Major flaw of the new CP

Raeyleigh
Raeyleigh
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This is mainly a PvP concern, but not uninteresting for PvE either since dps seemingly dropped by a lot.

The green "craft" tree is all utility.
The red "fitness" tree is all defense.
The blue "warfare" tree is half damage half defense.

That is 1.5 defensive trees but just a 0.5 offensive tree.
It doesnt help either that all the incredibly strong slotable perks are defense, while the offensive ones are all very bland with defensive mirror perks to counter them.

Free full purge when you drop low, automatic CC break with no usual server delay, up to 1500hp reg for saving up ult, 10% dmg mitigation while CC immune, 40% stronger shields are the greatest offenders here, and there is nothing in the CP trees to counter those with.

Many PvP players favor nocp as is because its too easy to be borderline unkillable in the current CP. History is about to repeat itself.
Edited by Raeyleigh on February 8, 2021 9:01PM
  • virtus753
    virtus753
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    Not saying the larger point shouldn't be considered, but Bastion is its own counter (or was last time I checked on PTS): 40% extra damage against shielded enemies as well as 40% stronger shields.

    I would think that would be a popular node for CP PvP.
  • Raeyleigh
    Raeyleigh
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    Technicly you are right, but the opportunity cost to take that without heavily using shields yourself is too high and just for the sake of countering magsorcs. Anyways they reduced it to 15% it seems, which is fine.

    But I got reminded of another one: survival instinct. It reduces the cost of dodge, block and cc break by 25% while afflicted by a status affect. They just gave physical and magic damage their own statuses to proc, aswell as a passive cp that increases the status proc chance. In other words the uptime even in just a duell will be quite high and people will be able to dodge spam and block turtle even more than before.
  • Xebov
    Xebov
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    Raeyleigh wrote: »
    The green "craft" tree is all utility.
    The red "fitness" tree is all defense.
    The blue "warfare" tree is half damage half defense.

    All the green tree moved into the red tree. Leaving the green tree with no combat related stars.
    Half of the red tree moved into the blue tree with some new max resource stars.

    The blue tree is now a healing vs defense vs offense tree where you have to make choices for a very long time.
    The red tree is now all around cost reduction and some defence regarding defence mechanics (block, roll etc)
    The green tree is now non combat related stuff. Its not even utility. Its simply packed with all the non combat related things.

    Effectively the CP useable for combat was reduced by 1/3. You need alot more now to allow you to go offense and defence simultaniously compared to the old system. The green tree will not realy help you with out of combat activities because the slow gain of CP at higher ranks will prevent you from having more than 4 active stars to switch them depending on your activity. Or simple said you will have to relay on respecing alot more than you did with the old system.

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