You have it backwards. Tanking is so easy that I can tank just about any vet dungeon on my DPS. Maybe if they make tanking harder or more interesting I would play a tank again.
The main reason for fake tanks is because 1. Tanking is easy 2. The queue is most full of "fake" DPS players, so somebody has to be the DPS in the group. Tanking for "fake" DPS players is just way too painful.
Thoughts? Suggestions?
Agreed, I'm all for realism in games but not at the expense of player enjoyment, and unfortunately it looks like it was decided that not only would tanks' mitigation and sustain be targeted, but overall playability of the role as well, through the nerfs to move speed, detection radius, and more.Halcyon_Kismet wrote: »Why on earth is the tank who is supposed to lead the group now the slowest character? ls it for a realistic experience? Who is playing ESO for a realistic experience?
I don't know that I agree with this assessment, in Frostvault for instance the ogres, which are just some of the regular adds, hit me for over half of my 45k HP even while blocking, and I have 65% block mitigation. If I don't block their crushing attack, I simply die. No way a DPS with sub 20k HP and probably no more than 50% block mitigation is tanking that attack, block or no, and those aren't even the bosses. Really doesn't seem like you have much experience in this regard, and honestly comes across as simply trying to stifle the conversation around the changes to tanks. I welcome criticism, and maybe I am doomsaying a little too much about all the nerfs, but if tanking was so easy, people would be playing it, and they aren't. I for one am not looking forward to them making tanking "harder or more interesting" when the task itself is already so frustrating.You have it backwards. Tanking is so easy that I can tank just about any vet dungeon on my DPS. Maybe if they make tanking harder or more interesting I would play a tank again.
The main reason for fake tanks is because 1. Tanking is easy 2. The queue is most full of "fake" DPS players, so somebody has to be the DPS in the group. Tanking for "fake" DPS players is just way too painful.
I think you are missing 2 important points.
1.) You need a much higher CP level now to fully fill out the role. In addition the stars change from diminishing returns to linear increase. This means that a tank at 50% of the max needed CP for the role will only have 50% of its bonuses. In the old system that value is higher because it grows faster on lower CP and then reduces its growth the closer you get to max CP.
2.) Tanking is only a valid role in group content (Dungeons, Trials, Group Arenas), but outside of this (Overland, World Bosses, Quests, Public Dungeons, Delves, Solo Arenas) its not realy supported. Many players that main a Tank already have DD gear and setups for that content