Tsar_Gekkou wrote: »Dragonnord wrote: »No please, no more end-content. We already have enough toxicity in the game.
I thought most of that came from people being racist in cyrodiil zone chat, harassing their own alliance members, and t-bagging people?
Nah. @Dragonnord is correct. Tbh I would go a different direction. Less dungeons every year and maybe a trial every other year.
Make some overland zones more difficult (like craglorn).
Besides, at least on consoles, end game population is like 1% of the player base. Why cater to 1% and not 99%? 🤷♂️
That 1% is still several thousand people just on NA, based off of the populations of the more active raiding discord servers.
If people would quit rushing to get to the end this wouldn't be much of a problem. Or maybe the problem is players have to narrow a view as to what end game is. It isn't so much end game but just meeting a specific goal. If what you are doing starts to feel like a grind do something else for a while.
you got this?
Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)
Yeah it is cool that there is a mount in game that probably only 1% of players have but that is not what I meant with end game content. What I meant is variety in end game content.
ESO definitely needs much more variety in the end-game category. This should in no way affect the casual nature of the game as a whole. Here's a comparison between MMOs I've played.
WoW (by ESO's age) had 66 dungeons (majority has two diffulcities) and 27 raids (most at two difficulties)
SWTOR 30 flashpoints (most has 3 difficulties), 11 full-scale raids and 5 instanced boss fights (mini raids)
ESO has 42 dungeons (two difficulties), 9 trials (two difficulties), 2 solo arenas and 2 group arenas
ESO's dungeons (especially DLC ones) and Trials are pretty high quality, but fall short in terms of challenge compared to WoW and SWTOR. ESO's raids are usually cleared within an hour of release at maximum difficulty. In WoW and SWTOR that can take days, sometimes weeks.
WoW's innovation with mythic+ greatly expanded the end-game variety (and did not affect the casual player's game) and also laid the foundation for the e-sports genre in WoW. ESO has no such thing, but if it had eventually it could greatly expand its visibility in the e-sports field.
WoW also has an enormous amount of collectibles you can earn just by playing (some are albeit grindy) but ESO has very little of this. Collectibles enhance the repeatability of the game.
exeeter702 wrote: »ESO definitely needs much more variety in the end-game category. This should in no way affect the casual nature of the game as a whole. Here's a comparison between MMOs I've played.
WoW (by ESO's age) had 66 dungeons (majority has two diffulcities) and 27 raids (most at two difficulties)
SWTOR 30 flashpoints (most has 3 difficulties), 11 full-scale raids and 5 instanced boss fights (mini raids)
ESO has 42 dungeons (two difficulties), 9 trials (two difficulties), 2 solo arenas and 2 group arenas
ESO's dungeons (especially DLC ones) and Trials are pretty high quality, but fall short in terms of challenge compared to WoW and SWTOR. ESO's raids are usually cleared within an hour of release at maximum difficulty. In WoW and SWTOR that can take days, sometimes weeks.
WoW's innovation with mythic+ greatly expanded the end-game variety (and did not affect the casual player's game) and also laid the foundation for the e-sports genre in WoW. ESO has no such thing, but if it had eventually it could greatly expand its visibility in the e-sports field.
WoW also has an enormous amount of collectibles you can earn just by playing (some are albeit grindy) but ESO has very little of this. Collectibles enhance the repeatability of the game.
Please leave the comical joke that is pve esports out of the conversation. Mythic+ is terrible and only exacerbates the linear, uniteresting copy pasted assets from existing outdoor zone locations that are partitioned off into instances and passed as a "dungeon" all for the sake of appeasing venture capitalist investments into esports because Bobby kotick swore to them it was going to be huge.
Wow has no business being an esport by any stretch if the imagination and because of it, its pve and pvp content has suffered miserably.
Wow dungeons are an absolute joke and have been for many many years. And this is coming from someone that recently got the m15 mount in SL 2 weeks before canceling their sub.
Comparing wow to eso in terms of content volume and using age as a measuring stick is equally ridiculous. Eso and wow operate on fundamentally different progression systems. Wows old dungeons are used for leveling and for fueling timewalking events, and beyond that anyone jumping into wow today, is faced with a relatively brisk and expedient leveling experience before they hit cap and are funneled through and sat down firmly into whatever the current expansion is in terms of end game progress is concerned. Filling out collectables a mog pages is not end game. Wows content prior to current expansions are mostly redundant and obsolete outside of vanity and achievements.
Alternatively, someone can run vet selenes web tomorrow, a dungeon that is mutliple years old and aquire gear that is entirely applicable to an end game build in eso today. Eso does not render its content obsolete in the same manner wow does because eso does not operate on a vertical progression cadence with intrinsically and meticulously designed weekly time gates to control ilvl power gains. The games are worlds apart in so many ways.
exeeter702 wrote: »Please leave the comical joke that is pve esports out of the conversation. Mythic+ is terrible and only exacerbates the linear, uniteresting copy pasted assets from existing outdoor zone locations that are partitioned off into instances and passed as a "dungeon" all for the sake of appeasing venture capitalist investments into esports because Bobby kotick swore to them it was going to be huge.
exeeter702 wrote: »Please leave the comical joke that is pve esports out of the conversation. Mythic+ is terrible and only exacerbates the linear, uniteresting copy pasted assets from existing outdoor zone locations that are partitioned off into instances and passed as a "dungeon" all for the sake of appeasing venture capitalist investments into esports because Bobby kotick swore to them it was going to be huge.
That's fine. You want ESO to remain small, in a box, with no end game. I want it to be well known, talked about, for all areas of gameplay. End game content is very threatening to you, and it's a great mystery since it's optional.
asuitandtyb14_ESO wrote: »They most likely won't. They have determined a template they want to build every expansion upon, and I doubt they will deviate from it at all.
poodlemasterb16_ESO wrote: »
you got this?
Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)
Yeah it is cool that there is a mount in game that probably only 1% of players have but that is not what I meant with end game content. What I meant is variety in end game content.
you got this?
Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)
Yeah it is cool that there is a mount in game that probably only 1% of players have but that is not what I meant with end game content. What I meant is variety in end game content.
That's precisely why most players recommend taking one's time progressing through the game rather than assuming that the quicker you get to endgame the sooner you will get to the fun part. Only today I commented in another thread about how people only ever complain about the endgame that they see as the be-all-and-end-all of a MMO and what do we have? Another thread complaining about endgame!
ESO has many end game content, including enormous amount of content that doesn't evolved combat. Like antiquities, housing, crafting, trading, collections (bazzilions of them), fishing, harvesting.
As for end game combat content, besides of PvP, all of them, obviously, are repetative. You can try solo vet dungeons though, or normal DLC.
How many of WOW dungeons and trials are relevant however? WOW expansions tended to make old content leveling content only. I left before mist of pandora so don't know about current trends but think they are moving into making the game flatter but back then it was less than 20 dungeons who was that we in ESO call veteran dungeons and 2 who I call vet dlc as in don't pug this but think the vet dungeons was harder.ESO definitely needs much more variety in the end-game category. This should in no way affect the casual nature of the game as a whole. Here's a comparison between MMOs I've played.
WoW (by ESO's age) had 66 dungeons (majority has two diffulcities) and 27 raids (most at two difficulties)
SWTOR 30 flashpoints (most has 3 difficulties), 11 full-scale raids and 5 instanced boss fights (mini raids)
ESO has 42 dungeons (two difficulties), 9 trials (two difficulties), 2 solo arenas and 2 group arenas
ESO's dungeons (especially DLC ones) and Trials are pretty high quality, but fall short in terms of challenge compared to WoW and SWTOR. ESO's raids are usually cleared within an hour of release at maximum difficulty. In WoW and SWTOR that can take days, sometimes weeks.
WoW's innovation with mythic+ greatly expanded the end-game variety (and did not affect the casual player's game) and also laid the foundation for the e-sports genre in WoW. ESO has no such thing, but if it had eventually it could greatly expand its visibility in the e-sports field.
WoW also has an enormous amount of collectibles you can earn just by playing (some are albeit grindy) but ESO has very little of this. Collectibles enhance the repeatability of the game.
Looking at World of Warcraft and the amount of end game content that the game offers. I wondered when will ESO start focusing on adding more end game content. Perhaps a new difficulty for Dungeons and Trails that is harder than Veteran would add some longevity to the game.
I just feel that ESO fall short on end game content with only a couple of Trails and even Vet Dungeons have become easy to clear with a good team.
What are your thoughts?
If people would quit rushing to get to the end this wouldn't be much of a problem. Or maybe the problem is players have to narrow a view as to what end game is. It isn't so much end game but just meeting a specific goal. If what you are doing starts to feel like a grind do something else for a while.
Pretty soon you will have your endgame content when the new CP system and all the nerfs coming along with it scales back your DPS to oblivion.