Mist Form. I don't see why it would be so unacceptable to spend 5 seconds kiting in Mist Form with high HP regen, yet totally fine to Stam-kite (dodge roll, sprint, maybe brief blocking in some cases) with even higher HP regen than the Vampire has, while also having Vigor's HOT ticking at the same time. Not to mention the ability to re-buff and whatnot at the same time.
Reducing, or even outright negating, HP regen in Mist Form isn't necessarily a terrible idea IMO, but that only addresses one relatively small facet of the larger problem.why completely useless? Just make it like @Qbiken suggested in other thread. % mitigation depends on stage of the vampire, that way it would balance itself with hp rec, easy fix of current problem[snip] it will end up completely useless to players who dont cheese it. And HP is really nice on some classes but you have to give up damage to get it.
Have you seen the amount of cc's in open world? Or cc break doesn't work, cc immunity doesn't work snares stack almost everyone has a snare of some kind.
Wow another one? All this whining about mist form and it will end up completely useless to players who dont cheese it. And HP is really nice on some classes but you have to give up damage to get it.
Have you seen the amount of cc's in open world? Or cc break doesn't work, cc immunity doesn't work snares stack almost everyone has a snare of some kind.
make mistform not give health regen. change blood frenzy into something that at least 'ticks a single box if any as to what it means to be a vampire' update the animations for the spamable to not look like a silly slap,and change blood scion to not be a reskinned ult,making it an actual seperate transformation,with claw attacks,and a unique look that doesnt scream "ive been hitting the skooma for the past 50 years...no not that weak shite....the double strength balmora blue"
heck even keep it as a reskin and make it into a bat-like creature and I'll actually want to use it for more then a more fitting time to play clown music then trying to theorycraft a non proctank build in the current meta
Fixed mistform. and fixed vampire.
yes I did just list the entirety of my complaints into a thread that is largely unrelated. yes I will likely regret doing so. yes I am in a sleep deprived frenzy.
Um, there is quite big diffrence, while kiting u still can be stunned, hit by aoe/dots/etc while in mist u get 75% dmg mitigation and cant be stunned? Also the cost of this is basically nonexistent (due to how mag cost reduction works on mist). And that "even higher hp rec" is basically 10% more, are u aware?While I don't disagree, I think the real problem is HP regen itself, rather than anything specific to Mist Form. I don't see why it would be so unacceptable to spend 5 seconds kiting in Mist Form with high HP regen, yet totally fine to Stam-kite (dodge roll, sprint, maybe brief blocking in some cases) with even higher HP regen than the Vampire has, while also having Vigor's HOT ticking at the same time. Not to mention the ability to re-buff and whatnot at the same time.
Reducing, or even outright negating, HP regen in Mist Form isn't necessarily a terrible idea IMO, but that only addresses one relatively small facet of the larger problem.why completely useless? Just make it like @Qbiken suggested in other thread. % mitigation depends on stage of the vampire, that way it would balance itself with hp rec, easy fix of current problem[snip] it will end up completely useless to players who dont cheese it. And HP is really nice on some classes but you have to give up damage to get it.
Have you seen the amount of cc's in open world? Or cc break doesn't work, cc immunity doesn't work snares stack almost everyone has a snare of some kind.
this ability is used by assembly mana, because they cannot use rolldodge and breakfree, as well as stamina classes
You just touched on the real, central problem to all of these complaints that have been popping up on the forums lately - the interaction between cost reduction enchants and Mist Form. I've mentioned this so many times in other threads, yet everyone keeps asking for nerfs that would basically ruin Mist Form entirely, even for those of us that aren't "abusing" it.Um, there is quite big diffrence, while kiting u still can be stunned, hit by aoe/dots/etc while in mist u get 75% dmg mitigation and cant be stunned? Also the cost of this is basically nonexistent (due to how mag cost reduction works on mist). And that "even higher hp rec" is basically 10% more, are u aware?
I've already addressed that suggestion in another thread, and yes it would kill Mist Form for the vast majority of builds. And wouldn't even address the problem of it being "free," that so many people are upset about.why completely useless? Just make it like @Qbiken suggested in other thread. % mitigation depends on stage of the vampire, that way it would balance itself with hp rec, easy fix of current problem
Once the ability to keep Major Expedition when canceling it early went away, that iteration of Mist Form became pretty rare in BGs. That version of the ability, plus the other drawbacks of Vampirism, causes it to fall too far behind Race Against Time, IMO (especially if the Malacath Ring ever gets nerfed).relentless_turnip wrote: »I still think it should be reverted to an upfront cost with a time limit or a ramping cost beyond 4 secs or if it just used another 4k magicka to stay in it.
It was a lot more balanced before it was changed to a toggle. You had to make choice as it cost you a lot to use. Now you can duck in and out of it without penalty.
make mistform not give health regen. change blood frenzy into something that at least 'ticks a single box if any as to what it means to be a vampire' update the animations for the spamable to not look like a silly slap,and change blood scion to not be a reskinned ult,making it an actual seperate transformation,with claw attacks,and a unique look that doesnt scream "ive been hitting the skooma for the past 50 years...no not that weak shite....the double strength balmora blue"
heck even keep it as a reskin and make it into a bat-like creature and I'll actually want to use it for more then a more fitting time to play clown music then trying to theorycraft a non proctank build in the current meta
Fixed mistform. and fixed vampire.
yes I did just list the entirety of my complaints into a thread that is largely unrelated. yes I will likely regret doing so. yes I am in a sleep deprived frenzy.
no healing in mist form, of any kind, except from the singular morph itself.
no healing in mist form, of any kind, except from the singular morph itself.
Tanks can heal, buff/debuff, chain, troll, apply procs, heal with procs and keep 15-20 people people busy. And if that tank is wearing the cheesy Harbinger set then its guaranteed that some of those attackers will die.
Werewolves can time fear with Crimson, spam fear(which is extremely hard to break for some reason), have insane health recovery, have insane resistances, apply defile, stay in WW form forever, not die and then run around and troll people. If you so much as light attacked that WW then you're stuck in combat for an eternity.
I see this stuff in Cyrodiil every single day. I have yet to see someone just chilling in mist form.
Massacre_Wurm wrote: »This is the most broken mechanics to ever introduced into this game.
75% dmg reduction, with high hp regen, cost nothing, can't be snared or cc - it's basically god mode.
Totally broken.
Last time i checked hp regen and cc immunity cant kill anyone. So much for "god mode".
Proc sets is the problem not mistform. Stop trying to make vampire even more useless.
Clearly you haven't faced such cheese builds.
no healing in mist form, of any kind, except from the singular morph itself.
Tanks can heal, buff/debuff, chain, troll, apply procs, heal with procs and keep 15-20 people people busy. And if that tank is wearing the cheesy Harbinger set then its guaranteed that some of those attackers will die.
Werewolves can time fear with Crimson, spam fear(which is extremely hard to break for some reason), have insane health recovery, have insane resistances, apply defile, stay in WW form forever, not die and then run around and troll people. If you so much as light attacked that WW then you're stuck in combat for an eternity.
I see this stuff in Cyrodiil every single day. I have yet to see someone just chilling in mist form.
An anecdotal approach to an argument whilst presenting irrelevant information helps no one. Maybe if you played some small vs large scale you would see how frustrating it is when you wipe a large group only for those 1 or 2 templars turn on turtle mode and kite around a rock in mist form for 10 minutes with absolutely 0 real world options to kill them, When playing as a solo or duo its as though I can slot some hyper specific poison to deal with this or glyph to deal with that. Its not like their a thews or a troll tank that is specced purely in to survival either, they are usually some dot proc set build in heavy rocking a vat destro and grothdar doing damage for 0 cost then mist form for a near 0 cost.
While I don't disagree, I think the real problem is HP regen itself, rather than anything specific to Mist Form. I don't see why it would be so unacceptable to spend 5 seconds kiting in Mist Form with high HP regen, yet totally fine to Stam-kite (dodge roll, sprint, maybe brief blocking in some cases) with even higher HP regen than the Vampire has, while also having Vigor's HOT ticking at the same time. Not to mention the ability to re-buff and whatnot at the same time.
Reducing, or even outright negating, HP regen in Mist Form isn't necessarily a terrible idea IMO, but that only addresses one relatively small facet of the larger problem.
I've been in numerous threads, including this one (read post #18 above), pointing out the problem with how Mist Form's channel and cost reduction enchants interact.MentalxHammer wrote: »While I don't disagree, I think the real problem is HP regen itself, rather than anything specific to Mist Form. I don't see why it would be so unacceptable to spend 5 seconds kiting in Mist Form with high HP regen, yet totally fine to Stam-kite (dodge roll, sprint, maybe brief blocking in some cases) with even higher HP regen than the Vampire has, while also having Vigor's HOT ticking at the same time. Not to mention the ability to re-buff and whatnot at the same time.
Reducing, or even outright negating, HP regen in Mist Form isn't necessarily a terrible idea IMO, but that only addresses one relatively small facet of the larger problem.
The problem is absolutely not hp regen. The problem is clearly infinite mistform uptime.
I've been in numerous threads, including this one (read post #18 above), pointing out the problem with how Mist Form's channel and cost reduction enchants interact.MentalxHammer wrote: »While I don't disagree, I think the real problem is HP regen itself, rather than anything specific to Mist Form. I don't see why it would be so unacceptable to spend 5 seconds kiting in Mist Form with high HP regen, yet totally fine to Stam-kite (dodge roll, sprint, maybe brief blocking in some cases) with even higher HP regen than the Vampire has, while also having Vigor's HOT ticking at the same time. Not to mention the ability to re-buff and whatnot at the same time.
Reducing, or even outright negating, HP regen in Mist Form isn't necessarily a terrible idea IMO, but that only addresses one relatively small facet of the larger problem.
The problem is absolutely not hp regen. The problem is clearly infinite mistform uptime.
But HP regen itself is also a problem when people build for it, though that is in no way limited to Mist Form...which is what I was trying to point out to the OP. He seems to think that it's a problem for someone with Mist Form to have multiple thousands of HP regen, but not a problem when Stamina builds have that same amount, plus hundreds more (thanks to not being Vampires) healing them up during dodge roll spam and sprinting around LOS (and don't forget the Vigor ticks going on at the same time).