Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

ESO - End game content

Wolfluyt
Wolfluyt
✭✭
Looking at World of Warcraft and the amount of end game content that the game offers. I wondered when will ESO start focusing on adding more end game content. Perhaps a new difficulty for Dungeons and Trails that is harder than Veteran would add some longevity to the game.

I just feel that ESO fall short on end game content with only a couple of Trails and even Vet Dungeons have become easy to clear with a good team.
What are your thoughts?
  • WiseSky
    WiseSky
    ✭✭✭✭✭
    ✭✭
    you got this?

    g9xjf3ogbox21.png?width=647&format=png&auto=webp&s=ca8aecdb24dbaaab75cc63fc67c063f7273c2418
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
    ✭✭✭✭✭
    They most likely won't. They have determined a template they want to build every expansion upon, and I doubt they will deviate from it at all.
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Well
    1) you’re comparing content amount between two games that have about a 10 year age gap between each other. WoW has been around long enough that of course they’re going to have more than ESO.

    2) I’d say the problem isn’t a lack of endgame but rather than there is such a stark divide between endgame and story content.
    I think it’s a shame that the Main Story Bosses don’t have Optional Endgame modes. It’d certainly make them more memorable.
  • iksde
    iksde
    ✭✭✭✭
    Iccotak wrote: »
    Well
    1) you’re comparing content amount between two games that have about a 10 year age gap between each other. WoW has been around long enough that of course they’re going to have more than ESO.

    2) I’d say the problem isn’t a lack of endgame but rather than there is such a stark divide between endgame and story content.
    I think it’s a shame that the Main Story Bosses don’t have Optional Endgame modes. It’d certainly make them more memorable.

    dont forget how much ESO just comsetics are monetized...how much you can only buy them and how not so much you can earn from just playing game whiel in wow you get tons of cosmetics viable to get from just playing game
  • Wolfluyt
    Wolfluyt
    ✭✭
    WiseSky wrote: »
    you got this?

    g9xjf3ogbox21.png?width=647&format=png&auto=webp&s=ca8aecdb24dbaaab75cc63fc67c063f7273c2418

    Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)

    Yeah it is cool that there is a mount in game that probably only 1% of players have but that is not what I meant with end game content. What I meant is variety in end game content.
  • Larcomar
    Larcomar
    ✭✭✭✭✭
    I'd agree ESO's got a bit of an "end game" issue but that's quite a narrow definition of end game. I suspect that "a new difficulty for Dungeons and Trails" would appeal to a pretty small fraction of the player base. How many do vet trials / dlcs?

    Not to say that that isn't something they should throw into the mix but, given what we know about the player base, I'd suggest zos need to look at this in the round - a new difficulty level for overland / quest content would extend longetivity for a much greater number of people and maybe look at adding a new pvp zone etc.


  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    As someone else said WoW is 10 years older than ESO so it's not surprising they have more content. New dungeons and trials are being added to the game all the time. 2/3 of DLC (1/2 of total releases each year) are devoted to nothing but dungeons. But apparently a lot of them are already too hard for most players - there's always requests on this forum for ways to avoid queuing for veteran DLC dungeons even if you have ESO+ so players don't have to do them.

    But I think you also have to bear in mind that different MMOs have different designs and different content they focus on. I've never played WoW but as I understand it the entire game is designed to focus on group instances with open-world maps only used for levelling. Whereas in ESO the open-world is, and always has been, part of the end-game. Originally when you got to level 50 and finished the main story the new content you unlocked was the ability to go to the other alliances maps and play them. The first new area added - designed specifically for level 50 characters - was Craglorn - an open world map. That's continued with the DLC adding not just dungeons but new open world maps.

    It may not be what you're used to being told is end game content, but it's a valid choice in this game and it wouldn't surprise me if it's what a lot of players focus on.
    iksde wrote: »
    Iccotak wrote: »
    Well
    1) you’re comparing content amount between two games that have about a 10 year age gap between each other. WoW has been around long enough that of course they’re going to have more than ESO.

    2) I’d say the problem isn’t a lack of endgame but rather than there is such a stark divide between endgame and story content.
    I think it’s a shame that the Main Story Bosses don’t have Optional Endgame modes. It’d certainly make them more memorable.

    dont forget how much ESO just comsetics are monetized...how much you can only buy them and how not so much you can earn from just playing game whiel in wow you get tons of cosmetics viable to get from just playing game

    What do cosmetics have to do with the number of trials and vet dungeons? Unless you're not actually interested in playing the content and think it only counts if you get something to show off at the end of it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Stahlor
    Stahlor
    ✭✭✭✭✭
    Wolfluyt wrote: »
    Perhaps a new difficulty for Dungeons and Trails that is harder than Veteran would add some longevity to the game.

    That would be great and easy for ZOS to implement, too. The problem is, that ESO content has been rather becoming easier and easier every update. You have many players nowdays, that want to go straight into "endgame content" after playing the game for 2 weeks. Therefore you can also find many complaints about content being too hard e.g. Vateshran. Unfortunately, I don't think this will ever happen for that reason.

  • Princess_Ciri
    Princess_Ciri
    ✭✭✭✭✭
    Yeah 1 new trial a year isn't really enough. It would be nice if ZOS did a Craglorn style expansion and we got 3 new trials at once. That would at least keep the end game community busy for a while.

    The arenas and dungeon content are cool but they don't have the same level of progression as the 12 person trials.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • mocap
    mocap
    ✭✭✭✭✭
    ESO has many end game content, including enormous amount of content that doesn't evolved combat. Like antiquities, housing, crafting, trading, collections (bazzilions of them), fishing, harvesting.

    As for end game combat content, besides of PvP, all of them, obviously, are repetative. You can try solo vet dungeons though, or normal DLC.
  • Malthorne
    Malthorne
    ✭✭✭✭✭
    I can’t speak for WoW but I’ve been playing FFXIV. In the last few months FFXIV has released two 48 player raids, the last four bosses of the Eden 8 player raid series, a normal/extreme trial fight, a small endgame zone with TONS of world bosses and skirmishes, dungeons, blue mage solo bosses etc etc ..as well as the next 24 player raid coming up in April. Each of these raids also have a good to great storyline attached to them.

    What has ESO released since August?
  • Wolfluyt
    Wolfluyt
    ✭✭
    My main concern is that we have to wait a year for 1 new Trail,2 new dungeons and 1 new Zone, whereas MMO's like WOW have 8 new dungeons,1 new Raid and 4 new Zones this year.

    Is ESO at capacity with their production or what, they said new server this year something that was very much needed, but they haven't fixed the performance since the game launched and the are adding about half of the amount of new content that other MMO's are adding.

    I get the fact that WOW is 10 years older and thus has more Content but at this pace it will take ZOS 100 years ,and I will be in the grave, to catch up after blizzard stop producing new content.
  • Mumbles_the_Tank
    Mumbles_the_Tank
    ✭✭✭
    Wolfluyt wrote: »
    Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)

    Complains about no endgame content.
    Also turns out will not actually do endgame content.

    The background level insanity of this community in a nutshell right there.
  • Wolfluyt
    Wolfluyt
    ✭✭
    Wolfluyt wrote: »
    Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)

    Complains about no endgame content.
    Also turns out will not actually do endgame content.

    The background level insanity of this community in a nutshell right there.

    If running ONE Trial over and over again for ONE mount in an MMO qualify as plenty of END GAME Content for you then IDK mate.
    Edited by Wolfluyt on February 9, 2021 1:49PM
  • Yuffie91
    Yuffie91
    ✭✭✭✭✭
    Honestly I spend most of my time doing quests because there is so many..discovering every icon on the map and crafting things for my house..imo eso has more of these things than wow does. They also put more work in the quests with the voice dialogue etc.
  • nukk3r
    nukk3r
    ✭✭✭✭✭
    Wolfluyt wrote: »
    Mate have you any idea how mind numbing boring it is to grind the same thing over and over and over and over and over and over and over and over and over and over and over and over (I'm sure you got a taste from reading this)

    Complains about no endgame content.
    Also turns out will not actually do endgame content.

    The background level insanity of this community in a nutshell right there.

    I don't even try to argue with some people. They want every game to be like WoW but they don't play it for some reason.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    One issue is that normal questing content is way too easy, I would like to have the same level of challenge while questing as I get in veteran dungeons. End game currently is only veteran dungeons/trails/arena's and PVP.

    At the start of the game zones were leveled and it was quite a challenge if you went to a higher level zone.

    Veteran overland has been suggested many times but apparently it doesnt matter if long time players enjoy quest content.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    Upon reflection, I think it is fair to say that players are justified in asking for more endgame content. (Dungeons & Trials)

    I think it is also fair to ask the endgame content be more directly connected to the story so then the story appeals to more than one type player demographic.

    I do think that ZOS could learn and take more from Craglorn as it did have some good ideas.
    At the very least we should consider having 2 trials a year

    Or interchange it so we get 2 trials one year and the next year we get 1 trial & 1 arena - then repeat.

    That aside the Main Story Bosses from the Q2 Chapter, Q4 DLC, and Year End Fight should ALL get an endgame activity.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wolfluyt wrote: »
    My main concern is that we have to wait a year for 1 new Trail,2 new dungeons and 1 new Zone, whereas MMO's like WOW have 8 new dungeons,1 new Raid and 4 new Zones this year.

    Is ESO at capacity with their production or what, they said new server this year something that was very much needed, but they haven't fixed the performance since the game launched and the are adding about half of the amount of new content that other MMO's are adding.

    I get the fact that WOW is 10 years older and thus has more Content but at this pace it will take ZOS 100 years ,and I will be in the grave, to catch up after blizzard stop producing new content.

    Except in a year in ESO you get 1 new raid (sometimes an arena or mini-trial bonus) 4 new dungeons, and 2 new zones.

    At least have your facts straight.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    In ESO, the 'end game' is QUESTING and Life Skilling... period. ESO is not, and never will be, like other MMOs. It's not 'group' focused because they know that a majority of their players aren't interested in it and ZOS isn't going to waste their limited development resources on creating content for a small minority of players. I've seen people comparing ESO to WOW to FFXIV... and both of those games are heavily group invested. I've not played WOW but I have played FFXIV... and a majority of their content I did not play because of the group focus. I love ESO because of their focus on solo content and there is a TON of solo content that will take years to complete... and then you can create a new character and spend years doing it again. Welcome to ESO 'end game'. ;)
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭✭
    No please, no more end-content. We already have enough toxicity in the game.
     
  • Klad
    Klad
    ✭✭✭✭
    Wolfluyt wrote: »
    Looking at World of Warcraft and the amount of end game content that the game offers. I wondered when will ESO start focusing on adding more end game content. Perhaps a new difficulty for Dungeons and Trails that is harder than Veteran would add some longevity to the game.

    I just feel that ESO fall short on end game content with only a couple of Trails and even Vet Dungeons have become easy to clear with a good team.
    What are your thoughts?

    I wouldn't call Raid or Die Theorycrafting end game content.
  • Ringing_Nirnroot
    Ringing_Nirnroot
    ✭✭✭✭✭
    The true end game is fashion
  • Rungar
    Rungar
    ✭✭✭✭✭
    The problem with endgame content, especially for this game, is that uptake diminishes exponentially due to the flawed combat system.

    For instance they can put in all the hardmodes they like but only the same few people will be able to make use of it. I would wager more than 80%+ of the people that play this game have not cleared any hardmode of any dlc dungeon.

    so you end up putting in content for 5% of the playerbase and this 5% might not even be your moneymakers, but will burn through this content at an unsustainable rate.

    I think zos's plan is reasonable. A chapter, trial, battleground, 4 dungeons, zone each year with other systems mixed in.

    This would of been alot easier for zos had they not put trials in the game and fixed the combat system when people first pointed it out.

  • Tsar_Gekkou
    Tsar_Gekkou
    ✭✭✭✭✭
    Dragonnord wrote: »
    No please, no more end-content. We already have enough toxicity in the game.
     

    I thought most of that came from people being racist in cyrodiil zone chat, harassing their own alliance members, and t-bagging people?
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wolfluyt wrote: »
    Looking at World of Warcraft and the amount of end game content that the game offers. I wondered when will ESO start focusing on adding more end game content.
    .
    What are your thoughts?

    My thoughts: That's not really ESO's model. The whole "world scales to you / horizontal progression" thing they have going on doesn't work the same as WoW's "constantly up the level cap, erasing all the previous 'end game' and creating a brand new one to vertically progress through again" system.

    (we already have trouble with power creep; if ESO had WoW's "the level cap is iLvL 400, each new tier of raids will add 50 iLvl" thing, it'd be much worse. Because ESO doesn't have WoW's every-couple-year ILvL reset.)
    iksde wrote: »
    [
    dont forget how much ESO just comsetics are monetized...how much you can only buy them and how not so much you can earn from just playing game whiel in wow you get tons of cosmetics viable to get from just playing game

    Every trial/hardmode dungeon/etc tends to have a motif & skin attached to it. That's your "endgame-earned cosmetics". /shrug
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    WiseSky wrote: »
    you got this?

    g9xjf3ogbox21.png?width=647&format=png&auto=webp&s=ca8aecdb24dbaaab75cc63fc67c063f7273c2418

    It amazes me that people actually want stuff like this. Ugly.
  • Grega
    Grega
    ✭✭✭✭✭
    Dragonnord wrote: »
    No please, no more end-content. We already have enough toxicity in the game.
     

    I thought most of that came from people being racist in cyrodiil zone chat, harassing their own alliance members, and t-bagging people?

    Nah. @Dragonnord is correct. Tbh I would go a different direction. Less dungeons every year and maybe a trial every other year.

    Make some overland zones more difficult (like craglorn).

    Besides, at least on consoles, end game population is like 1% of the player base. Why cater to 1% and not 99%? 🤷‍♂️
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    Grega wrote: »
    Dragonnord wrote: »
    No please, no more end-content. We already have enough toxicity in the game.
     

    I thought most of that came from people being racist in cyrodiil zone chat, harassing their own alliance members, and t-bagging people?

    Nah. @Dragonnord is correct. Tbh I would go a different direction. Less dungeons every year and maybe a trial every other year.

    Make some overland zones more difficult (like craglorn).

    Besides, at least on consoles, end game population is like 1% of the player base. Why cater to 1% and not 99%? 🤷‍♂️

    That 1% is still several thousand people just on NA, based off of the populations of the more active raiding discord servers.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    If people would quit rushing to get to the end this wouldn't be much of a problem. Or maybe the problem is players have to narrow a view as to what end game is. It isn't so much end game but just meeting a specific goal. If what you are doing starts to feel like a grind do something else for a while.
    and then the parrot said, "must be the water mines green too."
Sign In or Register to comment.